Subtitle Created by Bard @ Teamliquid
Enhanced by EvilTeletubby
JinNam, Yellow, HOT, Chojja, Yellow and JulyZerg!
Zerg players have lost to Terrans for a long time now.
JulyZerg, can he break this curse!?
GoodFriend, he must fight to keep this tradition!
This is the map GoodFriend must win.
To lead in score they must win this round!
The game has started. This is the base of JulyZerg.
JulyZerg's base.
And this is his opponent, GoodFriend's base.
His color is White.
The score is a 1-1 tie.
When you see the semi-final game with Gorush and GoodFriend,
he built a Refinery then cancelled it and went for Double Command.
And he won.
Anyway you can, you must hide your build order and plans that you prepared,
As after the opponent finds out, he will prepare for it.
And when you see today's games. Uh.. I have to talk about war again..
Today's war is an information war. -Right.
StarCraft games are also becoming like that.
They must fake and let other -Uh?
Ah.. -It is 8 Barracks right?
Zerg players usually go for a natural expansion first on this map.
So he's going for early pressure play.
A long time ago, people were more concerned about resource-unit ratio..
But now, it's whether your opponent knows your plan or not.
Information is the most important factor.
JulyZerg is taking the natural expansion.
It doesn't look like JulyZerg went for 12 Hatch expansion.
When you think about his early Spawning Pool build,
Even if GoodFriend rushes with 8 Barracks Marines, he can defend better than if he had gone with a 12 Hatch build.
GoodFriend is scouting the horizontal direction first.
And JulyZerg's Overlord is moving diagonally.
It's a very early Spawning Pool.
So even if GoodFriend tried 8 Barracks, Bunkering will fail easily.
It looks like he prepared an early Bunkering -> 2 Barracks -> Expand build order.
But his scouting is late.
Who will take this game after a 1-1 score?
GoodFriend keeps making Marines from 2 Barracks.
JulyZerg is making another Hatchery on the edge of his base.
Here are the coach and players of POS.
You also see Pusan[S.G] who just entered the StarLeague.
GoodFriend's scouting is way late.
He may assume JulyZerg made a Hatchery after 12 Drones but he must watch those Zerglings.
The scouting was late but he's coming down. -He must retreat!
Moreover, those are Speed upgraded Zerglings.
He can reduce the number of Marines quickly.
JulyZerg's start is very good.
If he loses these Marines, he will have a hard time to prepare his next move.
GoodFriend must be confused now!
He went out so boldly, but he's losing the Marines.
This is.. this is big damage to the Terran.
He has like 3 Marines... Can he hold the entrance?
It's only the beginning but..
GoodFriend assumed 12 Hatch -> Spawning Pool and rushed.
But JulyZerg didn't do a 12 Drone Natural Expansion build.
GoodFriend never expected this play.
Many of the most important unit for GoodFriend now, Marines, were lost.
JulyZerg's build isn't a resource-rich style. But he still operates 3 Hatcheries.
If Terran tried doing a 1 Barracks -> Tech build; like making Wraiths or Vulture harassing,
Then Zerg might be in big trouble.
When you think about each player's build order,
JulyZerg is good now.