-FConnectionUK's 4th Subtitle-

 

Casy's only regret for the last game may be the match up, TvP

 

But don't be hasty. Casy is formal OSL champion, destroyer of Zergs

 

When it comes down to TvZ, this man is elite. TvZ is all about Casy.

 

Yes, he's weak against Protoss. Yet when it's TvZ there only can be ever-increasing expectation for Casy.

 

Considering the map being used is still very new, there are many strategic factors that may change the outcome of the game

 

This makes me wonder what cunning strategy Casy has prepared and how Jy will adapt

 

What kind of jaw-dropping micro will Casy present to us today? Despite this, Jy feels Troy belongs to Zergs.

 

Shall we find out

 

JANG YOOK FIGHTING!!!!

 

HAN DONG WOOK FIGHTING!!!

 

Group A, losers round, and the map used is Troy. First we have zerg

 

Jang Yook (JY) from CJ ENTUS. JY's location has been confirmed

 

And diagnally is spawned Han Dong Wook (Casy) from WeMadeFox

 

In OGN, this is their initial encounter.

 

To be fair, there are many advantages for Zergs in Troy

 

There are plenty of Gas expansions and sunkens are not mandatory for defense

 

Zergs only need to destroy the natural gas to make it safe.

 

Doesn't make sense for a terran to go Ghost rush just because of that.

 

Only unit (Terran) that fits between the natural gases (when broken) is Ghost.

 

This map puts emphasis on expanding the natural exp first. Other expansions are good to get, but not expanding your nat is just a waste

 

This also means when both Terran and Zerg expand to naturals.

 

And If Zerg goes Mutalisks, Terran is with-held in its own base.

 

Meanwhile, zerg can take 3'o clock and 9'o clock and simply make them into islands.

 

Then there is hardly anything Terran can do to prevent these expansions.

 

Only thing Terran can do is to drop...

 

When Mutalisks are roaming around...

 

-Exactly! -Terran is left with no option and JY can make this happen, also the positions favor JY

 

Like I said previously, Zergs have the advantage when the game is a NORMAL ZvT.

 

What actually happened in Starleague? Flash defeats Rumble and contrarily, the stats are 2:0 in favor of Terrans in this map

 

Yes zergs have advantage when played straight out, nonetheless the actual game is played

 

what do you see? You see Terran trying to bust the sunken line... You see all kinds of game because it favors Zerg

 

In fact, Terran prepares THAT much harder with more desperate and variety of strategies which explains the reason why zerg have poor stats hereupon.

 

Perhaps that's the reason why Zerg plans for the late game while Terran plans for short game.

 

Terran always had hard time defending an island.

 

Reason is because Terran does not have any defense building that can attack ground.

 

Turrets can defend against Mutalisks, but once units are unloaded, what is it going to do?

 

Even bunker, it forces terran to invest some unit to be left behind.

 

Unlike Terran, Zerg and Toss can make sunkens or cannons which allow them to defend better than Terran

 

So what did Casy prepare for this map, Troy? Makes us wonder.

 

Fast Academy, he's going for fast academy.

 

If the bases were horizontal or vertical, terran could apply more than a pressure, even a "run-in"

 

But since this is diagnol, once JY senses this

 

JY can expand and make one sunken from the start. Casy will then have very late expansion.

 

There can be a dangerous moment. Ok, Casy is now building Factory.

 

And still is able to scout JY's bases

 

Perhaps... we can expect Terran to pressure then go for the dropships against 3 hatch Zergs

 

but in this situation, if the pressure fails and sure you can go dual port Wraiths. But seems to me, Zerg going Mutalisks will be able to defend wraiths or dropship

 

This does not seem to be an easy game for Casy in every aspects.

 

If the game drags on. The longer is drags, like I mentioned before, the map will favor Zerg more and more.

 

Terran decided to play safe showing medic and firebat. Also even though Terran is going starport right now, he must not go dropship once he scouts JY's build.

 

Dropship can be a "sneak" attack, but it's too much of a risk.

 

The best choice would be to make Science Vessel instead.

