I wish some people would try playing with hacks and slow speed, and write about it, so we would know what a 'perfectly' played game of starcraft would be like.
Experiences playing as a hacker - Page 3
Blogs > ArbAttack |
datscilly
United States528 Posts
I wish some people would try playing with hacks and slow speed, and write about it, so we would know what a 'perfectly' played game of starcraft would be like. | ||
dani_caliKorea
730 Posts
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MageKirby
United States535 Posts
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-xpeh-
Ukraine86 Posts
Does nuke anywhere still work? At least it should very easily detected in replays, as it uses (imho) nuke selection - an action that never happens in usual cases. In general case, information disclosure hacks like maphack are undetectable in traffic / replays since they don't change client network behaviour, they only change displaying of information that client already has. The only way to detect it - antihack started on client's PC, like Iccup's one / Warded. | ||
-xpeh-
Ukraine86 Posts
On October 26 2010 11:08 endy wrote: Very insightful post. The only hack I ever used was the host hack : you can join a game and kick anyone, even the host. This doesn't work against host. Actually you are the one who gets kicked. | ||
Eatme
Switzerland3919 Posts
However recently (or well for almost a year) I dont see people without hotkeys anymore so I assume that the hackmakers have fixed this. Does anyone know? | ||
puppykiller
United States3126 Posts
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ZERG_RUSSIAN
10417 Posts
Seriously why does anyone even care that he hacked? You really play 1v1 melee on west/east thinking you're gonna get a straight up game? If it was on iccup I can see a plausible reason to be mad but even then it's still dumb. Thanks for the interesting read. | ||
infinity2k9
United Kingdom2397 Posts
On November 01 2010 06:07 -xpeh- wrote: TL;DR Does nuke anywhere still work? At least it should very easily detected in replays, as it uses (imho) nuke selection - an action that never happens in usual cases. In general case, information disclosure hacks like maphack are undetectable in traffic / replays since they don't change client network behaviour, they only change displaying of information that client already has. The only way to detect it - antihack started on client's PC, like Iccup's one / Warded. There's a new nuke anywhere hack a few months old. BW really needs patching for things like this plus the minhack/500 drone spawn hack | ||
GHOSTCLAW
United States17042 Posts
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Versita
Canada1032 Posts
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Impervious
Canada4147 Posts
Fun times. | ||
vOdToasT
Sweden2870 Posts
On November 01 2010 00:50 Manit0u wrote: Even without MH it's more or less like that. There aren't all that many possible openings in this matchup and almost anyone gets obs relatively quickly. The only way I would see MH useful in PvP is for spotting sneaky DT rushes or proxy bullshit. If there's no cheese involved, MH is useless in PvP. What about storm drops, army positioning, proxy gates, build order poker, and hidden expansions? | ||
Raeleigh
Canada902 Posts
It's not something I'm ever interested in doing, but really cool reading it nonetheless. ^^ | ||
EsX_Raptor
United States2801 Posts
User was temp banned for this blog at the end of it. lol | ||
Blisse
Canada3710 Posts
If you hack, you suddenly grow aware of these positions, or similarly, timings in Starcraft. But I wasn't a hacker, and I knew this. So you can also say, if you are very experienced, and played a lot, you will also develop this innate ability to detect these things. The difference is, that there is this whole learning process, and why, and all the questions you should be asking and answering when you are learning this yourself. If you hack, you are simply given the answer. Also I came to the realization that if you hack perfectly and stealthily, it's as though you're not using cheats at all. | ||
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