On April 26 2011 18:53 icystorage wrote: o.o BW has pretty awesome graphics imo
Much better than SC2 imho. They are simpler, more sober, clearer and nicer.
BW is a perfect game. Nothing is to be changed. The 3D adds nothing except more dollars for Blizzard because masses love it.
There's plenty you can change about BW to make it better. Practically every observer feature in SC2 would be welcomed in BW, no?
There's a lot you don't want to change, but to say it is perfect is silly. I can see in the future a BW2.0 being made, should pro level BW continue to be popular. Not any time soon, but if BW just doesn't die, then it's going to need an update eventually.
I love BW's graphics, the artistic and graphic design of BW is one of the best and is timeless. SC2 will get seriously dated within years, but BW will remain forever beautiful because of 2D graphics are timeless :D
Agreed. Looking at streams (which is how almost all spectators watch e sports), BW graphics look clean, bright, yet intricate -- classic. I didn't realize this until I compared it to SC2 which looks absolutely murky and unappealing.
On April 26 2011 18:53 icystorage wrote: o.o BW has pretty awesome graphics imo
Much better than SC2 imho. They are simpler, more sober, clearer and nicer.
BW is a perfect game. Nothing is to be changed. The 3D adds nothing except more dollars for Blizzard because masses love it.
There's plenty you can change about BW to make it better. Practically every observer feature in SC2 would be welcomed in BW, no?
There's a lot you don't want to change, but to say it is perfect is silly. I can see in the future a BW2.0 being made, should pro level BW continue to be popular. Not any time soon, but if BW just doesn't die, then it's going to need an update eventually.
Whats also amazing is that every single one of the obs features in sc2, can be done in BW.another amazing feature of bw. its so moddable. people can edit stuff to make features not in bw. the obs features in sc2 have been done in bw. I know mbc game i think has that overlay that has the feature. idk why we don't use a similar program then what they use.
just saying bw is so customizable, sc2 is not. its the client and the engine that allows that.
On April 26 2011 18:53 icystorage wrote: o.o BW has pretty awesome graphics imo
Much better than SC2 imho. They are simpler, more sober, clearer and nicer.
BW is a perfect game. Nothing is to be changed. The 3D adds nothing except more dollars for Blizzard because masses love it.
There's plenty you can change about BW to make it better. Practically every observer feature in SC2 would be welcomed in BW, no?
There's a lot you don't want to change, but to say it is perfect is silly. I can see in the future a BW2.0 being made, should pro level BW continue to be popular. Not any time soon, but if BW just doesn't die, then it's going to need an update eventually.
Whats also amazing is that every single one of the obs features in sc2, can be done in BW.another amazing feature of bw. its so moddable. people can edit stuff to make features not in bw. the obs features in sc2 have been done in bw. I know mbc game i think has that overlay that has the feature. idk why we don't use a similar program then what they use.
just saying bw is so customizable, sc2 is not. its the client and the engine that allows that.
Indeed, BW did have quite a few third-party programs that allowed for better observer feature.
However, SC2 also had some modded observer mode maps that had a lot of additional observer features that weren't supported by the official observer mode. Custom maps in SC2 do allow for much more customization than BW UMS maps, especially in regards to UI which is heavily moddable via Galaxy editor while BW's UI needed more extensive modifications to the client itself.
The Galaxy Editor in SC2 offers worlds more customization to SC2 via custom maps compared to what could be done to BW.
There is nothing stopping fans from creating new graphical front ends for starcraft that could make it more accessible for new players. Except the fact that Starcraft is closed source. Seriously, being closed source is the ONLY THING stopping us from having a modern looking starcraft front end. Look at Quake 1. It is a perfect example of how much graphical progress can be made while maintaining backward compatibility to the original game and its genre defining gameplay that is yet to be surpassed.
On April 26 2011 19:12 phosphorylation wrote: What I would LOVE to see are like minor expansion packs for BW released maybe once a in 5 years or so to keep it fresh -- made not by Dustin Browder and co. but rather the original makers.
