On November 17 2010 17:16 aPsychonaut wrote: Look at this piece of shit:
Good luck trying that on any mission after that.
Still, its incredibly fucking sad.
I don't really understand why they do this kind of stuff either, I mean EVERYONE complains about cutscenes and scripted events, they take more effort for the producers to make as well. So why are there more of them in every new release?
I thought the MW2 campaign was about the pinnacle of scripted on-rails action, but apparently I was wrong.
The opening level was definitely just supposed to be an introduction to gameplay for players. Do you complain about tutorial levels being too easy in every game? Or is it just jumping on the bandwagon of Black Ops hate? Like the keeblur wrote, try that on any other mission and you'll go down pretty quickly. I don't see anything wrong with allowing the first mission to act as an introduction/tutorial to the gameplay mechanics.
Well there is nothing wrong with the first mission being some kind of introduction. Fact is this first mission is an indication of what follows. This is the most scripted and on rails single player of call of duty ever made! You have to jump through all the hoops the game tells you to and do it exactly at the moment the game says you to. During the single player I felt like a puppet. The lack of options and freedom was taking a lot from my gaming experience, it felt suffocating. My idea of fun is not to follow instructions to the letter or fail the mission. And I did quit a lot of missions halfway because I couldn't stand these scripted hoops.
For example: The mission you are in some kind of mountains in the snow, first have to take out some enemies with your crossbow and then fight in some kind of building. When you exit you are outside on a walkway and a enemy with an RPG approaches. I saw that enemy and I emptied my clip, which should have killed him. But this was a scripted event so the enemy could not die and shot his RPG, killing one of my teammates and I had to jump the gap or fail the mission.
I don't really understand why they do this kind of stuff either, I mean EVERYONE complains about cutscenes and scripted events, they take more effort for the producers to make as well. So why are there more of them in every new release?
I thought the MW2 campaign was about the pinnacle of scripted on-rails action, but apparently I was wrong.
The opening level was definitely just supposed to be an introduction to gameplay for players. Do you complain about tutorial levels being too easy in every game? Or is it just jumping on the bandwagon of Black Ops hate? Like the keeblur wrote, try that on any other mission and you'll go down pretty quickly. I don't see anything wrong with allowing the first mission to act as an introduction/tutorial to the gameplay mechanics.
Well there is nothing wrong with the first mission being some kind of introduction. Fact is this first mission is an indication of what follows. This is the most scripted and on rails single player of call of duty ever made! You have to jump through all the hoops the game tells you to and do it exactly at the moment the game says you to. During the single player I felt like a puppet. The lack of options and freedom was taking a lot from my gaming experience, it felt suffocating. My idea of fun is not to follow instructions to the letter or fail the mission. And I did quit a lot of missions halfway because I couldn't stand these scripted hoops.
For example: The mission you are in some kind of mountains in the snow, first have to take out some enemies with your crossbow and then fight in some kind of building. When you exit you are outside on a walkway and a enemy with an RPG approaches. I saw that enemy and I emptied my clip, which should have killed him. But this was a scripted event so the enemy could not die and shot his RPG, killing one of my teammates and I had to jump the gap or fail the mission.
A story driven plot is driven by events happening a certain way. I'm not praising CoD:BO, but it's supposed to happen that way. Hate to break it to you, but if you were looking for an open ended story, then you shouldn't have expected BO to be that game.
I don't really understand why they do this kind of stuff either, I mean EVERYONE complains about cutscenes and scripted events, they take more effort for the producers to make as well. So why are there more of them in every new release?
I thought the MW2 campaign was about the pinnacle of scripted on-rails action, but apparently I was wrong.
The opening level was definitely just supposed to be an introduction to gameplay for players. Do you complain about tutorial levels being too easy in every game? Or is it just jumping on the bandwagon of Black Ops hate? Like the keeblur wrote, try that on any other mission and you'll go down pretty quickly. I don't see anything wrong with allowing the first mission to act as an introduction/tutorial to the gameplay mechanics.
Well there is nothing wrong with the first mission being some kind of introduction. Fact is this first mission is an indication of what follows. This is the most scripted and on rails single player of call of duty ever made! You have to jump through all the hoops the game tells you to and do it exactly at the moment the game says you to. During the single player I felt like a puppet. The lack of options and freedom was taking a lot from my gaming experience, it felt suffocating. My idea of fun is not to follow instructions to the letter or fail the mission. And I did quit a lot of missions halfway because I couldn't stand these scripted hoops.
For example: The mission you are in some kind of mountains in the snow, first have to take out some enemies with your crossbow and then fight in some kind of building. When you exit you are outside on a walkway and a enemy with an RPG approaches. I saw that enemy and I emptied my clip, which should have killed him. But this was a scripted event so the enemy could not die and shot his RPG, killing one of my teammates and I had to jump the gap or fail the mission.
