but anyway i'm excited to watch him play
July officially announces his move to Starcraft 2 - Page 14
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Vei
United States2845 Posts
but anyway i'm excited to watch him play | ||
TonyL2
England1953 Posts
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theqat
United States2856 Posts
On September 11 2010 07:28 Thurokiir wrote: Can you prove that? Mechanical skill seems to be on par with each other with extra, mechanics thrown in to make things more attention based read: Larvae/Chrono Boost. I'd agree with in combat micro but, as it stands thats a dubious assumption due to the novelty of the game everyone makes so many mistakes *watch the GSL* that micro is often not needed to a high regard because you mostly out number or out comp the opposing player. I have yet to see an example of stark game mechanics where BW requires MORE apm. Yes SC2 has mechanics made simpler but there has been so many more added that I don't see either game having a difference in skill. Besides, what determines skill in a game isn't the mechanics it'self it's your opponent. bw definitely requires more apm simply because of mbs vs. no mbs. There's just no arguing that. There's also no arguing that that does not make SC2 a worthless game. | ||
Chairman Ray
United States11903 Posts
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Thurokiir
United States779 Posts
On September 11 2010 07:32 theqat wrote: bw definitely requires more apm simply because of mbs vs. no mbs. There's just no arguing that. There's also no arguing that that does not make SC2 a worthless game. I think it might be on par and hear me out, the auto targeting for a lot of units is just awful, for a slow high power weapon like the seige tank its awesome but for most units there is a priority kill system that a lot of the time totally overrides player action and requires constant babying in order to kill anything. Read: massive wall of medivacs to draw auto fire. Or SCV rushes that leave scvs still alive at the end of a 200/200 battle. Yes, there were some aspects of the game made easier but more mechanics and UI elements were added that make this game just as infuriating to play at a high level. edit: REALLY amped to see what an A-Teamer can do in SC2 we have all our fan boy favorites but this should be something special. | ||
xZiGGY
United Kingdom801 Posts
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aru
183 Posts
On September 11 2010 07:50 Thurokiir wrote: I think it might be on par and hear me out, the auto targeting for a lot of units is just awful, for a slow high power weapon like the seige tank its awesome but for most units there is a priority kill system that a lot of the time totally overrides player action and requires constant babying in order to kill anything. Read: massive wall of medivacs to draw auto fire. Or SCV rushes that leave scvs still alive at the end of a 200/200 battle. Yes, there were some aspects of the game made easier but more mechanics and UI elements were added that make this game just as infuriating to play at a high level. edit: REALLY amped to see what an A-Teamer can do in SC2 we have all our fan boy favorites but this should be something special. What? MBS = multiple building selection. What does that have to do with auto targeting? | ||
MinoMino
Norway1103 Posts
Hopefully he can teach us Zergs a thing or two . | ||
sudo.era
United States300 Posts
Can't wait to watch him win season 2. | ||
blahman3344
United States2015 Posts
Once he starts getting serious about SC2, maybe he'll revolutionize ZvT, or any of the other Zer M.U.s =0 I want to see what will happen once other 2 "Top" players announce their move. I'm sure it'll make a big splash into the strategies of SC2. | ||
OnFire
324 Posts
When amazing players like July switches over it sends a very very powerful message about how good SC2 actually is. | ||
sob3k
United States7572 Posts
On September 11 2010 07:28 Thurokiir wrote: Can you prove that? Mechanical skill seems to be on par with each other with extra, mechanics thrown in to make things more attention based read: Larvae/Chrono Boost. I'd agree with in combat micro but, as it stands thats a dubious assumption due to the novelty of the game everyone makes so many mistakes *watch the GSL* that micro is often not needed to a high regard because you mostly out number or out comp the opposing player. I have yet to see an example of stark game mechanics where BW requires MORE apm. Yes SC2 has mechanics made simpler but there has been so many more added that I don't see either game having a difference in skill. Besides, what determines skill in a game isn't the mechanics it'self it's your opponent. There really isn't even an argument that SC2 is more mechanical than BW. 1. No mbs, if you think hitting your queen hotkey and "v"ing every hatchery on the minimap is demanding, imagine having to manually visit each hatchery (on its own hotkey) to start up each unit/reset rally points, it was crazy. As T/P you had to come back to your base every macro cycle and manually hit EVERY building, compared to the W hotkey and barracks grouping. Resetting rally points for 15 gateways took: click on gate>move screen to new rally (location hotkey or minimap click)>click>move screen back to gateways (location hotkey or minimap click). FOR EACH GATEWAY.... 