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TvP troubles on Nostalgia - Page 3

Forum Index > Brood War Strategy
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ulti
Profile Joined February 2004
Germany136 Posts
April 06 2005 04:25 GMT
#41
On March 26 2005 14:52 -PhiL- wrote:
Positions in TvP on Nostalgia are pretty important! If you get 2 supplies to make the terrain completely safe, you can expand and the toss has 100% lose if he doesnt go carrier..



Ok, thats cool! Thanks for the advice!
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
April 06 2005 07:00 GMT
#42
Rofl, you really should listen to good players rather than people called Phil :p.
I am the mirror, I am the destiny, I am the herald that points the way...
akaDave
Profile Joined March 2005
111 Posts
April 06 2005 09:05 GMT
#43
cloaked wraith with medics to blind observers and science vessels too emp nexus for nuke, then expand
blah
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 06 2005 09:53 GMT
#44
haha the "then expand" at the end made it funny
DANCE ALL DAY
ToSsToRm
Profile Joined November 2004
Canada191 Posts
April 06 2005 10:24 GMT
#45
intotheclan
try to take the middle with the gosu terran.. if u build there depots and turrets wise and you have good vulture and tank control you simpley must avoid the toss to expand and expand yourself.. But thats all pretty easy to say.. and hard to play..

I couldn't disagree more, building in the middle is idiotic.. Im' a toss myself and if I saw a terran building in the middle I would circle around using the small ramp path from the closest gas expo. it's pretty tough, but if I were you try to harass alot with dropship while taking a gas expo first; I've gotten beat twice like that on nost.
you cant fail if you never give up
striker
Profile Joined August 2004
France51 Posts
Last Edited: 2005-04-25 12:14:22
April 25 2005 12:11 GMT
#46
FAST GAS >ALL on nostalgia
I just tried an idea saw on korean vod and i adapated it to me : i usually fast gas on nostalgia ( i mean i gas just before the baracks) then i fast expand, second factory , u have then 2 facts tanks, as soon ass u have about 5 tanks 2 more factos make rspeed mines and produce 4 facto vulture till uhave about 7/8tanks ( which is very unexpected by the toss o n this map cause of the lack of gas )7/8 vults : go + 4vcs and push (It sreally quite fast and u willpush with 7 tanks when most of toss will have only les than 8 goon and starting b3).Then u ar eable to own th emidlle , ormaybe better u are just afte rhis bridge .
ObsoleteLogic
Profile Joined February 2003
United States3676 Posts
April 26 2005 01:05 GMT
#47
Actually a 2 fact, 3 tank 4 vult siege mine 3 marine 3 scv push is pretty strong on this map, especially if Toss tries to take his expansion quickly. You can use the bridges to your advantage, as it becomes inexpedient for Toss to try to attack a tank on one bridge while being shot at by one diagonally placed on the other. If he doesn't try to take his nat, then you have to watch out for a shuttle, as this would be the most dangerous counter to a quick containment on his main.

In short, you want to prevent toss from being able to dominate the middle. Place mines at all the expansions, use bunkers on rushes, if it gets to 1 base vs 1 base go 4 factory 2 addon (Nostalgia main has 9 mineral piles, or 1500 more minerals than a main on LT. This plays a large factor in determining builds)

Unless I'm playing someone who is significantly better than I am, I rarely lose TvP on this map. If anyone wants some reps or pointers, feel free to PM me ( = I don't claim to be great, but I understand the game a lot better than I play it.
sMi.Silent // Siz)Silent
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
April 26 2005 09:56 GMT
#48
On April 06 2005 18:05 akaDave wrote:
cloaked wraith with medics to blind observers and science vessels too emp nexus for nuke, then expand


lol
Holorin
Profile Joined April 2005
France227 Posts
April 28 2005 03:43 GMT
#49
you seem to forget that vulture is farther than goon.
Yes, templar ? errr ... nothing [ je t ai casser la ]
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