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On January 26 2011 12:19 bumatlarge wrote:Show nested quote +On January 26 2011 11:46 Mr. Wiggles wrote:On January 26 2011 11:43 bumatlarge wrote:On January 26 2011 11:33 kitaman27 wrote:On January 26 2011 11:21 bumatlarge wrote:On January 26 2011 11:12 SiNiquity wrote:On January 26 2011 11:09 Mr. Wiggles wrote: Hi Barundar!
So mayor should be getting mafia numbers tonight, awesome. And if he's smart, every night. I think if we could spare a night on SKs so we can can determine the night kills better, it would be useful, but I what your saying. Once we have the mafia number, we also have the SK number unless there is a vig hit. Why would checking if the lynched was a SK be more helpful than checking if he was scum? Almost true, but we are assuming that #ofM/2 is the formula, which may or may not be the case. If we all feel safe assuming that, then you're right Yes, but does it matter if we know how many SK there are right away, or just that we killed them? The SK number almost helps mafia as much as town, because if they know they are all dead they don't have to worry about wasting hits. Just saying mafia, will be able to determine SK numbers anyway, so having an early census on them wouldn't tell mafia what they don't already know, and I'm not sure. We would use it on night 2, where all the SKs most likely would not have died. Show nested quote +On January 26 2011 11:49 kitaman27 wrote:On January 26 2011 11:44 LSB wrote:On January 26 2011 11:44 kitaman27 wrote:On January 26 2011 11:43 bumatlarge wrote:On January 26 2011 11:33 kitaman27 wrote:On January 26 2011 11:21 bumatlarge wrote:On January 26 2011 11:12 SiNiquity wrote:On January 26 2011 11:09 Mr. Wiggles wrote: Hi Barundar!
So mayor should be getting mafia numbers tonight, awesome. And if he's smart, every night. I think if we could spare a night on SKs so we can can determine the night kills better, it would be useful, but I what your saying. Once we have the mafia number, we also have the SK number unless there is a vig hit. Why would checking if the lynched was a SK be more helpful than checking if he was scum? Almost true, but we are assuming that #ofM/2 is the formula, which may or may not be the case. If we all feel safe assuming that, then you're right It was mod confirmed. Don't make assumptions about the formula. On January 20 2011 11:44 LSB wrote: Wait... what?? I sec as I talk to node.
Mafia KP is just the standard [#Mafia Alive]/2 rounded up. Oh, so this might not be true? Show nested quote +On January 20 2011 11:44 LSB wrote: Wait... what?? I sec as I talk to node.
Mafia KP is just the standard [#Mafia Alive]/2 rounded up. Ah I just found this, didn't see it in the OP. So now I'm a little confused by what LSB said.
Later in the thread:
On January 21 2011 00:49 LSB wrote: Ignore everything I said about KP and Bodyguards. It still isn't finalized yet.
On January 21 2011 06:05 Node wrote:Show nested quote +On January 21 2011 02:25 Kavdragon wrote: Will we know about the KP when it is finalized? Maybe
I decided against it.
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Well, that was certainly a kick off...
Really weird not having flipping, I forgot there wasn't and came on just to see if we got a red xD
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United States22154 Posts
On January 26 2011 12:41 Mr.Zergling wrote: Well, that was certainly a kick off...
Really weird not having flipping, I forgot there wasn't and came on just to see if we got a red xD
same thing happened to me, I was ready to celebrate the intelligence of our clue readers and then I realized that we had no idea whether we had hit a red or not. All things considered it should make this game reasonably more exciting
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Any clue in the Night 1 post?
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United States22154 Posts
it says at the bottom of the night post that there are no clues in it
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Detective You are a detective! Your job is to use your sleuthing skills to determine the true nature of players friend and foe. Every night, you may check a player to find their alignment and role.
Can a detective check on dead player?
I am not suggesting dt to do this but I want to expand their choices.
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Stop asking questions! No, No, and No (starting from the last blue text)
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On January 26 2011 12:56 LSB wrote: Stop asking questions! No, No, and No (starting from the last blue text)
Thank you for your quick response times. You host mafia games, we have fun, good job!
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On January 26 2011 13:04 Mr. Wiggles wrote:Show nested quote +On January 26 2011 12:56 LSB wrote: Stop asking questions! No, No, and No (starting from the last blue text) Thank you for your quick response times. You host mafia games, we have fun, good job! Silly players you don't understand You puppets dance! And I'm the one having fun!
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Oh well, so I lost the election. Kav what are you going to do with Census?
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Hi barundar
and obviously kav is going to check the number of mafias tonight right?
Next day, I think it might be more beneficial to check the number of SK's.
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Right, so we have that out of the way. We need to start on analysis now. First off, I'd like to call out a few people.
