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TvT, countering deff? - Page 3

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pooper-scooper
Profile Joined May 2003
United States3108 Posts
June 07 2004 05:15 GMT
#41
If you own map then make MANY turrets, also if you are 200/200, I find it helpful to build way more production buildings than you think are necessary. This way, if you lose your army, you can get it back really fast with all that extra cash you've got saved up because of the limmit.

Also if you watch a lot of top lvl long tvt's you'll see that after they've got 200/200 and a lot of dough built up, they'll suicide SCV's to get extra troops. With these extra troops they run down the opposition who doesn't have as many. Also if you have a vessel always remember to use dmatrix, and if you run out of scan you can EMP the wraiths so that they uncloak.

Thats all I got for you
Good...Bad... Im the guy with the gun
baal
Profile Joined March 2003
10541 Posts
June 07 2004 05:29 GMT
#42
if you really got the map just get 10 starports and run over him, its easy.
Im back, in pog form!
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
June 08 2004 15:05 GMT
#43
On June 07 2004 13:46 MPXMX wrote:
Dearest Grot,

I'm sure you know the virtues of terran defense. How do you win without battlecruisers if your enemy sits on resources and makes his own cruisers until he reaches 200/200 and moves out with tank/BC force you are unable to stop? Difficult. Because you see terran's are a hard lot to just kill if they play defense.


make units (preferably something that spawns in the same millennium as when you ordered to build it) + attack
DANCE ALL DAY
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
June 08 2004 15:31 GMT
#44
nonstop harass+bc = gg u cannot stop that =]
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
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