 

By collecting Science Vessel very early in the game, terran will be able to resist Muta harrass at all

 

Terran must not increase more than 2 barracks and must not produce a single tank.

 

What terran must do is expand (once successfully defending against mutas), then the chances of Terran taking over the middle increases by far

 

Will he be able to do just that?

 

Terran must expand while Science Vessel is totally unexpected

 

Starport is being constructed very fast. Zerglings...

 

If Terran decides to make any wraith, the game can be quickly finished.

 

At the entrance, are the minimum required units

 

Yep, there he goes

 

And now, terran should make an engineering bay and start upgrading whether it's the attack or defense. This is that time.

 

Maintaining exactly THAT situation, terran should then expand.

 

Terran must not be any greedier! The FIRST priority for terran is to expand safely.

 

Step by step, Terran needs to progress

 

Even with Firebat and Medic with few marines, Terran is restraining from himself the temptation of expanding.

 

If Zerg is to come with 6 Lurkers and 5 Zerlings, there can be no more shameful way to be defeated than that to a Terran user.

 

Terran is telling himself, "Play safe, collect little more! Play safe!"

 

But if Terran scanned Zerg's base, there's no need for this defensive play.

 

Casy's build order counters Jy's build order greatly.

 

Needless to say, Casy's scouting scv sees that Jy's only has 2 drones mining in the expansion.

 

This only can mean that Jy is going for Aggressive Mutalisk. Casy doesn't even need to scout further. This is "video" without even looking. (Meaning 100% sure)

 

In this situation, Casy only needs to defend, OH~ Now...

 

Even ghosts. Since he's defending against Mutalisks, why not get some Ghosts which are very effective against Mutalisks with science vessels.

 

Ohh! Casy did prepare a build order!

 

Don't forget the fact that the ghosts can pass through all the natural(broken) gases!

 

Ghost can very effectively prevent expansions

 

Indeed, ghosts do have long range. Is Casy trying to use this to his advantage?

 

He's going Nuclear Silo!

 

-YAHHHHHHHHHH -YAHHHHHHHHHHH

 

He REALLY wants to "kick his ass"

 

Then again, is this really necessary?

 

Terran has to produce vessel to defend against mutas, then upgrade sight range, then expand, then prevent Zerg from expanding more in this order is the priority for terran.

 

Even though the position is diagnol, Casy's build order is now the better build order.

 

He really want to show himself to the world that he's back after suffering a long slump. He really has prepared something!

 

What more? It's been a hell to get into ChallengeLeague. And knowing that the loser of this match will stumble ALL the way back to the bottom...

 

It's not going to be easy to use nuclear though...

 

This really is Do or Die

 

OR! If Casy is to go out with proper Marine Medic army, what units will the Zerg have for the defense. Having only Muta/Zerlings, zerg will be forced to make many sunkens

 

THEN he will nuke the sunkens. Perhaps the Science vessel can cast Defensive Matrix on the ghost. Nuke will succeed one way or the another

 

Units will of course dodge the Nuke, while sunkens cannot.

 

-This is not a sneak attack. This is uh.... -Sunken Line breaker

 

YES! The possibility of using the nuclear to break the sunken line is extremely high.

 

Before that, it's very important for Terran to defend against Mutalisks without losing much units.

 

Even in this situation, there is nothing bad for JY either.

 

JY applied Mutalisk pressure well while producing more drones

 

he was able to expand to 9 o clock, and only if he can get lurkers safely

 

Casy is now making bunker preparing for empty base attack and is getting ready to leave his base.

 

If the strategy is indeed to nuke the sunken line, IT IS CRUCIAL to not show Ghost to Zerg.

 

-CLOAKING IS NEEDED! CLOAKING! -Ghost is staying RIGHT behind its army!

 

-Did the zerg see it? -Can the zerg see it?

 

Well, so far so good

 

Is the zerg making sunkens!!??

 

-HUHH Mutalisks are RIGHT behind! -Mutalisks must pick off that Ghost!!!

 

ZERG IS MAKING SUNKENS! THIS IS THE SCENERIO CASY HAD IN MIND!

 

Casy is going to protect that ghost with his main army and nuke the zerg in his face!