RoL: You've stated that the town will win if everyone contributes, and you've said that you are very good at analysis. Please start analyzing. I don't know why you haven't started yet, but I'm having bad flashbacks to Merc Mafia. I KNOW you are capable of more than you are doing right now. If this is your last game in a while, why sit back and not participate in the analysis?
D3: Dr.H said that he was thinking a lot about the clues and analyses, and said he would post them later. He's gone now, and he didn't leave anything. I know you are capable of playing well too. I'd love to see you get out there and analyse. I know from experience that it's not fun having you on the analyzing side when your scum. I'd love to see that same play here, even if you aren't a SK this time.
Amber: While I haven't seen you play an active townie in any of the games I've played with you, I've heard a lot of good things about you, I I'd like to see you step up and start analyzing people too. So far your contributions have been fairly difficult to understand, and far in-between
BrownBear: I'm really confused that you went along with Bum's RNG plan as long as you did. You've played a lot and from what I've seen and heard, you should have seen the problems with that plan. At the same time, if you were scum, I think your are experienced enough to have seen that it would be immediately discarded, so that doesn't make sense either.
I'm starting to rebuild my analysis on Bum now, I hope to have it back together before I go to bed.
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Yes, I have already sent in the night action: I'm checking the number of mafia.
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On January 26 2011 13:20 Kavdragon wrote: Yes, I have already sent in the night action: I'm checking the number of mafia. On number of mafia:
I am very certain that mafia starts out with 5 or 6 players. That is based on the other 5? games I played with similar amount of players.
If the checks return 4, then OriginalName is likely a scum. The SK might affect this, so don't count on it.
If checks return 5, then we don't know much about the lynch.
If checks return 6, then we are almost certain that OriginalName is a mislynch.
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On January 26 2011 13:28 LunarDestiny wrote:Show nested quote +On January 26 2011 13:20 Kavdragon wrote: Yes, I have already sent in the night action: I'm checking the number of mafia. On number of mafia: I am very certain that mafia starts out with 5 or 6 players. That is based on the other 5? games I played with similar amount of players.If the checks return 4, then OriginalName is likely a scum. The SK might affect this, so don't count on it. If checks return 5, then we don't know much about the lynch. If checks return 6, then we are almost certain that OriginalName is a mislynch.
i dont understand. Can you expand on this please
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Check games with similar amount of players. The number of mafia are often mostly 6 and sometimes 5.
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On January 26 2011 13:28 LunarDestiny wrote:Show nested quote +On January 26 2011 13:20 Kavdragon wrote: Yes, I have already sent in the night action: I'm checking the number of mafia. On number of mafia: I am very certain that mafia starts out with 5 or 6 players. That is based on the other 5? games I played with similar amount of players.If the checks return 4, then OriginalName is likely a scum. The SK might affect this, so don't count on it. If checks return 5, then we don't know much about the lynch. If checks return 6, then we are almost certain that OriginalName is a mislynch.
Or OriginalName was a SK, though possibility of town remains (for 6). The thing is, Kav isn't confirmed, so we still need to take census results with a grain of salt (As they may be forged). I feel Kav has been acting pretty town so far, but I just don't want everyone to blindly believe census results and base all decisions off those alone.
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First Part Cue the clash of lightning. Play the roar of thunder. And make sure there is a shower of rain.
It was just a movie scene, just something from a scary film. A bad dream. This couldn’t be happening.
I should explain.
Mr. Zergling + Show Spoiler +Favorite Movie scene: There's no earthly way of knowing Which direction we are going. There's no knowing where we're rowing Or which way the river's flowing. Is it raining? Is it snowing? Is a hurricane a blowing?
Not a speck of light is showing so the danger must be growing. Are the fires of hell a glowing? Is the grisly reaper mowing? Yes! The danger must be growing For the rowers keep on rowing. And they're certainly not showing any signs that they are slowing!
Kavdragon pointed this out. From a movie, obviously, but it's about a rowboat (life is but a dream )in some form a of precipitation. Closest I could find relating to a movie. Also he has the poem "The Raven" which is probably a long shot, but "just something from a scary film. A bad dream. This couldn’t be happening. I should explain." could be something.
A lot of people have videos, but none of them are too relevant. After Original Name, this seems fairly strong, and I looked hard, but couldn't find much on this part for anyone else.
I don't think Kav really likes me now lol. Here.
