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Damn, this would've been helpful if I remembered it. I FE-ed and had an obviously bigger army because it was cross positions (he FE-ed, too, and was trying to put on pressure with stim) so there were slow reinforcements in the contrary with my instant warp-in.
It was on metalopolis middle right. My zealots were at the bottom of the ramp, and my stalkers were in front of the bottom of the nexus. He simply flanked with his marines and marauders (using stim) right against my ranged units, which allowed him to kill all of it and finish off my zealots. If I only I was in an arc and had my melee units in the front. xD
I actually been noticing that my losses are coming from being "out-of-position", so this is really helpful. Thanks.
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On March 11 2011 07:28 Saracen wrote:Show nested quote +On January 29 2011 05:21 TimeSpiral wrote: Hey, mods,
How can I change the title of this thread? I feel it is a little more comprehensive than I originally labeled it. I can change it for you. What would you like it to be called? Great thread by the way. Very useful for newer players.
I was thinking "[G] Positioning, Formations, and Tactics"
What do you guys think about that?
And also, for the Liquipedia Article, should I edit the similar/existing article or create a new one?
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Yeah honestly I think you should totally replace the existing liquipedia article with the OP.
I also think It would be great if you added some more sections to make it more SC2 specific. For example,
-Muta stacking -Marine splitting -Magic boxing -Siege lines and the "vision advantage" -Scouting patterns -Simcity -How to transition between formations -How to practice formations/multitasking etc
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This is great!
Could you add tips for mechanics on how to execute the maneuvers to each formation? For example, optimal hotkey setups?
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wow awesome post with nice images
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Awesome post! Thanks for taking the time for baller stuff like this.
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Oh my. This is such an awesome post. Thanks man!
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Oh dude, totaly deserves the bump! great read and explanation on sc2 tactics and weaknesses of arcs thx!
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On March 11 2011 13:03 kNightLite wrote: Yeah honestly I think you should totally replace the existing liquipedia article with the OP.
I also think It would be great if you added some more sections to make it more SC2 specific. For example,
-Muta stacking -Marine splitting -Magic boxing -Siege lines and the "vision advantage" -Scouting patterns -Simcity -How to transition between formations -How to practice formations/multitasking etc
You know, making it more SC2 specific is a decent idea.
Maybe I will toy around with that.
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Beautiful. Adding in more detail as to the construction / defeat of the formations would be great, but this is awesome as it stands; excellent visuals, clear, concise descriptions, and probably most importantly...
PRETTY COLORS!
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On January 27 2011 06:58 TimeSpiral wrote: Is this something you guys think the community would consider useful enough to have in that type of directory?
Liquipedia it!
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Wow, this is such an amazing post. Thank you so much man! =D You've brought a lot of interesting thoughts out of the fog for me.
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On March 24 2011 09:47 O.Golden_ne wrote:Show nested quote +On January 27 2011 06:58 TimeSpiral wrote: Is this something you guys think the community would consider useful enough to have in that type of directory? Liquipedia it!
You guys have convinced me. I'm doing it. And it will be new and improved!
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woah!! this is awesome... + points for the illustrations... this really helps visualize the theories in positioning, formations, etc...
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On April 05 2011 23:45 ztoa03 wrote: woah!! this is awesome... + points for the illustrations... this really helps visualize the theories in positioning, formations, etc...
Thanks!
I chose generic illustrations because screenshots would necessarily be biased to the race/units/maps/locales used. The symbolic illustrations are much easier for one to naturally impress upon relative scenarios.
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Oh, wow. That's pretty cool. I looked over that thread and did not see a link to this one though :/
Did I miss it?
There are more good guides popping up every day.
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How much of an extra advantage would you get if you have a pure zealot, a couple of sentries, and 2-3 colossi and you attack in these situations:
a) You just flank with your whole army from behind (he has 5-6 siege tanks, and 2 bunkers).
b) You half half and attack from 2 sides.
Obviously, b is better, but I just wanna check for both options, how much of an advantage do I get from those?
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On April 06 2011 09:58 iChau wrote: How much of an extra advantage would you get if you have a pure zealot, a couple of sentries, and 2-3 colossi and you attack in these situations:
a) You just flank with your whole army from behind (he has 5-6 siege tanks, and 2 bunkers).
b) You half half and attack from 2 sides.
Obviously, b is better, but I just wanna check for both options, how much of an advantage do I get from those?
I'm not sure how to quantify the advantage, to address your question of "how much" specifically. But you also need to keep in mind that there is no real "back" to a unit in Starcraft 2 because all units are aware and have vision in a 360 radius. There is only a "back" to a formation that is oriented in a specific direction.
Option (b), the pincer, is far superior in this scenario. You are ...
(1) Reducing his ability to maneuver by closing from two angles.
(2) Dispersing the Siege Tank fire in multiple directions instead of focusing the splash on one big ball of units
(3) You achieve the "full surround" about twice as fast as you would with a full frontal charge (even if it is from the "back").
(4) You create the psychological impact on your opponent of being surrounded. This can cause him to scramble and fumble at the controls.
Hope this helps.
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great post dude!! see ya in game! (stinkfist)
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