 

If zerg was going to block this one timing by building sunken.... OF COURSE!!!!!!!

 

DEFENSIVE!!!!! T H I S I S I T!!!

 

I've NEVER seen such build!! For myself as well!!! -In 10 years of experience!

 

This was soly known as Theorycraft. Who would of ever thought this was possible in real situation!

 

This is a build order only IMAGINED... BEFORE GOING TO BED!!!!!!

 

Such Monsterous Build!

 

SUCH THIRST FOR WIN!

 

What better timing than this to go against Lurkers!

 

He can even get into the main base after having all the time in the world to finish off that Hatchery

 

HATCHERY!!!! But if he burrows right awAY!!!!!!

 

Defended! Was this strategy too flashy? Certainly doesn't look stable

 

Hatchery had low health however...

 

Casy is known for having a good advantage in the beginning in TvP then messing it up with bad game management

 

this game could turn out to be the same

 

This build should've finished the game right now. If game drags on longer, this strategy cannot guarantee a win

 

Nuclear IS one of the final tech for Terran but not a deciding one

 

This is a critical moment for TvZ. When terran creates zerg's unit gap such as this, what's needed instead of Nuke is Vessels

 

Vessels that are ready to irriate twice or more.

 

IF terran is to go pressure Zerg's base RIGHT NOW with those vessels, zerg will be forced to make units when zerg is ALREADY suffering eco damage

 

Instead of Drones, Zerg will build more units. This scenerio will guarantee Terran's Victory

 

With this strategy, it's very hard to initialize the 2nd Attempt.

 

Yes, FLASHY the end game... otherwise

 

This build will not allow Casy to macro much nor will it allow him to expand safely. This build is lacking just a little bit.

 

Perhaps, Casy could've expanded while going out, but Mutalisks will prevent that from happening before

 

Or we can safely assume Casy's scenerio was this: Nuke the sunken line and destroy the expansion.

 

And AT LEAST, he expected to destroy the neutral gases to trap JY into an island. Unfortunately, lurkers were made barely before this was put according to plan

 

The game is now leaning back to Zerg's favor.

 

OH!! Ghost was in it! Ghost was in it! ahhhhh

 

Even this, Jy was able to limit "changing factor" in the game

 

This leads us to think, Casy should've at killed the expansion at the least

 

All he had to do was focus fire on the hatchery. I couldn't help but to think about the Vultures hitting the Dragoons in the previous game

 

Those vultures really should've harrassed the probes instead of hitting dragoons pointlessly

 

Likewise, Casy should have focus fired on hatchery yet he was too stubborn to kill off the lurkers

 

JUST LOOK AT THE HATCHERY! Even ONE hit from each marine would've finished it off

 

This is second attempt! Second Attempt!!

 

This will never work. It just doesn't make sense that this will work. JY's units will fall back

 

Who in right mind will make sunken line again? As long as Jy is not stupid he will not waste any mineral on sunkens

 

Casy must focus fire on hatch and fall back! Nuke did not benefit off of that at all

 

If nuke was little bit closer, it could've killed off the hatchery. How patheric is it for a nuclear do deal no damage and fall back

 

This strategy is without a doubt, BRILLIANT, however, it's a pity this build lacks end game management.

 

Even though Jy's is playing against a brand new strategy... Yes, Zerg is in much better shape right now

 

Jy is showing good judgement, backing off the lurkers and pushing back foward, but he should've used it AGAINST...

 

If the scenerio worked out like Casy planned... Casy would destroy Zerg's natural expansion, thus making zerg eco very poor.

 

Then he could've nuked the island by just walking through with Ghost (thinnest unit in the game)

 

Right now center... EVEN center will be held by JY

 

Casy's army can never look tinier. Casy's army is up against Army getting ever so strong

 

Casy wasn't able to kill expansion nor many drones... ah...

