On May 25 2011 04:49 FliedLice wrote:
So far all the games have been pretty bad tho
So far all the games have been pretty bad tho
Settlers 7, Uplink, and the Sam and Max games are all well received by people who like their respective genres.
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Pangolin
United States1035 Posts
On May 25 2011 04:49 FliedLice wrote: Show nested quote + On May 25 2011 04:30 Pangolin wrote: It seems like Steam has decided everyday should be a Christmas sale, this is just crazy. They have 2 games on sale for Ubisoft week, 2 midweek madness sales, and a daily sale. How am I ever going to pay my rent if Steam has sales like this all the time? So far all the games have been pretty bad tho Settlers 7, Uplink, and the Sam and Max games are all well received by people who like their respective genres. | ||
Torte de Lini
Germany38463 Posts
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FliedLice
Germany7494 Posts
On May 25 2011 08:14 Torte de Lini wrote: Ruse any good? I don't understand Settlers at all. Is it Simcity or more like Black and White (or any other RTS game) the first parts focused mainly on economy i'd say, you had shitloads of ressources to manage and goods to produce and while there was combat it wasn't nearly as big as in something like starcraft maybe comparable to the anno/dawn of discovery series but afaik (i haven't played since settlers4) they went more and more in the direction of you standard medieval RTS game i'd suggest getting an older part of the series for even less than the 20bucks i think the second part was widely considered to be the best and they released an "anniversary edition" of it with updated graphics | ||
Shockk
Germany2269 Posts
On May 25 2011 04:21 freddievercetti wrote: Could you describe in detail what you mean by the old parts? I have only played settlers 2. So for example is the way the economy works changed? Making efficient routes between mines/food -> production center -> soldiers/tools changed? Slow combat from tower to tower changed? Explain it a bit more in detail! I'd like to respond to this as I'm a huge fan of the early Settler games but never enjoyed the latter parts of the series. I'm sure there's a lot of nostalgia factoring in this "review" of mine, but even today I still find myself playing Settlers 2 Gold every now and then, but I've never touched one of the newer games again after the initial play-through (Settlers 3 and 4) and haven't bothered with any of the following ones. I had to think a while about what makes Settlers 2 so charming for me, and I'm sure it's the distance of the player to the game's world. In a sense, it's a kind of "god game" - you care about certain administrative tasks, plot land, set up construction sites, but the actual work - from building to fighting - is done by your settlers, and independently so. Oh, you do give them certain instructions and regulate the flow of ressources and personnel to a degree, but that's it - you can't control very much else. Which means you're free to admire the game world and the level of lovingly designed detail. Sure, you could plan the new set of mines and their connected infrastructure to the last detail, but you could as well watch the treecutter or fisherman or blacksmith doing his work, watch that one gold coin being transported from the north to the south of your little empire etc. etc. All the parts after S2Gold have taken away from this. They increased the level of direct control over the game while simultaneously reducing the level of fascination-inducing charm of the game world. It's not so much about different aspects of economy, routing or combat, it's about the "feel" of the game in general. The newer titles might be decent strategy / build-up games, but that's it. They're nothing special anymore, just another addition to the genre instead of a shiny example. | ||
djcube
United States985 Posts
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Coulthard
Greece3359 Posts
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AJMcSpiffy
United States1154 Posts
On May 27 2011 05:19 djcube wrote: Far Cry and Far Cry 2 up for sale today. Would anyone recommend either of them? They're both $2.50 and $5 respectively. Also what I came here to ask haha. I figure two games for 7.50, both with pretty high metascore ratings can't be abd, but I was wondering if there were people who owned the game(s) that could give a bit of firsthand experience here. | ||
Judicator
United States7269 Posts
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FliedLice
Germany7494 Posts
and VVVVVV for 2,49€ Both pretty good games as far as I know, I might pick up Thief | ||
Pangolin
United States1035 Posts
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Torte de Lini
Germany38463 Posts
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Bibdy
United States3481 Posts