A story driven plot is driven by events happening a certain way. I'm not praising CoD:BO, but it's supposed to happen that way. Hate to break it to you, but if you were looking for an open ended story, then you shouldn't have expected BO to be that game.
I agree. This game is linear and you follow the script and the events. If you want a game that is somewhat open ended and truly "black ops", try rainbow six or metal gear solid. though i'm talking more of the ps1 versions. rainbow six on ps1 was probalby the most challenging FPS storyline game i've ever played. you get shot once and your dead, no magical healing by waiting 10 seconds like MoH or CoD.
On November 17 2010 11:51 sleeepy wrote: Commando and AK47 are identical except Commando has 0.2 sec faster reload and 0.1 sec faster weapons switch.
That said, Famas shits on all the rifles in the game at the moment. Before today I exclusively used AK47 as my rifle weapons, but I wanted to give something else a try before I prestige, so I took dual-mags Famas with lightweight pro, steady aim and marathon pro. Holy shit. With the Famas I didn't notice any loss of killing power but there was almost no recoil and much faster fire rate. The only thing that keeps Famas from being completely game-breaking is the speed reduction. I suggest you play with the Famas a bit more if you really think its the 8th best gun in the game, in my opinion it easily ties the AK74u for #1.
This, the FAMAS is so hardcore in Black Ops. I think a lot of people missed it because you get it pretty early and because it wasn't all that good in MW2, but it really deserves to be tested. Everyone should play at least 10 games with it.
I don't really understand why they do this kind of stuff either, I mean EVERYONE complains about cutscenes and scripted events, they take more effort for the producers to make as well. So why are there more of them in every new release?
I thought the MW2 campaign was about the pinnacle of scripted on-rails action, but apparently I was wrong.
The opening level was definitely just supposed to be an introduction to gameplay for players. Do you complain about tutorial levels being too easy in every game? Or is it just jumping on the bandwagon of Black Ops hate? Like the keeblur wrote, try that on any other mission and you'll go down pretty quickly. I don't see anything wrong with allowing the first mission to act as an introduction/tutorial to the gameplay mechanics.
Well there is nothing wrong with the first mission being some kind of introduction. Fact is this first mission is an indication of what follows. This is the most scripted and on rails single player of call of duty ever made! You have to jump through all the hoops the game tells you to and do it exactly at the moment the game says you to. During the single player I felt like a puppet. The lack of options and freedom was taking a lot from my gaming experience, it felt suffocating. My idea of fun is not to follow instructions to the letter or fail the mission. And I did quit a lot of missions halfway because I couldn't stand these scripted hoops.
For example: The mission you are in some kind of mountains in the snow, first have to take out some enemies with your crossbow and then fight in some kind of building. When you exit you are outside on a walkway and a enemy with an RPG approaches. I saw that enemy and I emptied my clip, which should have killed him. But this was a scripted event so the enemy could not die and shot his RPG, killing one of my teammates and I had to jump the gap or fail the mission.
A story driven plot is driven by events happening a certain way. I'm not praising CoD:BO, but it's supposed to happen that way. Hate to break it to you, but if you were looking for an open ended story, then you shouldn't have expected BO to be that game.
A story driven plot does not need heavily scripted events. A mission and a goal is the only thing you need while playing to have your story. If you accomplish the goal(s), the story has its "supposed to happen that way" and you can continue. If you fail you try again. And I don't see in which way these heavily scripted events are of such an importance to the story that it didn't made sense without them. I would watch a movie if I wanted that, but I bought this game instead.
I might sound very negative about the single player at the moment, but I did enjoy some parts of it. This does not mean I had some things I disliked about the single player. The amount of scripted events and the 'on rails' feel it had was one of them.
don't know if this has been mentioned before, if so, please point me into the right direction:
I loved the zombie survival game in the COD 5, but somehow I can't get the damn mode to work, the lobby fills up with 4 players, they press ready, bam, either I get an error that the game doesn't exist anymore or it throws me to the main title screen, anyone know if theres a fix or whats the case?
i thought the campaign was pretty good. i just ran ahead of the gun with the "follow" on his head and just +forwarded my way to victory. the only time i let go of my "w" key was to reload or watch a good looking cut scene.
obviously the game developers took a long time to animate the npc, namely woods, which he does have some good looking "black ops" movements/hand signals. they want you to see that shit. so that's the way the game is scripted. also, if you bought black ops for the single player experience, that's just your own fault.
play the game for what it is and don't expect it to be like other games you've played. you may not like it, but it is what it is.