Buffing of scouts/ghosts/queens, HD resolution, and some minor UI tweaks come to mind. Maybe a few new units.
Of course, this will never happen.
buffing weak units so they are more effective and usable is something that wouldve been infinitely more appealing to me than a new game
reading this thread made me very very sad. i started working on SC2BW about a month after SC2 was released and i have worked on it almost every day since then.
i have put an obscene amount of time into it to make it as perfect and as close to BW as i possibly can.
frankly at this time im reaching a wall and i need help people seem unwilling to lend (in terms of fairly advanced scripting and AI)
I know of a bw mod for sc2. but its complete garbage. I know its going to be brought up in this thread. but its a complete joke of a mod. like of bw with sc2 like balance. its garbage. Lets just say its worse than playing auctual sc2.
are you sure you played mine?
I last played the SC2BW mod about a month ago and the most glaring difference was the mineral income scaling with high mineral line saturation. With consistent worker production you could simply reach a mineral intake vastly outstripping what would happen in the BW engine. I remember from the thread that the map designer was working on mitigating this, but I don't know if he's been successful or not.
i fixed that. but more than that. TELL ME. the MAIN thing holding me back is feedback. i hate reading these threads and seeing people complain about things that are wrong or aren't fixed yet when they never tell me.
probably the best example i can give as to the lengths i've gone to + Show Spoiler +
it's not about replacing BW either. never is or was my intention. i simply had high hopes for sc2 and it let me down. but i do enjoy it's sparkles.
Almost every attempt to remake a game with more advanced graphics has ended up looking far worse. There are a few exceptions (Nintendo has usually done a good job, starting with Super Mario All-Stars).
SC2 has poor graphics. It lacks the distinguishable units, crisp environments and idiosyncratic animations of the original game, and there's far too much use of lighting effects that only add noise (like the christmas tree factory disaster mineral lines). SC2:BW would be a step down. That's not to say I don't appreciate the effort, but I wouldn't play it over the original.
On April 26 2011 20:41 maybenexttime wrote: Do your Mutas stop when they attack while unmicroed and have to slowly accelerate again or did you just make their acceleration nearly instant?
they slowly accelerate.
Almost every attempt to remake a game with more advanced graphics has ended up looking far worse. There are a few exceptions (Nintendo has usually done a good job, starting with Super Mario All-Stars).
honestly i dont feel as if it's ever been done correctly. that shouldn't stop us from trying.
So you essentially recreated the Muta micro against Terran. That's impressive. I wish blizzard weren't that fucking stubborn. Mutas in sc2 are so clunky...
How does micro work against Scourges and other Mutas/ranged air units? Do you need any special technique to use it propely? Have you recreated any other micro techniques like patrol micro or hold micro?
On April 26 2011 20:47 maybenexttime wrote: So you essentially recreated the Muta micro against Terran. That's impressive. I wish blizzard weren't that fucking stubborn. Mutas in sc2 are so clunky...
How does micro work against Scourges and other Mutas/ranged air units? Do you need any special technique to use it propely? Have you recreated any other micro techniques like patrol micro or hold micro?
Please, get hired by blizzard. ;/
done my best to replicate all of it. most of it's almost impossible to do with b.net lag however.
Which was another idiotic decision on blizzard's part. I mean, did they really think this through? I haven't met a single pirate that would buy the game simply because he was unable to get an illegal copy. By fighting piracy with the lack of LAN they're not really gaining new potential customers - they're really pissing off their paying custmers, though...
not on topic but blizzard want control of the scene. they want to be in the loop. for whatever reason. most likely money but you can't just assume that aslong as everyone plays on battle.net they control everything.
requires peer to peer networking essentially all the code that is required to connect to starcraft 2 clients together would have to be included in the client. which would allow it to be reverse engineered and used for other purposes.
with battle.net acting as the server for starcraft 2 games no-one will ever be able to create this functionality without climbing a wall of death filled with spikes, tar pits and super robotic guards armed with lasers. a disgruntled employee would probably have to leak the battle.net server software for it to happen. this is why they will retain control for a long time.