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Hmm rush?

Blogs > DRAM
Post a Reply
DRAM
Profile Blog Joined March 2011
United Kingdom33 Posts
June 20 2011 13:39 GMT
#1
Curious?
Hey I'm James. I play on the EU server. Please add me if you want :-)
Name : DRAM
Code: 634

Rush Defence and Offence
In my last 5 games as Protoss I have faced 3 rush attempts. They set units to rally outside my base usually running across the entire map. A recent Toss opponent had a quick pylon next to my base for quick warp in's and attacks. I defend them mostly by being really paranoid and having cannon's at my front door.

They help with detection and they give me some solid rush defense. What other methods would anyone suggest?

Hydras
They seem to be a auto win against me. Get 20 or 30 walk into my base and no matter what I seem to throw at them there high DPS just seems to overcome. I looked at the counter list and it doesn't seem effective. Does anyone have any good strats or VOD I can watch to learn hopw to fight against them?

Skype
I do have skype if anyone would like to talk. james.lee.cowley . Please free to add me would love to meet and talk to people who enjoy SC2. Just let me know your from TL :-)

*
"What doesn't kill me better pray they can run"
DNB
Profile Blog Joined November 2010
Finland995 Posts
June 20 2011 13:57 GMT
#2
What league are you in?
DRAM
Profile Blog Joined March 2011
United Kingdom33 Posts
June 20 2011 14:14 GMT
#3
Oh yeah I forgot that bit..... I'm in the "Retarded League". We get supple blocked we don't micro are macro kinda ends at 6pool ...... Yeah I'm in Bronze
"What doesn't kill me better pray they can run"
nlgenesis
Profile Joined March 2011
Netherlands1 Post
June 20 2011 14:38 GMT
#4
Are you joking?

If not, simply smooth out your build so you have more units than your opponent. Proper macro gets you very far. At least be able to defeat a Very Hard AI I would say, since that requires somewhat proper macro.

Go watch some Day[9] episodes about this too.
DRAM
Profile Blog Joined March 2011
United Kingdom33 Posts
June 20 2011 14:44 GMT
#5
Mostly I'm joking yeah. I almost never lose to rush tactics but I know there are quite a few that can crush me so it's on my mind when I play. I watch Day[9] everyday and enjoy it greatly.

I think you might be right I might need to go back to the AI and start to try and practice my Micro and Macro. :-)
"What doesn't kill me better pray they can run"
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
June 20 2011 14:52 GMT
#6
Well with PvP you should just 4 gate untill you get better macro. 4 warpgate's is "standard" to most people so get 4 gates and put a pylon outside his base and warp stalkers and zealots in.

You can do a robo build in pvp but you need to perfectly forcefield your ramp and stop them from warping zealots on your ramp and if the map has a large chock you have to 4 gate.

Hydralisk are really bad off creep good stalker blink micro kills them and colossus DESTROYS hydralisks along with sentry's force field.
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
June 20 2011 15:21 GMT
#7
On June 20 2011 23:14 DRAM wrote:
Oh yeah I forgot that bit..... I'm in the "Retarded League". We get supple blocked we don't micro are macro kinda ends at 6pool ...... Yeah I'm in Bronze


Haha, that's a hilarious text right there lol (:. I play zerg at diamond level so I don't know how much I can help you
http://www.twitch.tv/advocadosc2
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
June 20 2011 15:41 GMT
#8
Being a Zerg player, it's almost a safe strategy to have Hydralisks in a Zerg unit composition. They usually work well with Roaches although they are signifcantly slower off creep. The only possible strats that you can do is either separate the roaches and hydras with a sentry-stalker composition. Or you can have extended thermal lances for Colossi as they are quite powerful against Hydras even if their range is upgraded. That's based on my experience against Protoss though.
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
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