Subtitle Created by Bard @ Teamliquid

 

Enhanced by EvilTeletubby

 

JinNam, Yellow, HOT, Chojja, Yellow and JulyZerg!

 

Zerg players have lost to Terrans for a long time now.

 

JulyZerg, can he break this curse!?

 

GoodFriend, he must fight to keep this tradition!

 

This is the map GoodFriend must win.

 

To lead in score they must win this round!

 

The game has started. This is the base of JulyZerg.

 

JulyZerg's base.

 

And this is his opponent, GoodFriend's base.

 

His color is White.

 

The score is a 1-1 tie.

 

When you see the semi-final game with Gorush and GoodFriend,

 

he built a Refinery then cancelled it and went for Double Command.

 

And he won.

 

Anyway you can, you must hide your build order and plans that you prepared,

 

As after the opponent finds out, he will prepare for it.

 

And when you see today's games. Uh.. I have to talk about war again..

 

Today's war is an information war. -Right.

 

StarCraft games are also becoming like that.

 

They must fake and let other -Uh?

 

Ah.. -It is 8 Barracks right?

 

Zerg players usually go for a natural expansion first on this map.

 

So he's going for early pressure play.

 

A long time ago, people were more concerned about resource-unit ratio..

 

But now, it's whether your opponent knows your plan or not.

 

Information is the most important factor.

 

JulyZerg is taking the natural expansion.

 

It doesn't look like JulyZerg went for 12 Hatch expansion.

 

When you think about his early Spawning Pool build,

 

Even if GoodFriend rushes with 8 Barracks Marines, he can defend better than if he had gone with a 12 Hatch build.

 

GoodFriend is scouting the horizontal direction first.

 

And JulyZerg's Overlord is moving diagonally.

 

It's a very early Spawning Pool.

 

So even if GoodFriend tried 8 Barracks, Bunkering will fail easily.

 

It looks like he prepared an early Bunkering -> 2 Barracks -> Expand build order.

 

But his scouting is late.

 

Who will take this game after a 1-1 score?

 

GoodFriend keeps making Marines from 2 Barracks.

 

JulyZerg is making another Hatchery on the edge of his base.

 

Here are the coach and players of POS.

 

You also see Pusan[S.G] who just entered the StarLeague.

 

GoodFriend's scouting is way late.

 

He may assume JulyZerg made a Hatchery after 12 Drones but he must watch those Zerglings.

 

The scouting was late but he's coming down. -He must retreat!

 

Moreover, those are Speed upgraded Zerglings.

 

He can reduce the number of Marines quickly.

 

JulyZerg's start is very good.

 

If he loses these Marines, he will have a hard time to prepare his next move.

 

GoodFriend must be confused now!

 

He went out so boldly, but he's losing the Marines.

 

This is.. this is big damage to the Terran.

 

He has like 3 Marines... Can he hold the entrance?

 

It's only the beginning but..

 

GoodFriend assumed 12 Hatch -> Spawning Pool and rushed.

 

But JulyZerg didn't do a 12 Drone Natural Expansion build.

 

GoodFriend never expected this play.

 

Many of the most important unit for GoodFriend now, Marines, were lost.

 

JulyZerg's build isn't a resource-rich style. But he still operates 3 Hatcheries.

 

If Terran tried doing a 1 Barracks -> Tech build; like making Wraiths or Vulture harassing,

 

Then Zerg might be in big trouble.

 

When you think about each player's build order,

 

JulyZerg is good now.

 

One thing you have to worry about though..

 

GoodFriend may think JulyZerg only has 2 Hatcheries.

 

But this is a 3 Hatch Speedling build.

 

Even though GoodFriend produced Medics and Firebats, he must be very cautious.

 

GoodFriend is in danger here in the beginning.

 

Terran doesn't have enough units at this point.

 

He hid some Zerglings behind. -Ahh Burrow!

 

He's rushing! GoodFriend doesn't have many units!

 

They're going in! They're going in! -GoodFriend must defend!

 

He's stopping right there.

 

It looks like JulyZerg thought GoodFriend didn't have Medics.

 

If he knew GoodFriend had Medics,

 

He should've surrounded them and attacked.

 

I guess he was paying attention to other spots on his screen.

 

Even though GoodFriend guessed JulyZerg went 3 Hatch, he wouldn't have guessed Burrowed Speedlings.

 

GoodFriend is coming down.

 

That is a mine field right there!

 

Wow! They're fighting!

 

Zerglings may win even if there are Firebats!

 

Ahhh! -Medics played a great role there.

 

JulyZerg has Sunkens and 3 Hatcheries,

 

GoodFriend can't finish him with those troops.

 

Also Zerglings waited and ambushed,

 

but the Marines were moving.

 

Ohh there are no defenders! Only Marines! Only Marines!

 

JulyZerg needs to increase his Sunken count now...

 

GoodFriend isn't pulling back his units!

 

I don't think he can penetrate this defense line...

 

Zerglings fighting! Drones are coming out too!

 

He failed! -He needed to concentrate attacks on one at a time. He attacked all 3 Sunkens instead.

 

If Zerg goes for 3 Hatch Lurker/Ling, Terran is in trouble.

 

Zerglings keep coming and harassing.

 

When you consider the 4th map; Ride of the Valkyries,

 

GoodFriend must take this round.

 

Since GoodFriend lost SCVs from the Zergling harass,

 

He's not mining Gas now. All workers are mining Minerals.

 

Aaaa He already has Lurkers.

 

GoodFriend failed his rush and lost some SCVs. He must be in a hurry now.

 

We only see Marines.

 

Meanwhile JulyZerg keeps producing units from 3 Hatcheries.

 

3 Lurkers. -This is big..

 

If GoodFriend leaves his base, Zerglings can go into the empty base and finish the game.

