Sure buy, TES was awesome, I remember I used to walk in the wild just to comtemplate the beautiful places, like stood in the top of a mountain looking at far away chilling for minutes lol
Elder Scrolls V - Skyrim - Page 5
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fabiano
Brazil4644 Posts
Sure buy, TES was awesome, I remember I used to walk in the wild just to comtemplate the beautiful places, like stood in the top of a mountain looking at far away chilling for minutes lol | ||
Mindcrime
United States6899 Posts
On December 12 2010 18:51 SnK-Arcbound wrote: Why would you level your enchant skill when you can just get a npc to enchant for you, without the chance of failure, unless you make +50000 luck potions so you can't fail. Enchant was a worthless skill, with very little applicable uses. The higher your enchant skill goes, the less charges you use and the faster they regenerate. Due to the way the formula works, at around skill level 120 or so, aside from replenishing very quickly, every single enchanted item will use no more than one charge per cast... even that daedric tower shield you put some crazy spell in. Because enchanted items cast much faster than regular spells and each one has essentially its own mana pool, replacing your spells with enchanted items is optimal. A high enchant skill makes that possible. | ||
FenneK
France1231 Posts
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meiyo
Norway81 Posts
Really, really hope that it doesn't mean that there will be few races and highly inhabited cities | ||
sl0w
United States447 Posts
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gurrpp
United States437 Posts
On December 12 2010 23:58 n3f wrote: Anyone who thinks Oblivion is bad just hates video games and should stop playing them now. That game was amazing and same with Morrowind all other games that come out focus on how much money they can sucker out of people and those two games were so fun. Fallout sucked but Oblivion is my favorite game hands down. I actually liked fallout more. Maybe it was because I could make more meaningful choices, or the combat was better, but I definitely had a better time. Plus I'm not too huge of a fan of the leveling system in oblivion. Combined with the level scaling, it promotes power leveling way too much for my liking. | ||
Aprikosen
Sweden53 Posts
Favourite enemies Umbra and Mannimarco, Darkwood company was cool too. Notable quests such as the vampire in imperial city which you track down to a cabin. The aydelid statuette questline, and probably some more I can't remember right now. Oblivion wasn't all bad, storytelling being one of them. Combat was a little stale if you didn't go out of your way to make it interesting, such as incorporating skills and items that you really doesn't need to win. I hope they improve everything from Oblivion but most of all I hope they encourage players to use more skills and potions and spells so as to make combat more interesting. It wouldn't hurt with better AI either and improving the voice acting from the previous games. AND OMG IMPLEMENT CO-OP MODE I'D FUCKING LOVE THAT. | ||
Corrupt
Bulgaria1312 Posts
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SweetNJoshSauce
United States468 Posts
On December 12 2010 20:40 jalstar wrote: Remember to take all Skyrim hype videos with a grain of salt. I remember pissing myself with excitement when I watched that video years ago. Oh the trickery.... | ||
EAGER-beaver
Canada2799 Posts
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Andross
Colombia50 Posts
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Blobskillz
Germany548 Posts
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Manit0u
Poland17170 Posts
And Max von Sydow as narrator is awesome. Absolutely loved him in Eye of the Needle and Needful Things. | ||
Skee
Canada702 Posts
I also cant wait to see what the modding community brings out of this. | ||
Nyx
Rwanda460 Posts
From Bethesda twitter On December 12 2010 18:59 SnK-Arcbound wrote: minigame, one fuck up and you have to do the whole thing over again. I love the fallout lockpicking though. Between morrowind and oblivion I prefered morrowind because of how much I hated oblivions game. Absolutely disagree, I loved the Oblivion lock picking, too many games have it too easy. I got to the point with the Oblivion system where I could almost do it with my eyes closed and it felt like a real acomplishment after how hard I found it at first. (I'm not mistaking a higher lockpick skill, I'm talking about on new characters n shiznit) | ||
LordWeird
United States3411 Posts
I'm really psyched about this game, only problem I potentially have is the choice to go with Skyrim instead of something a little more exotic and exciting. | ||
REDBLUEGREEN
Germany1903 Posts
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Deathstar
