Keep in mind that Korea and several other countries acknowledge Starcraft as e-sports, so reports of the games and related topics are published in the newspaper. Apparently Boxer started writing for one of the columns, I think since June of 2005, once a week.
This is from July 14, 2005. I translated it to English the best I could (sorry if you can't understand some parts).
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2005.7.14. Joongang Ilbo (Korean Newspaper)
<LimYoHwan's BattleBattle>
Astonishing ability to multiply and maneuver...Zerg is terrifying
One of the three races of Starcraft, the image of the Zerg is very unique. The incredible ability to breed and quick movements are its weapons. From small units to monstrous buildings, the looks are disgusting. But out of Terran, Protoss, and Zerg, the one race that senses the most basic vitality is Zerg. As a Terran user, this is how I view Zerg.
Astonishing ability to breed
The Zerg units' origin is the larva. The larva is produced from the building called Hatchery, and it is produced one by one. The Zerg metamorphs the larva into a drone or an attack unit and advances. As the number of larva increases, the ability to multiply becomes an incredible source of power. Especially as hatcheries continue to expand and collect resources, they can become increasingly threatening to the Terran. The hatchery is Zerg's most important unit, and Terran's #1 target.
Ability to maneuver quickly, a step ahead (of the enemy)
The Zerg's strength is definitely the ability to maneuver quickly. In an instant, it can determine the position of the enemy through units such as overlords and zerglings to scout in many directions. The zergling and the mutalisk can rush at terrifying speeds. The characteristic "hit and run" tactics are sufficient to shake the enemy's base. I fear more of the Zerg users that control these two units skillfully. Truthfully, I am more nervous when facing against a Zerg. It is because just a slight absence of mind will rush in guerilla-type attacks alerted by the spies.
Excellent Zerg users
"Storm Zerg" Hong Jinho (Yellow) will scout the enemy's positions through zerglings and mutalisks and shifts accordingly. Even if there is a very slight opening, he will edge in without a second thought and strike here and there. As this storm lashes through heated attacks, the fans cheer to no end in the arena. It wouldn't be a lie to name him as the originator of the attack-type Zerg.
"God of War Zerg" is the nickname for Park Sungjun (JulyZerg). He is one whose skills are to be desired. He is the player that broke the commonly accepted idea that Zerg is weak against Terran. His zergling and lurkers are especially deadly. It is to the point where the Terran user cannot block, even while knowing what will happen. Moreover, his respected mutalisk control is more than enough to dishearten the Terran user. Even in an official match, his control and offensive spirits are incredibly fierce. There was a time when I went against him in the last MSL (MBC Game StarLeague). It was a game that I won solely by defending for forty minutes. He is a Zerg user that attacks to no end like a rising tide, to the point where all I had time for was defense.
In the same team as I, Park Taemin(GoRush)'s nickname is "Magician of management". His hand movements are very composed and quiet. It's as though he is mocking the Zerg users with flashy hand movements. When I watch him practice, I cannot hear the sounds of his pressing the keyboard. This is how calm and cool-headed he is. If one is to defeat his high level of understanding and use of the units, the Terran user has to have an ace card(play) to use. If he does not, he can only face defeat to his ability of management.
Pro-gamer Lim Yohwan
It's very interesting to hear Boxer's view. I really hope to read upcoming columns too