2. 12 unit selection cap, in order to move your maxed zerg army you would have to use 6 or 7 hotkeys alone depending on how many lings you had. Then when you lost units from certain hotkeys, you couldn't just shift add them to your hotkeys, you had to find out which ones now had room....massive pain in the ass, and took a shitton of actions. 3. Crappy pathing, if you wanted to move 2 controls of goons up or down a ramp you couldn't just hit 1a, you had to baby the little fuckers up there, or you would literally have 1/2-1/3 of your army just go wandering off across the map trying to find an alternate route. 4. No smartcasting, if you had 7 HT and wanted to storm you couldn't just press T and click because they would all cast stacked storms on the same spot. You had to manually click on each templar individually and target them or clone the storms from far away....took ALOT of clicks. These basic functions just took many more action to do in BW. The only added thing you have to do in SC2 are the macro mechanics, which take far less time and attention than the things I have outlined. | ||
1a2a3aPro
Canada227 Posts
On September 11 2010 09:35 sob3k wrote: There really isn't even an argument that SC2 is more mechanical than BW. 1. No mbs, if you think hitting your queen hotkey and "v"ing every hatchery on the minimap is demanding, imagine having to manually visit each hatchery (on its own hotkey) to start up each unit/reset rally points, it was crazy. As T/P you had to come back to your base every macro cycle and manually hit EVERY building, compared to the W hotkey and barracks grouping. Resetting rally points for 15 gateways took: click on gate>move screen to new rally (location hotkey or minimap click)>click>move screen back to gateways (location hotkey or minimap click). FOR EACH GATEWAY.... 2. 12 unit selection cap, in order to move your maxed zerg army you would have to use 6 or 7 hotkeys alone depending on how many lings you had. Then when you lost units from certain hotkeys, you couldn't just shift add them to your hotkeys, you had to find out which ones now had room....massive pain in the ass, and took a shitton of actions. 3. Crappy pathing, if you wanted to move 2 controls of goons up or down a ramp you couldn't just hit 1a, you had to baby the little fuckers up there, or you would literally have 1/2-1/3 of your army just go wandering off across the map trying to find an alternate route. 4. No smartcasting, if you had 7 HT and wanted to storm you couldn't just press T and click because they would all cast stacked storms on the same spot. You had to manually click on each templar individually and target them or clone the storms from far away....took ALOT of clicks. These basic functions just took many more action to do in BW. The only added thing you have to do in SC2 are the macro mechanics, which take far less time and attention than the things I have outlined. This. Though I am interested as to why a long time pro like July has the opinion that "I think the game has gotten more difficult compared to the original". Maybe he's just suffering trying to figure out Zerg in Sc2. He should be successful at SC2. A lot of the new progamers are so practice and mechanics drilled that I feel they have less creativity, they don't have the ingenuity that some of the older players have. There are players in the top 25 of Kespa ranking that have never made their own build - they just execute existing ones with superior mechanics. July is not like this. He played during a time when creativity and innovation thrived, exactly the kind of gameplay that is needed in SC2 as it is a new game. I won't say he was innovative DURING the game, but he may have been. It's difficult to say because we never know what was practiced beforehand, and what few rare moments were calculated and planned during play. Certainly many progamers in interviews have said that what seemed like a sudden reaction to their opponent (some sort of hang-bang attack), was in fact practiced often [the first few times I was shocked to hear this, it seemed so sudden, so reactionary in many cases], and wasn't just done in the moment. Regardless, July has shown he can have very devastating reactions to his opponents, whether in real time or practiced beforehand - drone drill vs BeSt on Troy during his golden mouse OSL comes to mind - which is the kind of play that I think can be very successful. Look out idra. There's two new zergs in town, and we all know you feel ZvZ is your worst SC2 matchup. | ||
KaluGOSU
United States171 Posts
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ibreakurface
United States664 Posts
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Khalleb
Canada1909 Posts
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Subversion
South Africa3627 Posts
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Darkn3ss
United States717 Posts
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SevenAteNine
126 Posts
there is very little reason for any new talent to join SCBW and little reason for players who arnt currently successful to stay. | ||
Krohm
Canada1857 Posts
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