 

Lurkers pulled back when nuclear was launched, if Casy had more sense, he could've went in with few marines at that time to finish off the hatchery

 

This allows us to assume that Casy didn't realize how much hp the hatchery had

 

That may be because he was scared of being nuked of his own marines

 

Casy is left with this army ONLY because Casy is the one who's controlling these marines

 

That was good control

 

Jy is playing well, taking care of even the slowest details. He made 6 o clock as Island as soon as it started running

 

Well Casy whose spectacular effort did not bare much fruit, what will he do now to solve this problem. Seems intrigueing

 

Only if Casy had finished off 7 o clock. Jy is very poor right now, yes he does have many drones at 6 o clock and main, but he doesnt have much in nat expansion

 

Then limiting JY's resource, Casy could've use it as his advantage but the hatchery barely survived... Now the ghost!

 

Ghost is down.

 

If Casy was able to finsih off hatchery, the situation would've been completely different

 

That little bit brings so much regret

 

6 o clock is already brightened in Casy's personal view meaning he knows about it and in his mind is thinking how he will harrass it

 

You can say Jy was lucky but he defended really well against Nuke strategy

 

The strategy seems to be very efficient. A perfect strategy to guarantee a win.

 

I bet in his practice, he at least killed off the front hatchery and that's why the situation he has now is totally outside of his plan

 

Like the previous game, Jy's game plan was to drop. Even though Jy's drop plan failed, he had no other choice but to keep dropping which ultimately led him the loss

 

likewise, Casy is in the same shoes as JY. Yes his plan failed, but he has no other choice but to stay with his failed strategy

 

Casy is making nuke right now for sure, because that's his main strategy. Once nuke is finished, even that will pressure Casy to fire it.

 

Casy is only using unsuccessful ghosts only because he wants very badly his strategy to work

 

Ohh!!! Trapped~ Trapped!!

 

This is a good opportunity for JY to show strength and pressure Casy even more

 

Casy does good job cutting off the defilers in the middle but... -Ah even plague

 

Gosu marine medics controls are displayed by Casy. Sorried to say, without eco/macro, this means nothing

 

The fight keeps clashing in the middle, but with just one more defiler

 

JY can go all the way to Casy's expansion which will allow him to take 9 o clock safely

 

Since JY only had lurkers, he's pulling back

 

Even 3 o clock, the zergling is being selfish

 

Of course in a 1v1 fight, the zergling will win

 

Jy is trying to make 3 o clock an island

 

All by zergling himself too

 

Will it be able to kill off both natural assimilator by itself?

 

Trying to making an invisible door...

 

Meanwhile, in the center, there are vessels out for Casy but right now...

 

Lurkers even with lurkers

 

6 o clock is defended well with sunkens and leftover mutas

 

Plague research has been completed and if zerg casts plague everytime it sees Vessels/Marines and Medic, Terran will be devastated

 

Casy collected many vessels so well with his given resource

 

He wants to take 3 o clock yet its been delayed for a long time

 

Even with his "dream" strategy, he's not able to win because he couldn't finish the game

 

There aren't many options for Casy. He needs to put JY into a panic state by using the dropship

 

Looks like, 6 o clock has sunkens only on the right side. This can be an open spot for Casy to harrass with his dropship

 

Zerg's army is still earning infinite time for itself... only if Casy can harrass 6 o clock...

 

Casy is aiming for the main base directly

 

Zerlings arent coming back One nuke has been made

 

It's targeted! It's targeted!

 

Zerg only needs to pull back its drone...

 

BECAUSE of nuke, Casy is able to fight much better in the center

 

He's not going to spot the nuclear!

 

Ahhhhhhhhhhhhhh

 

This is the first time in the history where a zerg gets a direct hit in his MAIN BASE

 

One ghost really killed the whole squad(12) of drones

 

This is a big plus for Casy

 

A true heroe

 

Was there any unit like this for a terran? That ghost went in all by himself and routed the whole base

 

These kinds of destruction is usually shown by Protoss units or Ultralisk...

 

Casy said that he practiced even during the holidays. He need little bit more effort for his practice to pay off

 

There are firebats in the mix!

 

Casy prepared a fantasy build and should be utterly disappointing if he didn't get a win off of it

 

Seems like 3 o clock hasn't been caught yet. And the center is still controlled by Casy which...

 

That zergling has done his job, blocking the entrance.