9150 Posts
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Pyrrhuloxia
United States6700 Posts
On December 12 2010 18:59 SnK-Arcbound wrote: You can make insane potions, but not enchants, because you are still capped with the maximum enchant a weapon can hold. As far as I know enchant skill doesn't lower the enchant value of a stat so you can fit more in, and neither does int or luck. Also I'll edit in about some of the improvements that oblivion made. I agree with all of this. Unarmored had to do with casters using robes instead of armor. We all know wizards wear robes, and not a skin tight leather outfit. And why the hell can't I wear under clothes in oblivion? I agree with this. Levitation is used more often for climbing terrain instead of running to the ceiling and raining down death (but don't you find that to be the most intelligent thing to do for a master wizard?). They can just make levitation cost a lot or require a lot of skill to use. I fucking hated the Oblivion minigame, one fuck up and you have to do the whole thing over again. I love the fallout lockpicking though. Between morrowind and oblivion I prefered morrowind because of how much I hated oblivions game. This would be an amazing change. The other side to this is, I used a weapon with only 1 skill and no endurance (I can't even lift my arms I'm so tired), yet I can still hit someone? They really need to fix endurance, it played almost no part in oblivion, you could ignore it and play the game like it didn't exist. On December 12 2010 17:35 Pyrrhuloxia wrote: Staves were kinda lame. I stayed away from them usually since recharging is expensive and you can often just use spells. They need to be changed somehow. I enjoyed morrowind auto recharge over time, like an internal magical battery, rather than having to find someone to recharge your item or get soul gems and have soul trap every fucking time. On December 12 2010 17:35 Pyrrhuloxia wrote: Vivec was cool but a beyotch to navigate. No towns in Oblivion were that frustrating but they needed more differentiation. With all of Skyrim covered in snow, that could be a problem again. Hopefully, they make the towns look very different from the outside, and then they could feel different on the inside. The Oblivion cities are actually pretty differentiated, but it is subtle so it took me much play time before I began to appreciate it. Morrowind is pretty in your face about it, with tree towns, and crabshell mansions, and fortress towns, and Vivec. ALL morrowind towns are incredibly confusing. On December 12 2010 17:35 Pyrrhuloxia wrote: Regenerating magika was welcome for me. Fast travel is essential - I had to use coc codes all the time in Morrowind. Casting was better than in Morrowind although I think you are right on that they should add "haste" or maybe make willpower control cast speed or something like that. I found that in oblivion I would just skip everything I could, and run in a straight line to my next quest target after fast traveling to the nearest place I've visited. I pretty much ignore the majority of the map (and the game). Willpower is also pretty useless (mana regen WOW). On December 12 2010 17:35 Pyrrhuloxia wrote: One/two handed spell casting? Meh. I'm going to cast my uber spell that does 1000 damage in a 100 yard radius, and I don't even need to put away my sword, aren't I a badass. This isn't about making combat easier or more interesting, but more interactive. Run up, cut them to death. Run backwards, fire arrows/spells. That's combat in TES, and it's boring as hell. I hope they try and make combat better somehow, because exploring and storyline are only so entertaining to a point. On December 12 2010 17:35 Pyrrhuloxia wrote: There are some epic stories in Oblivion, like the thieves guild questline. The quest design got a lot better in Oblivion compared to Morrowind, with a quest based on The Most Dangerous Game, some great daedric quests, the painting quest and the dream quest. A lot of surprising and memorable ones. I enjoyed sneaking into the capital and stealing an elder scroll to break the curse on the gray foxes mask. It was intense! I also enjoyed doing quests for the different god people, but I also enjoyed shrine raiding in morrowind. On December 12 2010 17:35 Pyrrhuloxia wrote: It's a bit weird but I like the fencing better in Oblivion. Morrowind was just stupid because as soon as you sell something that ticks off the buyer you just hit f5. You just summed up a majority of how to play TES or Fallout. On December 12 2010 17:35 Pyrrhuloxia wrote: Skyrim seems to make the most sense. I like the Khajiit so I would have rather played in Elsweyr, or Black Marsh, or Valenwood, or Summerset Isle... but Skyrim is better than rehashing Hammerfell or High Rock or gosh forbid