Title: Star Battle 1.2 Author: zedu Description: The battle between Terran and Protoss fleets in open space. Official Website:playstarbattle.com (go here for league, forums, guide, etc.)
Star Battle is a 6v6 capital ship scenario that draws inspiration from Dota, Star Trek, and others to make for a pretty enjoyable ums game. You pick your ship, kill the masses of interceptor creeps that flow from the opposing side to purchase upgrades for your ship, and endeavor to destroy the opposing team's mothership. Each ship (Battlecruiser, Carrier, Destroyer, and Leviathan) has its own unique abilities and fighting style.
In my experience so far i find the game to be well made, well balanced, and fun to play. What do you guys think about it? Try it out if you haven't yet!
I have recently uploaded version with spectator mode working.
Unfortunately I have not account nor I know anyone on SEA battle.net, so I can't upload it there for now.
Speaking of balance, I try to monitor it all the time. At this moment I have several ideas I am going to realize in future version. For example I am planning to add randomly generated "terrain" objects to map (such as asteroids ships would be able to hide behind, and wrecked ships which players would be able to salvage for crystals). Another idea I have is adding powerful upgrades, which would require weaker upgrades to buy (for example after purchasing 10 laser upgrades and 10 missile upgrades, attack speed upgrade would be unlocked) and would be unique to each ship. I am of course planning to add more ships (for example Void Ray).
I am looking forward to hearing any news about the tournament too.
Greetings zedu
Helpful Star Battle tricks courtesy of hoper7
On December 06 2010 21:00 hoper7 wrote: Hey guys, thought some of you might be interested in this little amateur video I made for the purpose of filling the movement strategy on star battle wiki.
Been playing this game on the EU for a while now, usually as a carrier with a massive energy pool. Vortexes to get into a perfect ganking postition is pretty cool, but using a vortex defensively to take someone following you or an ally out is just such a win feeling. Also, agree with the guy above that feedback is slightly op, i dont play other ships mostly because they lose in an energy draining fight.
I love playing with no reliance on energy. Feedback is still anoying, but not nearly as much. In a 6-man team, there's always place for that one guy who only upgrades damage, armor & speed, warps in to provide DPS where needed and farms otherwise.
I just got done with a game and I have to say there is a lot of depth to it, especially with a very well coordinated team. Theres that guy who decides to support everyone and throw down PDDs all over the place, allowing his allies to wipe up.
Also, there is a chance for the solo guys to just mass upgrade weapons and speed, only relying on themselves to corner and gank another ship. Great map
Upgrading interceptors/wraiths/mutalisks seems pointless because they only launch when you are attack-moving, and that means your ship is decelerating / not moving (and I feel like moving around constantly is key since you need to be able to get away quickly if attacked) - maybe they should launch automatically whenever an enemy is within range? Dunno
Not even, it was in the 1500 range when I was playing it about 4 hours ago and it's probably in to maybe even 2000 by now. Apparently it's been top of EU for a long while already