 

Casy would feel "trapped" at this scenerio There was a reason for that zergling to lock the door

 

Against Mutas, casy can still defend by using the science vessels...

 

This map really is unique. This map brings new pattern into this game

 

Terran army is quite big, without the defiler, how will JY defend?

 

It's not like Ultralisks are well upgraded

 

Matrix was casted to a firebat and there are quite a few marines supporting from the back

 

Dark Swarm is a MUST right now now NOW

 

It's casted a bit late, after all units melted away. Terran must ignore the dark swarn, and advance further

 

Kill off the nydus before more units come

 

Ultras are melting like butter

 

Casy's never give up spirit along with that one big nuke...

 

BECAUSE of that nuke, the income fell down drastically for the zerg

 

Casy came down with his final heavey death blow

 

Will this game be "come back come back"? Will this game turn out to be Ghost's victory?

 

Casy's never give up Ghost strategy worked and created this nonsense

 

Expansion is down and Casy is not entering JY's main base

 

This isn't a good spot for Casy to fight This is how confident he is right now

 

And now even the dropship is coming

 

Nuclear is prepared one more time

 

Casy is setting a statement, when it comes to TvZ, Casy hold the authority

 

Jy is trying to expand at 11 o clock, but still, it's not good for zerg to get any more harrassment

 

If vessel d-matrix that ghost, nuke is possible

 

Jy's pace has been shaken

 

Yes, that's because there is a bigger fire to take care off in main base.

 

He doesn't have a choice

 

M&M isn't going further into the main base yet

 

Ghost really is special today

 

Ah, the nuclear isn't ready yet

 

7 Kills! 8 Kills! Even without the nuke, that ghost is getting his job done

 

Zerg's entrance strength has been considerably weaken.

 

If Jy's to lose this way, this would surely cripple his ego

 

Was there such a game like this where zerg gets nuked at Hive?

 

Not in my memories, Ghost has killed more than 12 drones by himself

 

Without using nuclear, that Ghost can rest in peace without a single regret

 

Important thing is that, the entrance is held by Terran and eco is horrible for zerg.

 

There were only few drones at 6 o clock and main base doesn't even have a hactery

 

And 11 o clock barely have any drone if any at all

 

Han Dong Wook Player! Is he really going to pull this off!

 

Though there were moments when this seemed impossible, but with his never giving up Nuclear attempt, he reversed the outcome

 

Doubts lurked in our minds even though the strategy was so beautiful exactly!

 

Winning is the key ingredient in creating a good strategy and it looks like we are going to witness a new masterpeice strategy

 

There were nuclears before. FirebatHero used it in a TvT and even THAT was dramatic... this is uncomparable

 

Dark Swarn isn't doing so much as of now

 

JY is showing his last effort to withhold the attacks, but look at his income

 

Zerg needs at least 2 expansion running to fight against Terran yet there isn't a single exp running

 

In the other hand, terran only needs 5 chunks of minerals to continuously pump out M&M's.

 

Casy's natural expansion is running and soon 3 o clock will run just as well

 

There are incoming resources for Casy while Jy can't even create more zerglings

 

This is the last running expansion for JY

 

The chances of that expansion being caught is extremely high

 

Ghosts are being produced

 

JY is defeated

 

Dropship has been lost, but will not change the outcome of the game

 

Jy lost his pace because this was one of the kind strategy. He lost his tempo thus giving an opportunity to Casy

 

Being the seeded player Jy was from the last season, this is going to be very tough for his to type "gg"

 

Even plagued marine medic is fearsome... There is nothing JY can build while Casy can build twice as much as this army

 

So hard for JY to type GG...

 

JY knows this game is already over. That's how badly he wanted to win this match.

 

There's nothing more he can do... One nuclear is all that's needed...

 

Even 3 cm drop, dropping m and ms, 8 of them at a time

 

Starting with a nuclear, finishes with a nuclear

 

In this single game, Jy got nuked 4 times in a row...

 

Nuclear is already casted, killing that ghost will not prevent it

 

Ah.....

 

Here comes the cleaning unit, to finish up the place

 

GG

 

Thank you for watching my subtitle!

 

FConnectionUK

 

FConnectionUK