On May 25 2011 14:57 Shockk wrote: Show nested quote + On May 25 2011 04:21 freddievercetti wrote: Could you describe in detail what you mean by the old parts? I have only played settlers 2. So for example is the way the economy works changed? Making efficient routes between mines/food -> production center -> soldiers/tools changed? Slow combat from tower to tower changed? Explain it a bit more in detail! I'd like to respond to this as I'm a huge fan of the early Settler games but never enjoyed the latter parts of the series. I'm sure there's a lot of nostalgia factoring in this "review" of mine, but even today I still find myself playing Settlers 2 Gold every now and then, but I've never touched one of the newer games again after the initial play-through (Settlers 3 and 4) and haven't bothered with any of the following ones. I had to think a while about what makes Settlers 2 so charming for me, and I'm sure it's the distance of the player to the game's world. In a sense, it's a kind of "god game" - you care about certain administrative tasks, plot land, set up construction sites, but the actual work - from building to fighting - is done by your settlers, and independently so. Oh, you do give them certain instructions and regulate the flow of ressources and personnel to a degree, but that's it - you can't control very much else. Which means you're free to admire the game world and the level of lovingly designed detail. Sure, you could plan the new set of mines and their connected infrastructure to the last detail, but you could as well watch the treecutter or fisherman or blacksmith doing his work, watch that one gold coin being transported from the north to the south of your little empire etc. etc. All the parts after S2Gold have taken away from this. They increased the level of direct control over the game while simultaneously reducing the level of fascination-inducing charm of the game world. It's not so much about different aspects of economy, routing or combat, it's about the "feel" of the game in general. The newer titles might be decent strategy / build-up games, but that's it. They're nothing special anymore, just another addition to the genre instead of a shiny example. I've been playing 7 a lot lately. It's fun to just jump in, play one game for an hour or so, then go do something else. It's been a long ass time since I played the original game, and I've no idea what they've done with the series since then, but 7 is allll about economy. Combat is just a tiny fraction of the overall experience. There's a lot of derptacular stuff, like the plot of the campaign (which makes you want to punch the protagonist in the face for being so herpus derpus), and all of the excessive social-gaming functions thrown all over the bloody place (you won a single freaking battle during the tutorial and got a Bronze award Combat achievement. Would you like to post it to Facebook?), but the core of the game itself is a lot of fun between managing how you're going to obtain the victory points you need. Even though there's very little combat, there's a lot of competition when you're trying to beat each-other to the punch to establish trade routes, research technologies and get your hands on more land. Me likey. | ||
Bibdy
United States3481 Posts
On June 03 2011 02:32 Torte de Lini wrote: Is Thief any good? Is it like the old Splinter Cell games? The original Thief games were great - best stealth-em-ups ever. Deadly Shadows was when they took the series to the new Unreal Engine and I think, design-wise, they kind of ruined it. The old Dark engine had a quaint charm that just 'fit', and there was less tension in Deadly Shadows as it seemed like you could get out of a lot of sticky situations via combat. I played Deadly Shadows very little, though, so I don't know how the whole experience turns out. I can't remember if they ended up railroading the player through the game, or if they kept the freedom of exploration/looting/getting lost part of the gameplay in there. | ||
Torte de Lini
Germany38463 Posts
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MisterD
Germany1338 Posts
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masterbreti
Korea (South)2711 Posts
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MisterD
Germany1338 Posts
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mole
44 Posts
Midweek Madness - Offer Ends Thursday at 4pm Pacific Time (09/06/11) Call of Duty® 4: Modern Warfare® - 12,49€ Call of Duty®: Modern Warfare® 2 - 19,99€ Call of Duty®: Modern Warfare® 2 Resurgence Pack - 6,99€ Call of Duty®: Modern Warfare® 2 Stimulus Package - 6,99€ This has to be the right thread for this, bought myself CoD4, always wanted to try it and its finally on sale, no more rage becaus of noobtoob/leaping knife kills! (I hope) | ||
NeonFlare
Finland1307 Posts
Too bad the Co-Op is only local right now, researched a bit about it and they said in some interview about adding proper network play if there's demand, Even if it is a few man team I hoped that would be in the initial release. | ||
Torte de Lini
Germany38463 Posts
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