* 14 players * 2v2, 1v1, and FFA * Graphical team selection * Declare your league (optional) * Cinematic observer mode (up to full-screen) * Auto Cam follows the action * Cinematic chat, silent chat, other chat options * Betting system * Live stats with helpful coloring * Detailed event log with filtering * Sortable leaderboard * Unlockable avatars * Voting and personal options * Detailed Help system
Very very impressive, I've been curious if this kind of thing was ever going to be created. Looks really nice from the video so far. Are the maps on NA under Peepmode then? Would definitely be willing to try these out.
Yes search for "PeepMode" on NA servers. Apparently some folks don't like New Antioch and Red Stone Gulch map selections, so you may want to start with Shattered Temp. I'm actively seeking suggestions for implementing on diff maps. Prefer to keep it to 3 until more features implemented though.
It looks very nice. May I suggest having a basic and advanced mode because the screen looks too busy with all that stuff around. Sometimes people just want to sit back to watch, even though the options are nice. Make it so that we can hide all the bells and whistles if we choose to.
Absolutely fantastic. I've never been much into the observer maps simply because they always felt lacking; this, to the contrary, is beautiful. I'll have to check it out.
I think the ladder maps should be next on the list to implement; but then again, some GSL / iCCup maps would be awesome too. Playing back to back rounds on some of ProdiG's maps would be pretty sweet haha
I especially like the control over which things are shown in the event log. I was thinking how it could become a bit tedious trying to sift through unit deaths, then I saw that =D just wonderful. Can't find anything I don't like.
The challenge in selecting maps is finding maps that are okay for both 2v2 and 1v1. What are the best popular ladder/iccup maps that fit this criteria? Or would it be better to have a few different maps that are more specialized as just 1v1 or just 2v2?
On May 15 2011 13:58 IcculusLizard wrote: The challenge in selecting maps is finding maps that are okay for both 2v2 and 1v1. What are the best popular ladder/iccup maps that fit this criteria? Or would it be better to have a few different maps that are more specialized as just 1v1 or just 2v2?
There are a few maps that work for 1v1 and 2v2, but for the most part I think you'll have to differentiate between the two. As for the iCCup maps, I can't really say because I haven't played them enough to say off the top of my head; I'd just go through them and the GSL maps to see if there's anything you like.
From the ladder, I could see Shakuras Plateau working for 1v1 and 2v2. None of the others really strike me as 2v2-able... maybe Metalopolis, but I can't be sure if that'd work right in 2v2 haha.
From iCCup, most of their maps seem very hard to play from a 2v2 perspective because of the uniform distance between spawn positions, though they'd work great for 1v1s.
You're right, It's really hard finding maps that'll work in 1v1 as well as 2v2; if you can find enough of them to have a pool entirely composed of those, that'd be great. But I think in the end you'll have to have two groups for 1v1 and 2v2 (and a third pool for maps that work for both :D).
EDIT: I think you can convert most, if not all 2v2 maps to 1v1 maps without much problem. It's the 1v1 maps working as 2v2 maps that becomes difficult.
U still like Shakuras Plateau after update? The changed paths with only single entrance and linked/linear natural bothers me.
I think 1v1 Obs Xel'Naga Caverns is popular cuz open natural makes for some early interesting games and therefore shorter matches. With spectator maps you want things to go quickly or else the observers vote to end the match.
I've thought of an "Omnimap" where a 2v2 map "contains" inside it a good 1v1 map. It would have 6 spawn points. 2 nearer to the middle for 1v1 matches, and 4 around the outside, grouped closely for 2v2 play. Is this a crazy idea?
Maybe I can get someone from iccup to think about this
On May 15 2011 16:04 IcculusLizard wrote: U still like Shakuras Plateau after update? The changed paths with only single entrance and linked/linear natural bothers me.
I think 1v1 Obs Xel'Naga Caverns is popular cuz open natural makes for some early interesting games and therefore shorter matches. With spectator maps you want things to go quickly or else the observers vote to end the match.
I've thought of an "Omnimap" where a 2v2 map "contains" inside it a good 1v1 map. It would have 6 spawn points. 2 nearer to the middle for 1v1 matches, and 4 around the outside, grouped closely for 2v2 play. Is this a crazy idea?
Maybe I can get someone from iccup to think about this
Yeah, I still like Shakuras Plateau; the change in rocks doesn't change THAT much, I mean it removes an attack path, but really going in through the back ramp was never any better unless you caught them off guard or wanted to harass (which I can do fine anyway with medivacs (I play terran)). So honestly it doesn't bug me much, and I've always liked the layout of the map.
That'd be an interesting map to see... dunno if you can make them that large, though. I doubt you'd get someone to actually make maps for you, but hey if you can get someone that'd be phenominal for the both of you. You seem to know enough about the editor to make the map we're talking about, maybe you could try your hand at your idea yourself? =D
Xel'Naga Caverns will always be popular, and it's never a bad move to throw that in a map pool. Same deal with Metalopolis, IMO.
Very nice interface, great camera, and I like the pre-match fights xD A few suggestions though: 1. please add a production tab, it's harder to tell what's going on using the "logs" function, although I do think it's useful to see exactly what time everything went down on. 2. Sometimes the smart cam will zoom to the bottom left of the map for no reason and recover a few seconds later, I dunno what caused this though, only happened in 1 game so it might have been the players. 3. Also, obs for some reason can't whisper out of the game, all the chat goes into "obs" ingame. 4. Along those lines, chat logs don't save, so if you go afk or tab out you'll miss what people had been saying. So yeah, add chat logs too :D 5. Switching between player views (observing only player 1 vs player 2) preserves the previous player's map vision, so you can't really see only what player 1 sees (you see all the buildings on the map). 6. If you switch from smart cam to free view, the mouse scroll speed becomes really really sluggish and the camera still wants to follow the previous action it was focusing on.
also, the standard marine wireframe (next to the unit portrait) is the combat shield-marine, even if that upgrade hasn't been researched yet in the game.
Vod: Thanks for this feedback. I will try to kill those bugs ASAP and will add your suggestions to planned feature list.
Note on chat: In order to have more control over chat, I have replaced the chat system and unfortunately all whispers and chat commands are not exposed to modders. So whispers will never work in PeepMode till Blizzard let's me see them. This was a calculated tradeoff...the social bnet interface still works, but whispers do not. I can understand if this turns some players off but until Blizzard changes this, PeepMode will not be for them. For those who think it's incredibly annoying to see chat in the middle of the screen and have those chat sounds playing all the time, welcome to PeepMode I can and will add a chat history though.