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On September 22 2010 10:55 NEwAcC) wrote:Show nested quote +On September 21 2010 22:05 Gecko[Xp] wrote: PenguinPlug didn't really operate at all in the way you described it. ...
Ouch. That's sort of embarassing, but to be honest: I haven't found anyone who had a clue about that. Or how PP worked. I completely misunderstood it then. T_T Some the stuff in the interviews is just absurd man... Yes it is. That's not the only part. I just wanted to show how "they" think. No corrections made there, nothing added or changed. penguin plugin made the hacker's units attack themselves (IE: if he had 10 marines next to each other they would start killing each other) To be exact the hacker unallied himself after a certain set time iic 5minutes or so.
And for how to currently spot hacking, is the "no hotkeys" thing fixed yet. Havent seen many hackers lately and the no hotkeys combined with a somewhat high apm and two types of bwchart graphs (high spikes as in ctrl+#+rightclick but in this case hack+multiselect. Or high apm really normal graph with a good chunk of macro) made it easy to spot hackers. Usually they had automine (5555ect) on anyway so the 2nd part was not needed. I suspect that this have been fixed but since bw has not been patched for a loong while old hacks still work I guess.
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Very eye opening read. I love threads that show me a side I hadn't seen before.
One question though: what is "mucho" and "low"? is that available econ? ICCUP and kespa maps being low, BGH being mucho?
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Btw, why is dimaga mentioned in this article?
Beautiful article. Just finished it.
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Has anyone ever made a virtual machine-based maphack for Broodwar? You could still try to detect maphacking by analyzing actions, but it would be impossible for anti-hack to stop it because it would not be running on the same system as BW and the anti-hack.
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On September 23 2010 13:49 HunterX11 wrote: Has anyone ever made a virtual machine-based maphack for Broodwar? You could still try to detect maphacking by analyzing actions, but it would be impossible for anti-hack to stop it because it would not be running on the same system as BW and the anti-hack. The main ways for detecting hacks nowadays usually include observing replays. Yes, technically the anti-hack cannot stop the hacker immediately but as soon as the replay gets reported, goodbye account.
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very interesting read! i might be straight up ignorant but i didnt know all of that hacking history. i can understand people hacking for fun to some degree...after all starcraft IS a game, and people should have fun while playing. But hacking ruins the game for people who actually want to develop their gameplay or want a good gage of where their current skills are.
I have a cousin (native born korean) who once played a game when i was around; he opened up his maphack and, seeing that i was confused, explained that hacks occurred so often on bnet that it was more likely that your opponent was a hacker than not. the resulting game was quite amusing, though, eventually both players figured out the other had maphack and were doing all sorts of ridiculous dodges and such. entertaining but for the gaming community only detrimental.
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Thank you so much for this amazing read.
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I rofl at the interview. Some people are so fucking stupid it's amazing.
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Does anyone have a link of the list of people banned in that big iccup banwave? Trying to find it atm but can't.
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Thanks for the great analysis, too bad you didn't mention more cheaters such as Last Shadow or Yosh
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I liked reading this. Well done.
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I think it's a bit obvious that these guys are hacking. Can someone have a look and make my claim true? They're a team of 4 and I've watched it a bunch of times on each guys perspective. I'm pretty sure they were hacking here. I've submitted it to the support team at blizzard, and here's to hoping they wipe up all these hackers.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=152970
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back in the days, you could catch a hacker by saying he had to screen, randomly giving vision and if the other person didnt say anything it was pretty obvious. Or a hacker could see that the other player was hacking, remember there were no replays back then so you couldnt see after the game if someone made obvoius hackmoves. It wasnt easy: ) Some stupid ppl could get caught clicking on minerals they couldnt actually see aswell, but i guess everyone knows that story
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Wow thanks for this, it really interesting.
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great read. just gcaught this in bw forums. two thumbs up. i think i would have been more into the bw scene if this wasn't such a problem. it really hurt the casual gamer the most.
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That was a really good read, thanks for your hard work for interviewing the people, finding the information and putting this article together.
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On September 28 2010 15:51 TreK wrote: back in the days, you could catch a hacker by saying he had to screen, randomly giving vision and if the other person didnt say anything it was pretty obvious. Or a hacker could see that the other player was hacking, remember there were no replays back then so you couldnt see after the game if someone made obvoius hackmoves. It wasnt easy: ) Some stupid ppl could get caught clicking on minerals they couldnt actually see aswell, but i guess everyone knows that story
The same thing was in WC3, where you could see red border around your buildings when enemy selected them through the FoW. But the best thing I ever saw was dudes with poor computers attempting drophacks in WC3, you got really bad lag at the start of the game but ultimately if your comp was good enough it passed after 45sec-1min and the game proceeded normally. Usually hackers trying to win this way left the game at this point
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