 

JulyZerg has a Sunken defense line on his base.

 

He doesn't hesitate! He's rushing!

 

They Burrowed! They got 1 Firebat!

 

JulyZerg's move! I felt he got little rusty on that particular move but

 

This time it was very good.

 

First, Lurkers become a shield and get closer to the Marines

 

while Marines are running, Zerglings rush and kill them.

 

He showed it in the game versus Oov from the Gillette league.

 

GoodFriend is gambling now. He's taking the natural expansion.

 

He must build Bunkers for the Lurkers.

 

Ohh they're going in! -He killed 1 Lurker!

 

Lurker! 2nd Lurker! 3rd Lurker! -Wow

 

Only 1 Lurker left there!

 

GoodFriend! He reveals his true power when he's on the edge!

 

And GoodFriend is taking the natural expansion.

 

JulyZerg can harass with Lurkers then switch to Mutas.

 

He's been reducing the Marine count.

 

Marines were retreating, but he handled them. It's really hard to do.

 

But not only that. He also handled new Marines who just reinforced.

 

And he made an arc shape formation. It was amazing control!

 

That tells he prepared a lot for Lurker/Ling .

 

This is a hard time for GoodFriend.

 

JulyZerg can mass produce Mutalisks at once.

 

He can either guerilla fight with those Mutas,

 

or he can rush with Zerglings, Mutalisks and Lurkers.

 

He's harassing with Zerglings. Meanwhile he is also taking 2 more expansions.

 

Those Zerglings run real fast today..

 

They got 1 SCV..

 

He's using cheap Zerglings. Targetting the Turret!

 

It looks like something is flying towards his base!

 

Those are real big problems for GoodFriend.

 

Including the main base, JulyZerg has 4 bases.

 

If you have this many Hacheries and Gas, you can amass Mutas real quick.

 

He's not showing the Mutas now.

 

He's just gathering them until he gets enough.

 

Mutas hit the base.. While these troops go back to the main base, Lurkers can attack the natural expansion.

 

GoodFriend doesn't even have a Factory!

 

He will get damaged badly from JulyZerg's play here...

 

He destroyed 2 Turrets! 3 Turrets!

 

He must bring the army back!

 

He can't just bring them back here.

 

Lurkers going in!

 

If they go back to the main base, Lurkers will attack.

 

That's why GoodFriend can't move his units.

 

Another thing is.. Terran doesn't have a Factory at this point.

 

He's going in again.. He took the lower half of the map.

 

He's aiming for SCVs.

 

He doesn't care about a few Mutas.

 

That was so critical for GoodFriend.

 

Attack and Retreat. Attack and Retreat. Guess who got the damage?

 

While GoodFriend was defending, Zerg has expanded to many bases.

 

And this time JulyZerg is using Mutas very well.

 

He can upgrade to Hive and go for Guardians,

 

or he can just rush with Mutas and Lurkers.

 

This is like a Depression era for Terran,

 

They have less resources and a slower tech tree.

 

While JulyZerg has 2 Evolution Chambers, Terran is..

 

Terran has only 1 natural expansion but Zerg has 3 expansion bases.

 

There's only one way for Terran.

 

Just wait, defend and gather units.

 

GoodFriend is going for 2 Factories,

 

He will get Tanks then excute a Timing Rush. He has to hurry.

 

He's trying to finish the game before Zerg gets Hive tech.

 

GoodFriend is trying but Zerg already has..

 

It's all up to JulyZerg now.

 

Is he about to rush or waiting for Hive?

 

Rushing without Tanks is useless now.

 

But while Terran is waiting for Tanks, Zerg will get Hive.

 

Zerg has 6 bases now! -He has many choices...

 

Terran has 2 Factories, not 2 Starport Science Vessels.

 

Yeah right. Zergling, Mutalisk, Lurker, Hydra...

 

Somehow JulyZerg's units look more aggressive.

 

They look like they really want to fight now.

 

They are waiting for JulyZerg's attack command.

 

Even if both players waste units,

 

JulyZerg has enough bases so he'll benefit.

 

It's not a bad choice that he made 2 Factories, but,

 

he has no Starports so he won't be able to defend against Guardians.

 

Spire and Defiler Mound, he will finish GoodFriend completely.

 

I wonder if a 2 Factory Han Bang rush will work now..

 

Zerg is overwhelming but.. GoodFriend is moving anyway.

 

He knows he has no time left...

 

3 Starports.. that's like his final hidden card.

 

GoodFriend showed his amazing control when he got rushed but,

 

Look at the minimap. JulyZerg's units surround the central area.

 

This isn't a battle you can cover up with just good unit control.

 

JulyZerg has too many units!

 

That was GoodFriend's final rush, but it failed!

 

Now what else can he do?

 

Why isn't he going further? This isn't JulyZerg's style...

 

He's going for complete domination... He's going to break the curse!

 

It looks like other units are giving a chance to those newly born Guardians.

 

Zerg can prepare Defilers, Guardians and Ultralisks, all of which Terran is afraid of. Cloaked Wraiths can't even turn the situation now.

 

JulyZerg has too many units.

 

Zerg are like hail now.

 

Hydras can't wait until the Bunker is destroyed! They are going in!

 

Those Zerg are hungry! They can't wait!

 

GoodFriend! He can't defend this!

 

This is a one sided game!

 

Geee Geeee!

 

There are two more games, of course.

 

There are always good turn outs in a StarLeague final.

 

But the 2nd and 3rd game, JulyZerg overwhelmed GoodFriend.

 

JulyZerg must keep this momentum.

 

For GoodFriend; He must, he must show his power one more time.

 

GoodFriend is on the edge now.

 

JulyZerg; Can he break the curse? Zerg have lost to Terran 6 times in the finals!

 

Can he really break the curse?