This is a cool map and this thread is exactly what a good map thread should read like. I guess I just missed it whenever it bubbles up because I just went from start to finish.
Map community <3 <3 <3
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dimfish
United States663 Posts
This is a cool map and this thread is exactly what a good map thread should read like. I guess I just missed it whenever it bubbles up because I just went from start to finish. Map community <3 <3 <3 | ||
IronManSC
United States2119 Posts
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dimfish
United States663 Posts
On May 25 2011 09:12 IronManSC wrote: I love you dimfish aren't you a judge for the map contests? Oh yeah, I could look at maps all day if it paid the bills. :D | ||
IronManSC
United States2119 Posts
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ihasaKAROT
Netherlands4730 Posts
If you cant get it to work, Im sure theres alot of people here willing to provide the analyzerscreens if you are willing to send over the mapfile. | ||
IronManSC
United States2119 Posts
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dimfish
United States663 Posts
On May 26 2011 01:50 IronManSC wrote: The 'how to' page for the analyzer is confusing to me. I can't figure it out. I've tried on 2 other maps and it's just not clicking for me. If you or another trusted map maker is willing, i will send you the file. This is my fault, I've been working on the next release for the analyzer for what seems like eons. One of the goals with the new release is that it will be configured to work "out of the box" with some simpler instructions. I'll try to make some more time for that... as always... :p Also, on topic for Scars: I think I like the gold base standardized (until there is a very clear reason why not to do it) and what I want to see now is play data! That's something we don't have the luxury to do en masse for the Map of the Month, for instance. Get good players to play on your map and post the replays! The gold star version of this is if you watch the replays and give a brief summary of what strategies the players used and how it turned out. Even if a player loses or wins you can see whether a strategy seems to be working nicely or abusing the crap out of your map. | ||
IronManSC
United States2119 Posts
Would it be okay if you can PM me your e-mail so I can send you the map file? I'd appreciate if you could analyze it for me. | ||
IronManSC
United States2119 Posts
Replays are right under the Introduction. | ||
dimfish
United States663 Posts
On May 26 2011 03:04 IronManSC wrote: Alright, I went through some replays and I grabbed a handful of them. Most of them are diamond and master replays, and a couple of them I end up playing in. Lots of unique play styles in them! Enjoy! Replays are right under the Introduction. Excellent! You can use my public address: dimfish.motm@gmail.com and I'll analyze that pig, no problem. | ||
IronManSC
United States2119 Posts
I appreciate dimfish for taking the time to do this task for me. Hopefully another version will come out and it'll be easier to understand Also, I hate the picture/image resizer. It takes forever to do it ;( | ||
Acritter
Syria7637 Posts
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FoxyMayhem
624 Posts
Just tossing this out there: with the new gold design, it seems to me like the dividing center LOS serve less of a purpose, and the map would benifit from them being removed. I really like how it's working. Very nice, IronManSC! | ||
SidianTheBard
United States2474 Posts
Picture 1: + Show Spoiler + I think try putting some LOS blockers on 1 side of the rocks going to the third, not both sides but 1 or the other. If you put the LOS blockers on the side of the natural it makes it a little less safe since you'll have to either scout it constantly or build a building over by it to see if the rocks are getting attacked. If you put the LOS blockers on the other side by the 3rd it means it'll be tougher for the enemy because they'll have to get closer to the rocks to get vision and thus might allow you to see them easily. High ground that is pathable outside the 3rds I think would be nice. It makes the 3rd closer to the gold a little riskier to take so it might force people to not expand that way. Also it allows some better harass options for terran & protoss but wouldn't be that broken considering by the time you get a 3rd base you should be able to handle it most likely. The last idea I had was adding a higher ground between the 3&9 o clock bases which would really open up the map a little more. This is something I wasn't so sure about but I kind of dislike that you can't go around the edges of the map and you are pretty much forced thru the middle. I haven't looked at any of the replays yet but if you have a big army pushing thru the middle you most likely won't be able to hide the whole thing around LoS blockers and therefore if you are pushing and the enemy is holding the XWT they will know it's coming. Picture 2: (more of a random idea to think about) + Show Spoiler + What if, everything in circled in the green was high ground and the gold was on low ground? Suddenly the 3rd is a little easier to hold because it's up on the high ground, but then the gold is a little less safe due to the fact that it's on low ground. This is just something that popped into my head when I was thinking about it, not too sure how it'd play out like this though. Anyway that's all I could think of for now. If I think of any other ideas I'll let you know. | ||
IronManSC
United States2119 Posts
eh.. idk, it'll take a lot of work Although, it would be nice to have some high-ground bases... since everything is on low ground. Might make things interesting but i'm not 100% sure. I'd like more opinions on it first. But, for balance's sake, and for the sake of having a safe 3rd (mentioned by several people and testers), i'll copy the map and put two and two together and see what people like more. | ||
SidianTheBard
United States2474 Posts
Worst case, you could quickly just change it without worrying about textures/doodads and just see how it looks/plays out against an AI or another player. For all I know having a giant loop of highground along the outside of the map could play out poorly due to tanks and collosus. | ||
IronManSC
United States2119 Posts
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IronManSC
United States2119 Posts
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dezi
Germany1536 Posts
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dimfish
United States663 Posts
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