TL Mafia XLII - Page 8
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chaos13
Canada885 Posts
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Varpulis
United States2517 Posts
That's all that I can think of atm. If you agree, disagree, or would like to add suggestions, do so. Let's get this discussion started. | ||
kitaman27
United States9244 Posts
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ilovejonn
Canada2548 Posts
I think I'll have to disagree with point number 2. I'd suggest waiting it out so that most people have posted and use their checks on who they think would be scum based on the posts made during night 0. I mean the whole point of this game IS to find scum, unless of course you find the posting behaviour of a "strong player" a bit suspicious, then yea go ahead and use your check on them. If not I heed people to wait until near the end of the night cycle to submit your actions. (unless of course you won't be there on time) | ||
chaos13
Canada885 Posts
so then wouldn't DT's want to check some of the weaker-intermediate players? Or should they try to think like a medic and go for the stronger players who are more likely to be protected? | ||
GGQ
Canada2653 Posts
On June 14 2011 12:01 Varpulis wrote: A couple of guidelines for blues/players in general:
That's all that I can think of atm. If you agree, disagree, or would like to add suggestions, do so. Let's get this discussion started. This seems like a good way for dts to mason the godfather, dude. In general, though, I agree that detectives might as well save their masons to use on people that they've checked, it's a much higher chance that they are talking to town. The rest of your advice is pretty basic, but nothing wrong with it. I want to encourage everyone to save at least one of your mason recruitments for later in the game. The vets will probably get lots of mason requests, but remember that these are often the players that mafia eliminates first. | ||
hiro protagonist
1294 Posts
I think Varpulis has the right idea. ilovejonn has a good point to. Here is my opinion: 1. DTs: your discretion. 2. Medics: protect those that you think are strong players, Vets. 3. Vigs: dont put on you batman suit tonight. As for PMs, Im gonna save mine till daylight. I dont want to lose someone right of the bat. It goes without saying to save one PM for later in the game. The power of the PM choice gets stronger the longer the game goes on. | ||
chaos13
Canada885 Posts
Veterans: Start scumhunting as much and as publicly as you can right now. Be super pro-town, and do all you can to catch scum so you can draw hits. Mad Hatters: Same as vigi's. I wouldn't advise using your bombs tonight. | ||
Mr. Wiggles
Canada5894 Posts
On June 14 2011 12:31 hiro protagonist wrote: @chaos: thats a lot of WIFOM in your questions. I think Varpulis has the right idea. ilovejonn has a good point to. Here is my opinion: 1. DTs: your discretion. 2. Medics: protect those that you think are strong players, Vets. 3. Vigs: dont put on you batman suit tonight. As for PMs, Im gonna save mine till daylight. I dont want to lose someone right of the bat. It goes without saying to save one PM for later in the game. The power of the PM choice gets stronger the longer the game goes on. Vigs can't even shoot until night 1. Saving PMs for now, seems like a logical choice. We're not sure who's going to be hit tonight, so it might be a waste to mason this quickly. I'm also not sure what relevant information can be gleaned tonight, that cannot wait 24 hours.Some people might have reasons for masoning though, so, if you have a strong reason to do so, go ahead, but otherwise, don't mason just for the sake of it. As for your second point, I'd say that you should probably use at least one of your mason choices earlier on in the game. Yes, your choice becomes stronger later in the game, but you will gather more information, and it will be easier to scum hunt, the earlier you start talking with someone. PMs aren't just for talking to other townies and laughing together about how green you are, they're also for scum hunting, and applying pressure to people. Early in the game, there won't be many obvious scum, so it's a good time to probe people for who they think look scummy, and what their reasoning is. Also, @Varp DTs don't necessarily need to mason themselves with greens. Firstly, they can't even be sure they're green until the GF is dead, and then, they still shouldn't role-claim, unless there's a damned good reason too. This is because, even if someone's green, they're still human, and a liability to accidentally leak your role. Better safe than sorry, in my opinion. So, mason greens to collaborate on analysis, but mason people you aren't sure of, to get a better read on them, as a tool for scum-hunting. Also, a general note for DTs (And other blues): Please don't needlessly claim If someone comes back as red, look at their posts, and build an analysis. Push for their lynch, but don't claim if you don't have to. I'm saying this, after playing in PTP, where the entire town began needlessly role-claiming. Mafia loves that, please don't do the same thing in this game. | ||