Cyrodil. I've started reading up on Skyrim lore and it's actually pretty interesting. You can anticipate the Falmer (snow elves) filling a role similar to the dwemer in morrowind and the aylieds in Oblivion. Also, there are Greybeards which could do something similar to Moth Priests. Why the fuck couldn't I wear boots as a Khajiit in morrowind? Less armor because I want to be a furry, what's this shit? And why is it I can shoot someone in the back, kill them, and the person right beside him doesn't even respond? Sure, he doesn't know where I am (though he can guess from the direction of the arrow), but he doesn't even notice? Come on. I want him to run and cower in a corner, or run around searching for me, instead of standing around while I pick off a group of bandits one by one and the dead bodies flopping down beside them isn't even noticed. Hopefully they add a faction type thing, there are 10 races I believe, why can't I make a racist character? Skyrim hopefully is epic. And huge. [/QUOTE] Well I think that in Oblivion casters can still go for no armor due to the magic effectiveness. I dunno, either way is fine. If the Oblivion way is done again, perhaps the formula should be tweaked so casters don't use light armor so much. Also I think magic effectiveness is a bit borked because how differently it worked depending on the spell/situation. I suppose 100% chameleon is more broken than levitation. PC modders found it pretty easy to merge the city with the countryside map so maybe they'll be able to do that in Skyrim and we'll get levitation back. But I won't hold my breath since Megaton was behind a load door (I dunno how New Vegas works, too poor to get it and too busy playing through TES games ). I got pretty good at the Oblivion game. It could be pretty rage worthy though. The Fallout 3 lockpicking is fine, too, but it seems easier. Fatigue did seem to be useless in Oblivion. At the same time, I disliked how in Morrowind I would constantly run everywhere (no mounts) and so I would usually have no fatigue and therefore no way to fight. So I am glad that Oblivion made it so running did not drain fatigue. But perhaps fatigue should not recharge when running unless you have high athletics. Maybe there could be a combat sprint that drains fatigue or something. I know they purposefully kept mounted combat out because they thought it did not fit the game. But if you keep horses out of caves and dungeons and such, maybe it can still work for a few things. In any case, Mount and Blade is freaking fantastic. I doubt the TES engine could handle enough actors on screen at once to get close to it though. And it wouldn't be TES if you were fighting as part of a huge army, rather than as a lone hero, though I hope there are a lot of cool partners like in FO3 / Oblivion (also I think partners were improved over Morrowind although there is a lot to improve there - let me give them better equipment without just reverse-pickpocketing zero-weight stuff on to my partner! And why can't I reverse pickpocket anything weighing more than zero?). Yeah I guess two handed spells could be interesting - like maybe you need two hands until you get a certain proficiency in that school? Could be another reason to play a mage class instead of some combat class that can do a bunch of spells almost as easily. The f5 thing is a little weird. It might be cool to have a permanent death hardcore mode, kind of like roguelikes or how some people play Far Cry 2. Adding boots to beast races was maybe the most important change. I like to play thievish Khajiits but I always go Wood Elf in Morrowind just so I can wear boots. | ||
Pyrrhuloxia
United States6700 Posts
On December 13 2010 01:09 meiyo wrote: "Skyrim is the northernmost province of Tamriel, and is a cold and mountainous region. Although it is one of Tamriel's less hospitable provinces, it has been home to both elven and human civilization since time immemorial. It is currently inhabited by the human race of Nords. The Aldmer and Falmer occupied Skyrim until the late Merethic, when the final wave of Nordic immigration, led by Ysgramor, finally drove out the mer." - http://www.uesp.net/wiki/Lore:Skyrim Really, really hope that it doesn't mean that there will be few races and highly inhabited cities I'm sure there will be all the races. High Rock to the west has Orcs and Bretons. To the southwest is the Redguard place. Of course, the Imperials are to the south. And Morrowind is to the east. Two of the towns in the east of Skyrim are heavily Dunmer influenced. They've actually had a game set in Skyrim before (besides Arena, which had all provinces). It was Dawnstar, a simple cellphone game I once owned. I'm pretty sure that one had several races represented so I'm sure TES V will. | ||
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