[G] Analysing Replays - Page 4
Forum Index > StarCraft 2 Strategy |
Meldon
Greece128 Posts
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Wonderbread
United States32 Posts
Looking forward to the build order refinement post. | ||
EvolPenguin
United States73 Posts
On another note: I started using SC2Gears a few days ago, and it's great. Now I cannot be too lazy to not save my replays . | ||
Plexa
Aotearoa39261 Posts
On February 24 2011 12:13 Wonderbread wrote: And that's where the strategy forum comes in useful. You're able to post up what you think is the reason you lost and then people are able to review that and give you further advice.Thanks for taking the time to draft this up. Analyzing replays is definitely an important aspect of your game, but sometimes it's difficult to pick out why you lost (other than if your army was smaller). This is a very well organized guide to use. | ||
Dabba
United States182 Posts
Edit: bwahaha stickied! | ||
Torte de Lini
Germany38463 Posts
Plexa... marriage + me = yes by you? ): Seriously, love love this topic. I hope it improves the SC2 Strat sub-forum. Cheers to Saracen & Infinity | ||
psp219
United States315 Posts
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SFGhoax
United States21 Posts
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AnxiousHippo
Australia1451 Posts
Now we can clear all that out of the way an get to the good stuff Sorry if it sounds harsh, it isn't meant to be. | ||
Kohaku
United States8 Posts
Thank you for passing along SC2 Gears. It's an excellent 3rd party development with a lot to offer. | ||
thesideshow
930 Posts
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Chutoro
New Zealand95 Posts
SC2Gears will save me a lot of time - saving every replay manually is tedious. | ||
Twiggs
United States600 Posts
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Antisocialmunky
United States5912 Posts
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Conrose
437 Posts
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Mk6758
United States2 Posts
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Killcycle
United States170 Posts
Also, it usually just seems like too much work - but I guess that's the price you pay for improving your game! Though it seems much simpler after reading this. O captain[s] my captain[s] | ||
pandaburn
United States89 Posts
On February 23 2011 01:57 Plexa wrote:Poor Worker Saturation You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30 workers too many and desperately need an expansion. Good guide in general, but I wanted to nitpick this point. There was a thread a little while ago that analyzed the effectiveness of each additional worker at a base (and compared it to BW) and it found that the return from an extra worker on minerals past 16 was smaller, which most people know, but also that it was nearly negligible after 20, and beyond 22 workers you were actually better off long distance mining on LT. It's a small point, but you certainly don't need 24 workers on minerals. This may actually make your point about balancing worker distribution stronger. | ||
aScPraiise
United States100 Posts
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PxL
Sweden60 Posts
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