RebirthOfLeGenD
USA5860 Posts
On June 14 2011 12:01 Varpulis wrote: A couple of guidelines for blues/players in general:
That's all that I can think of atm. If you agree, disagree, or would like to add suggestions, do so. Let's get this discussion started. I think you meant to say how everyone should mason me. | ||
sandroba
Canada4998 Posts
I propose a DT that has a number on the player list lesser or equal 15 to check me this night. He then pms me my role and I post in the thread that I got checked, of course not revealing his ID. Everyone that has a blue role mansons me. A medic who has a number inferior or equal 10 protects me this night. This should keep mafia guessing, because no one knows how many medics, if any, there are in the first 10 numbers. This can make mafia waste many kp on me or let the plan work. I will not reveal any roles to ANYONE so there are no possible leaks, and will single handly coordinate all the blue force, of course taking into consideration all lists posted in thread and sugested to me via pm's. Possible scenarios: 1) I'm GF, then town is pretty much screwed, but you guys can lynch me if many blues are dead after day1 if you think that's the case. That's the worst possible scenario and a pretty huge loss for town, but I assure I'm not. 2) I'm mafia goon or miller. If I'm mafia I'm pretty dumb proposing this plan, but either way of course the DT will not manson me. If I'm mafia I can lie and tell you guys that a DT has checked me and confirmed my role, causing many blues to roleclaim to me, but then I would risk that there was a DT in the first 15 numbers that can instantly out me as scum randomly mansoning another player and using him as mouth. So it doesn't work well if I'm mafia. If I'm miller I'll of course say in thread that no DT has messaged me (because he won't) and the plan has failed, we can proceed to go by our business and ignore the plan. 3) I'm any other town aligned role (most likely scenario and the real one). If there's a DT who pm's me I'll say so in thread and other blues who have night actions role claim to me. Town proceeds to rape mafia miserably. If no one checks and pms me we ignore this plan and move on. Why this plan is good: First I'm experienced and intuitive enough to make good reads and calls, but not "well known" enough to have a high chance of being mafia GF. Making another praised veteran take this role raises the chance he's the mafia godfather. Second, it has a very slim chance of needlessly tieing up many of our blue roles, since I've limited the possible DTs/Medic protects using the player list. Third, it's pretty hard to make a secure blue coordination center without previously determining a player to be checked or outing the DT, so this is the best I could come up so far. Any criticisms and sugestions are welcome. Let's make this plan the best we possibly can. Cheers. | ||
ilovejonn
Canada2548 Posts
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RebirthOfLeGenD
USA5860 Posts
Your plan sucks because you don't know who will PM you after the dt "confirms" you, not to mention if you somehow magically die we just lost half of the blues mason abilities. | ||
hiro protagonist
1294 Posts
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chaos13
Canada885 Posts
1) There is no way our DT's can know if you are a godfather or not. Therefore, they cannot trust you. I would like to reiterate a point Mr. Wiggles made. "Don't needlessly claim." 2) Not worth even going over. Goon/RB wouldn't put this plan forward. Townie or GF would, and Townies don't know if they're millers or not. 3) There is no way to distinguish this between #1. GF and Town will not appear any different. Further, you have no way of knowing where the DT's are. We could have 3 of them all under 15, or all of them over 15. More, if you are town, mafia could use this to their advantage and kill you tonight in order to waste DT check(s). Then, if we get medics to protect you to counter this, mafia are going to shoot anywhere but at you because they'll know they have free kills. blues, use your roles at your own discretion. Completely disregard plans such as this one. | ||
sandroba
Canada4998 Posts
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hiro protagonist
1294 Posts
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sandroba
Canada4998 Posts
You didn't read the plan carefully. If I'm miller the DT will NOT manson me, so I'll post that he didn't and we ignore the plan. If there are no DTs in the first 15 it's the same. Mafia doesn't know if there are medics on the first 10 so they have to risk hitting me and getting their kp blocked OR letting the plan work. You are assuming mafia has knowledge of this which they do not. | ||
GGQ
Canada2653 Posts
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GGQ
Canada2653 Posts
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