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{CC}StealthBlue
United States41117 Posts
http://forum.worldoftanks.com/index.php?/topic/2016-beta-05x-patch-coming-soon/page__view__findpost__p__65977 | ||
tyr
France1686 Posts
On August 13 2010 16:52 Z3kk wrote: ...I saw a video on YouTube where the strategy was just to rush any tank the guy (a medium) saw, ram into the other tank, and start firing first... Please tell me the game doesn't consist of running into other tanks and frantically shooting at point-blank TnT Also, the guy got a total of 3 kills, which was supposed to be good. Was he trolling or what? o__o No it's not. Higher tier medium tanks can ram with confidence in small tanks if they have proper backup and is in some cases a good strategy, especially against scouts. Don't try ramming into something as big or bigger than you. Ramming is like .. 5% of the game. | ||
muse5187
1125 Posts
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Lemonwalrus
United States5465 Posts
On August 13 2010 16:52 Z3kk wrote: ...I saw a video on YouTube where the strategy was just to rush any tank the guy (a medium) saw, ram into the other tank, and start firing first... Please tell me the game doesn't consist of running into other tanks and frantically shooting at point-blank TnT Also, the guy got a total of 3 kills, which was supposed to be good. Was he trolling or what? o__o As tyr said, ramming is rarely a good strategy but sometimes it comes in handy. (for instance ramming an opposing light tank with your light tank if you have a medium rank in range to shoot it when it stops moving can keep your opposing artillery from getting a good view of your tanks.) Also 3 kills for a non-artillery is actually a pretty good score. | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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zer0das
United States8519 Posts
I could sell my A-20, but I'm a little hesitant to do that... | ||
Lemonwalrus
United States5465 Posts
Might set my sights on is-7 or w/e though. Dude, get the T-34, after playing with the A-20 the T-34 is like waking up as incontrol. | ||
tyr
France1686 Posts
3001P is pretty nice already though, when it is fully upgraded. Panther, here I come ! | ||
rkarhu
Finland570 Posts
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{CC}StealthBlue
United States41117 Posts
Also I really hope people know that if you don't protect your SPG's they don't have to look out for you. | ||
ZomgTossRush
United States1041 Posts
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zer0das
United States8519 Posts
On August 17 2010 15:13 Lemonwalrus wrote:Dude, get the T-34, after playing with the A-20 the T-34 is like waking up as incontrol. Without his Starcraft skills maybe... problem is you start off with a newbie crew again (saving the A-20 crew for later) and none of the upgrades. So now I'm a slow moving, slow accelerating T-34 without guns that turn or fire very quickly. At least I could hit 70 on the A-20 in 10 seconds and avoid almost anything so long as I didn't get hit by HE and catch fire or lose a track (losing a track is seriously the most annoying thing ever as a light tank). | ||
zer0das
United States8519 Posts
I did sell the A-20, but waited a day until I could actually buy something of use (primarily driver/commander training). | ||
GodIsNotHere
Canada395 Posts
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{CC}StealthBlue
United States41117 Posts
Also new change log. Major: - Added new German TD 9th level - JagdTiger. - Changed gold price for crew training. Now you can train crew to 100% for 200 gold. - Changed price of premium expandable. Now they cost 100 gold. - Changed price of the following expendables: "Lend-Lease Oil" and "100-octane petroleum". Now they cost 5000 credits each. - Reworked mechanics of memory (RAM) cleanup. Now when the maximum RAM is reaches the game decreases texture resolution. And when it reaches the limit again - the game offers to restart the client. - In the information window added info about weight of the additional equipment. - Fixed game crash when loading the game on PC with disabled audio card. - Fixed bug with counter not working while capping the base. - Reduced weight of anti-HE liner. - Reduced price of HE shell for 105mm gun. - Reworked tracers for HE shells. - Introduced back the information about the splash-radius. - Fixed error when in some cases aid-kit would not treat the crew. - Number of additional equipment that can be installed on a tank increased to 3 modules. - In the wide-screen settings added options for ratios 16:10 and 19:10. - In the system notifications in the personal achievements fixed display of award's degree. - Fixed blinking and "lagging" on the Karelia. - Fixed several errors in the system of visibility and masking. Other fixes: - Fixed error: in the AA option there is option #menu:settings/multisampling. - Some objects were removed of maps to improve general performance. - Fixed duplication of crew members last names. - Fixed misspelled last names. - Removed the confirmation window when exiting the pre-battle waiting room. - Fixed error with re-scaling of the tank with each refresh of the hangar. - Fixed tracks without texture on the crash-model of Pz35t. - Added hints for the icons of gold, credits and experience. - Fixed error: Platoon. After the server disconnect, reconnect to the hangar and not pre-battle waiting room. - Added message at the dissolution of the platoon. - When tank is destroyed, the chassis icon is lit up as destroyed. - Fixed error: Training battles. When player exits from the battle using the menu, the error comes up "Can't connect to the battle, tank is not ready". - Fixed error: Training battles. When accepting invite to the training battle while being in the pre-battle room the error comes up "Can't connect to the battle, tank is not ready". - Fixed display of "%s" in the window of sale confirmation. - Fixed error with inability to leave the training room if the player received and accepted invite into another training battle. - Fixed display of the player's status as "offiline" when the player is in the training room. - From the cross-hair settings removed text "traffic-light for noobs". - Fixed several occasions when HE shells couldn't destroy the tank's tracks. - Fixed game crash while being in a platoon. - Fixed error with non-changing rank of a crew member's even though his % increased. - Fixed error with installing 100-105 octane petroleum on diesel engine. - Fixed receiving the Abram's medal. - Fixed refresh of the award list in the stats when switching between the tanks. - Fixed several errors with changing last name and picture of the crew member. - Fixed tech. name in the players status in the training battles - Fixed notification "player is (not) ready to fight in a platoon" in the training battle. - Fixed display of "T-34" in the account stats, which did not participated in the battles. - Added confirmation window when trying to dismiss a crew member. | ||
zer0das
United States8519 Posts
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tyr
France1686 Posts
We're currently in the 4.5.0 and the expendables are introduced in the 5.0.0 I believe, which isnt live yet - they had issues with the patch so they are fixing it through the 5.0.1, which had issues as well and they are now in the 5.0.3. Each patch had new stuff so yea .. When 5.0.3 goes live we'll have all that, including the JagdTiger. That thing is going to be a monster ... On a side note, halfway through my grinding to get the Panther. | ||
exeexe
Denmark937 Posts
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sob3k
United States7572 Posts
Tanks are too slow and inaccurate to do any real maneuvering....you have full third person view so good luck sneaking up on anyone. Weapons are all the same. Starting tanks are fucking useless, you cant do much except grind until later ones then rape all the noobs. Customization isn't interesting. Maps are flat and boring. Graphics and sound are piss poor, you cant tell where your shots are going making manual aim impossible except at close range. Interface is crappy and confusing. You have no depth to controls (just move and shoot), you might as well be playing a first person shooter at 1/8th speed. View distance is shit with grass and actors appearing out of thin air. No sense of mass and power...you get stuck on tiny rocks and cant deform terrain at all. meh....not worth my time... | ||
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