On January 26 2011 08:30 bumatlarge wrote:Show nested quote +On January 26 2011 08:21 Jackal58 wrote:On January 26 2011 08:12 bumatlarge wrote:A scum mayor is the worst scenario by far, regardless of anything else. This means we will never get information on town numbers. False-claims will be rampant, and it will turn into a clue-crapshoot. I want to avoid this at all cost. For this reason, I believe one of RoL or Kav is scum. It's just way to strong an opportunity to pass up. If we are luky, dr.H was the mafia claim, but seeing as how he had relatively no votes, I don't think this is a viable outcome to put your hopes in. I feel we should RNG our mayor :/ as right now we have a 50% shot at picking a scum mayor, or we can take a <25% chance at one. I'd like to hear thoughts. On a BG plan + Show Spoiler +We want to use the census as long as possible because it's basically 1/2 of a coroner everyday. I've been thinking this through and I believe the best option is to splice 4 and 5. Option 4: Vetclaim: Two Veterans claim, they are chosen as bodyguards. Upside: Vets are tough to kill, make excellent bodyguards. Essentially make mayor invulnerable for at least 3-4 cycles. Downside: Reds can STILL claim to mess it up (and they will.) Vets more useful hidden amongst the town, to soak hits. No guarantee this setup has two vets. Verdict: If it wasn't for the fact that reds can claim, I'd be in support of this idea. I personally think vets would be more useful ensuring we have census for basically the entire game than sitting in the silent majority, hoping they can soak up a hit. However, there's no way a smart mafia team wouldn't have a goon claim vet, with no way to prove/disprove it, and that's a 66% chance we run into the 1 town-1 scum setup. So no.
Option 5: Mayoral preference: Mayor picks his bodyguards, they accept. Upside: Kav/RoL are both good players, can probably select two greens. Downside: Kav/RoL aren't infallible, scum mayor can basically screw town over with this by intentionally selecting blues (bluesniping) and making it look accidental when they die, gives all the power to the mayor, something we want to avoid. Verdict: I don't like it, despite Kav kind of softly pushing for it. I'd vote against this plan. We have only 1 veteran claim. We should tell him to refresh the thread to avoid multiple claims. He will be first choice. Yes, mafia can claim it, but I'm not entirely sure mafia wants to which I will get to in a minute. The next BG will be chosen by Mayor. He will make the person is believes is most likely a vanilla town. If he is scum, then we can't be sure what he will do, but a mafia BG leaves a nice SK target on his back. So this would ultimately lead to how badly the other factions want the mayor to die. With 30 people in the game, I believe there are several set-ups. 5 mafia, 2-3SKs. 6-7 mafia, 1-2 SKs 7-8 mafia, No SKs (8 seems highly unlikely) With a rough 25% of players being non-town, BG chosen by mayor has a good chance of being town. With more mafia then veterans, statistically mafia will be more likely to be 2nd BG. I believe SK has no real purpose in trying to kill mayor within first 3 days. As a lone-wolf, he benefits from information brought to town, and he can blend well until medics and vets start getting counted. He can't really fake why he survived a hit if a mafia about to get lynched accuses him of being an SK. Ultimately, SK wants mayor to state how many mafia, SKs, one other blue role to keep his clam safe. SK should be preoccupied with DT and mafia sniping. For this reason, I do not like censusing DTs til later on, so SKs won't feel safe enough to hit mayor. Mafia then will take a stab at non-townie mayor very early on. Medics should take a high-priority in protecting BGs, and if both die and mayor is alive, I don't think you should take it off him. On January 16 2011 15:03 Node wrote:
Mayor You are the elected leader of the town. Elections will take place on day 1. When elected, you will publicly select two bodyguards to protect you for the rest of the game. While bodyguards are alive, you cannot be targeted by night hits or the roleblocker. Role checks on you will return “Mayor”. Don't think that's an option. What isn't? RNG mayor? There are ways, as in everyone posts a number between 1-2, and we add them up. The probability of scum landing a mayor this way is miniscule, and attempting to tamper with it will most likely get screwed. Here I'll start. 2 I cannot change it, and now d3 will be our choice until the next person posts a number. If we set a deadline, mafia can't wait til the last minute.
On January 26 2011 08:33 BrownBear wrote: Ok, I guess I'll bite.
1.
On January 26 2011 08:37 bumatlarge wrote: Let's just see how many people do it. Current number is 3, and numbers don't count after 8:00 est which is in 1&1/2 hours. GMarshal will be our mayor! :D
I gave an idea to determine mayor randomly off the top of my head. You are really gonna drill me for anRNG plan to demonstrate how a mayor would be picked? I knew I would have to extend the time if it was to hold any water, so if you legitimately think I was trying to sway it away from you in that time, I don't know what to say. Hope you are gonna post more then this if you do an analysis. I wasn't there early enough to give my opinion that 2 candidates weren't enough to mean anything, but I stand by that.
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I have to sleep, I'll try to respond in the morning.
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On January 26 2011 13:10 Nemesis wrote:Hi barundar and obviously kav is going to check the number of mafias tonight right? Next day, I think it might be more beneficial to check the number of SK's.
Why is it beneficial to check the number of SK's?
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