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Gestalt entities - part 3

Blogs > jameswatts
Post a Reply
jameswatts
Profile Blog Joined October 2012
South Africa127 Posts
July 07 2023 11:08 GMT
#1
The piece preceding this can be found here


GESTALT ENTITES - PART 3

Continuation of that non-specific waffle, I contrived 'bout a week ago.

Talking about Gestalt entities.. that being an authority figure; In this case, it's the species of man known as Adults who currently rule the world.

It takes an adult to be a news anchor
It takes an adult to be a CEO
It takes an adult to cast judgement upon a criminal
and thereof it takes a group of adults who once sat in parliament or congress talking amongst themselves, passing those laws that define what's criminal..

Are these Avatars? These walking, talking, God-like entities, walking around in suits scented with expensive perfume and $200 haircuts, powerful enough to have this status conferred upon them?

Does anyone here present ever remember the personal decision they made - the narrative within their unique minds:

I am transitioning from a kid to a grown-up for the reason it is worth living amongst society, amongst these other people.

Or was it a slow process and that narrative never happened because the crystalization of age was too slow to notice or have vocalized-control over..

These adults..
Are they Gestalt entities like the Angels of the high-heavens or the Lords of infernal hell?

Or are they merely human-apes who've drawn forth this power due to the mechanical interplay of society, that enables their authority via the voting structure?

This is the illusion that democracy bestows - that that small act of voting gives the user power to change the world, by handing their initiative to some adult already in power.

When an advert of propaganda hits you, it generates an emotional charge.
It doesn't generate anything meaningful or drawn forth from the planetary current of verity.

even those badly predisposed to adverts are simply hit by a dull thud of annoyance as their mind deflects the impact of the information.

whatever this information seeks to represent, it is always a logical, vocalized promise, which the single individual will gain via the effort of casting their singular vote.

Yet let's take an example of a hero : John Romero, the lead programmer of Doom.
He was imbued with the curiosity & desire of a hyper-active 8 year old, who had the temerity and social mana to pursue his goal to the very end.

Hyper-activity : the secret gift that all lifeforms desire and the type of thing some imbecilic moron will target you for (if you exhibit symptoms of it) while having drinks at a bar, and then launch a barrage of improvized terms, sounding medicalized but he really got them off a search-engine.

Back to John Romero:
The fact his body was crystalized and doomed to endure the age of virility and weathering time, is a mere coincidence encoded by the DNA of man's destiny

So as age will consign a man to inevitably return to the planet - at some point the things liked as a child become factored into some form of mid-life compromise.

In other words a person must adjust to the demands of being a grown-up.

Does that mean we must adjust in-turn and capitulate to the various outlets of recreational discharge offered to us by the disgusting status-quo?

And make no mistake.. the status-quo is diluted with instinctual death and musical annihilation. The result : a world where those can't even make sense of the words said by those who control the information.

Even the miracle of this new talkative A.I. is the greatest most brilliant magician trick ever.
2-dimensional illusive magic.

There is not one thing that this A.I. can achieve that cannot be mapped out on a 2-dimensional pipeline. The words appear on the screen. the result is 2-dimensional.
Like Chess. battleship.. a database

It is all text, yet to you - the user - this text contains an endless supply of buzzwords brimming with energy, and information, delivered in this concise form, seems like a message from a higher power seemingly ineffable.

Really how can this information be profound if indeed it's accessible to the whole world?
That is the magic of TV and the computer screen - isolation.

Those who think they're listening to Andrew Tate one-on-one do not realize that a million more virile men are hearing the same thing 'round the planet.

The very nature of the word Information denotes exclusivity and comparative ignorance.
How can it be information if it's known to everyone else?

What is then thought to be information really becomes nothing more than a higher level of noise.

Whether it's on the left side of polarized struggle, or the right..

*
The essence of life flows within. The way is made clear when viewed from above
WombaT
Profile Blog Joined May 2010
Northern Ireland26775 Posts
July 12 2023 19:32 GMT
#2
John Romero wasn’t Doom’s lead programmer, that was John Carmack. Romero had a very, very keen sense of what made a good game and designed many of Doom’s levels, Carmack still built the game engine

Met Romero a few times he lives down in Waterford, comes up for a convention me and many more dedicated volunteers run up in the North of Ireland. Plays Doom multiplayer and stomps you, happy to chat about all things Doom, great guy.

That aside could you personally, or via some other person find a way to edit these posts?

There’s some interesting ideas within but it’s incredibly word salad-y and extremely difficult to ascertain what your point is
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
KrillinFromwales
Profile Blog Joined March 2022
68 Posts
July 14 2023 08:16 GMT
#3
An exciting post. It is easy to see that the gestalt entities endure in spite of themselves. At the expense of individuality, the people become fascinating objects.
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