Tx3 is a series of short, fun 8 man 1v1 tourneys held every Monday night.
Tx3 #3 will be held this coming Monday 1/3.
1/9/10 Update:
- Tx3 #4 Complete
We are changing it up for next week. Next week the Tx3 will actually be a Tx2. The two tournaments will be:
1) What Map Is This? - Extended to 16 players and we will use iCCup January maps for this tournament. Prize remains the same, winner gets an entry into the invite only Undeniable Tournament on the following Wednesday.
2) 10 Min No Rush - We could use more players for this one but the one's that play have fun, so we're keeping this one going. Prize remains the same, winner gets an entry AND first round bye in the Bronze, Silver, Gold Tournament on the following Sunday.
Sign up:
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- Create a Undeniably Gamer Profile. (Very easy and free!)
You can create your profile here!
- Join the Tournament of Your Choice
- Make sure to use your Starcraft 2 username (name.character code) for your tournament display name.
You can create your profile here!
- Join the Tournament of Your Choice
- Make sure to use your Starcraft 2 username (name.character code) for your tournament display name.
Check in:
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- Players should check in at 6:30 PM EST.
- Players will be checking in via our IRC Chat Channel.
http://webchat.quakenet.org/?channels=undeniablygamer
- Players will be checking in via our IRC Chat Channel.
http://webchat.quakenet.org/?channels=undeniablygamer
No Shows:
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- If your opponent does not show up within 15 minutes of our Tournament start time, you will be awarded an automatic win.
- It does take us a few minutes to get those wins down, but you will be awarded a win.
- It does take us a few minutes to get those wins down, but you will be awarded a win.
Streaming:
- If you are interested in streaming what are sure to be some fun matches please let us know
Reporting:
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- Reporting is done by the players via the web site.
- Save replays, discrepancies will only be resolved by replay.
- Reporting is done by the players via the web site.
- Save replays, discrepancies will only be resolved by replay.