On November 18 2010 00:31 Bloodash wrote: don't know if this has been mentioned before, if so, please point me into the right direction:
I loved the zombie survival game in the COD 5, but somehow I can't get the damn mode to work, the lobby fills up with 4 players, they press ready, bam, either I get an error that the game doesn't exist anymore or it throws me to the main title screen, anyone know if theres a fix or whats the case?
It's broken until the patch comes.
If you're still attempting to play Call of Duty: Black Ops on PC, then bless your little heart. Treyarch has released details of another upcoming patch that aim to get the bedraggled game up to working condition following a general performance patch that worked a little bit.
Here's what the next round of fixes will address:
* GPU hitching on certain graphics cards. * Incomplete server browser results. * Improvements to Quickmatch joins (results with better ping and reduced lag). * Zombies “The game session is no longer available” error.
I'll give the famas a shot again, I suppose. Statistically speaking the famas has higher DPS than AK47 or Commando thanks to the firing rate but the need for four hits to kill occurs at a slightly closer range (not a big deal).
EDIT:
AK74u with rapid fire. Holy jesus people die fast, I clear rooms out in like .1 sec
Holy crap, I played CoD all this time without understanding the "Range" statistic on the guns. Is that like a reduction of damage over distance? Say I have two guns with the same damage, fire rate, and accuracy, but one has more range than the other. Does the higher range mean more damage over longer distances than shorter range? It always confused me what Range meant, especially considering suppressed weapons were supposed to be "weaker" but only got a deduction on Range...
On November 18 2010 06:16 RageOverdose wrote: Holy crap, I played CoD all this time without understanding the "Range" statistic on the guns. Is that like a reduction of damage over distance? Say I have two guns with the same damage, fire rate, and accuracy, but one has more range than the other. Does the higher range mean more damage over longer distances than shorter range? It always confused me what Range meant, especially considering suppressed weapons were supposed to be "weaker" but only got a deduction on Range...
The statistics in game are largely meaningless. For example, equipping an ACOG scope on a sniper rifle reduces the range stat, but has no effect on the damage of your bullets at any distance. What you need to look at is this chart. The lines represent damage over distance. For example, the M16 deals 40 damage a shot up to 50m, where it begins to drop down and ends at 30 damage at roughly 60m. LMGs and snipers have no damage reduction from range.
So to answer your question, yes, if one gun has a better range than the other, it will deal it's full damage over a longer distance.
Spas + Suppressor + Steady Aim is actually pretty good. Unlike MW2, it doesn't seem to make bullets disappear early/drop the damage (especially since each Shotgun only has one attachment to choose, yay for gimping them further for Warlord users). May just be less muzzle flash, but it feels more controllable, too.
Sleight of Hand may be good for the faster reload, but Steady Aim seems to be working instead of gimping the shotgun for once, so I think I'll stick with it for now.
I tried the Dual Wield HS 10s... didn't care for them. Hit marker city at point blank range shooting 3-5 shots followed by death... or just no hit markers out of range followed by death. Started a HQ game on Grid 6 - 12... at least two of those kills were a Semtex. Spas has been good to me for the past few games, though.
On November 18 2010 07:12 Lelievre wrote: What this rapid fire thing I keep hearing about?
I picked up an AK74u Rapid Fire, but there isn't any rapid fire perk?
I'm confused.
It's an attachment on the gun.
But I am really depressed about the LMG's in this game. All of them are heavier assault rifles, only one of them actually feels like an LMG. Their is already like 10 AR's to the 5 LMG's, they didn't need to make them all into 30 bullet clip assault riffles. M60 is the only real LMG.
Only other thing I noticed about the guns is that the AK74u is absolutely ridiculously good, and famas is up their with it. I dunno about you guys but I get killed by these two guns more then every other gun combined.
On November 18 2010 07:12 Lelievre wrote: What this rapid fire thing I keep hearing about?
I picked up an AK74u Rapid Fire, but there isn't any rapid fire perk?
I'm confused.
It's an attachment on the gun.
But I am really depressed about the LMG's in this game. All of them are heavier assault rifles, only one of them actually feels like an LMG. Their is already like 10 AR's to the 5 LMG's, they didn't need to make them all into 30 bullet clip assault riffles. M60 is the only real LMG.
Only other thing I noticed about the guns is that the AK74u is absolutely ridiculously good, and famas is up their with it. I dunno about you guys but I get killed by these two guns more then every other gun combined.
I really, really hate the new LMG's. One of my favorite weapons in COD4 was the RPD because: 1) 100 rd clip = RATATATATATA or 1 Heli 2) Really good iron sights so I can put a grip on it. 3) One shot kills at any range in hardcore, and 1-2 shots through a wall to kill.
It seems like LMGs in Black Ops are just .. heavier assault rifles. Same damage, same clip size but you move super slow.