|
|
The best get the most i dont think that it hurts esports also u know mikilatov was being sarcastic? He is saying that people who complain about prize pools are pathetic
|
In Starcraft 2, it does seem to be very top-heavy when compared to other eSports of the past, and most normal competitions in various disciplines. As much as they want to hype up their events, top-heavy prize distributions are disadvantageous to long-term goals.
|
It's only fair that the best win. Having a larger prize pool doesn't affect the quality of the games or the players in the tournament. Larger prize pools only have the tendency to happen once or twice (because of the value). Having smaller prize pools like MLG create more frequent and better tournaments while larger prize pools happen to be once in a blue moon kind of thing (GSL Super tournament etc.)
|
On June 20 2011 03:25 Xiaon wrote: The best get the most i dont think that it hurts esports also u know mikilatov was being sarcastic? He is saying that people who complain about prize pools are pathetic
Thanks for getting to this before me... I LOL'd when I read this.... "Money hurting E-Sports????"
honestly, worst troll blog ever.
|
I'm not complaining about the size of the prize pools, when they are getting bigger that means there's more audience, that's not a problem. I want to emphasize the fact that players make a living of these. In GSLST, the 3rd and 4th players got 10k, does winning the finals really worth 90k more ?
|
On June 20 2011 04:25 -Zoda- wrote: I'm not complaining about the size of the prize pools, when they are getting bigger that means there's more audience, that's not a problem. I want to emphasize the fact that players make a living of these. In GSLST, the 3rd and 4th players got 10k, does winning the finals really worth 90k more ? So your problem is with the top heavy sort of prize pool?
I think there was a topic regarding the GSL and its top heavy prizing (with the steep gap from first to second). MLG goes from 5k to 3k to 1k, I think, for 1st, 2nd and 3rd. which is a more steadily decline and not so top prize centric. Personally I like the steep climb, puts even more on the line and the competitors have to really go the distance!
What I wasn't a fan of was the 1 prize only at the DH invitational, where only the winner got anything (15k) and 2nd to 8th got zilch.
|
On June 20 2011 04:36 SenorChang wrote:Show nested quote +On June 20 2011 04:25 -Zoda- wrote: I'm not complaining about the size of the prize pools, when they are getting bigger that means there's more audience, that's not a problem. I want to emphasize the fact that players make a living of these. In GSLST, the 3rd and 4th players got 10k, does winning the finals really worth 90k more ? So your problem is with the top heavy sort of prize pool? I think there was a topic regarding the GSL and its top heavy prizing (with the steep gap from first to second). MLG goes from 5k to 3k to 1k, I think, for 1st, 2nd and 3rd. which is a more steadily decline and not so top prize centric. Personally I like the steep climb, puts even more on the line and the competitors have to really go the distance! What I wasn't a fan of was the 1 prize only at the DH invitational, where only the winner got anything (15k) and 2nd to 8th got zilch.
And MC's expressionless proxy 2 gate to make a cool 15k.
|
Ya, the payout system, whether through tournament winnings or salaries or whatever else, should be less top heavy so that being a progamer who isn't at the absolute top is a viable course of action. Otherwise nobody will be able to attempt to work their way up to that top without going broke
|
SC2 prize distribution appears to be top-heavy because the top is smaller. If you compare it to any other sport, I bet the fraction of people who strive for the top is about the same as in SC2, it just seems less top heavy because all these pros succeeding are making millions. But for every pro you see succeed, there are so many more that fail.
Skill differential at the top is worth far more than skill differential near the middle of the pack.
|
How is it hurting esports? If you want more money, you got to win it. If you get 2nd and complain about money, too bad, get better and get first next time
|
On June 20 2011 05:42 awu25 wrote: How is it hurting esports? If you want more money, you got to win it. If you get 2nd and complain about money, too bad, get better and get first next time If longevity is desired, top-heavy prize amounts do nothing to further the prosperity of the "sport." That's the issue.
|
|
|
|