edit: repair after every battle.
[Hard] Haven's Fall - Help? - Page 2
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Mastermind
Canada7096 Posts
edit: repair after every battle. | ||
Dromar
United States2145 Posts
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SC2Phoenix
Canada2814 Posts
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Itsarabbit
Sweden58 Posts
When you notice that you are starting to run out of minerals, mass marines and a couple of medics, then kill the northernmost expansion. then, mass marines and ghosts, NUKE. Kill the southernmost expansion last, because ghosts are pretty useless there, as they seem to mass overseers. The attack forces don't have detection with them which makes this extremely easy. Note that this takes alot of time to do, it took me more than an hour, but it's pretty sailface(I actually wrote that by mistake xD)*. *failsafe | ||
Zeridian
United States198 Posts
2 Starport + reactors made it easy for me to mass up viking, then I just handled everything with the large mass | ||
Vokasak
United States388 Posts
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Blisse
Canada3710 Posts
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TriniMasta
United States1323 Posts
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TheBigJ
14 Posts
Need a lot of Vikings to do this one. The protoss won't really attack you directly until you engage their ships. They use a lot of carriers as raiding units, and Vikings are the best units to shoot them down. | ||
psychopat
Canada417 Posts
For Haven's Fall, I massed Vikings off of 1 reactor'ed starport. Use them to clean out the infestation immediately to the right and any new infestation attempts. Clean out the mutas first, then the brood lords, then you can land and take them out with very minimal losses. Of course, repair between each fight. I think I wound up with about 30 by the end of the mission, which is way more than you'll ever need. Marine/Medic totally dominates everything else in the level. I think the 3 "real" zerg bases have a bunch of spore crawlers and no brood lords, so the vikings weren't the best choice. I just walked in with 20 or so marines with stim and 4 medics and it cleaned everything out easily. So far, this has been pretty much the easiest mission for me... MUCH easier than Safe Haven to get the Hard achievement on it. The only semi-annoying part is when the first colony in the bottom left gets taken and you don't have much of an army yet, sometimes the virulator can finish before you can take it down... Of course, they always go in the same order so you can actually go and start taking it out before the game even warns you that the zerg are attempting to overtake that camp. | ||
blah604
Canada36 Posts
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n3mo
United States298 Posts
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psychopat
Canada417 Posts
On August 06 2010 23:45 blah604 wrote: hey guys is the 5 settlement achi bugged? i was playing on brutal.. beat it it said i saved 4.. so i reloaded and waited for them to attack like 5x and i still didn't get it. I got it yesterday... One time, I saved camps like 8 times, but they keep trying to reinfest the same camps and it also told me 4. I had lost one camp to infestation. When I did it without losing a single camp (ie: there were 5 colonist camps left on the map), I got the achievement. I think it's just that the wording for the achievement is a bit ambiguous. | ||
Shiladie
Canada1631 Posts
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Gnosis
Scotland912 Posts
On July 30 2010 04:10 TheFinalWord wrote: I built nothin but vikings on brutal and won. Take you first vikings and kil the infested area, keep building vikings. Take your vikings and kill the top base, while still building vikings. Build more vikings. Kill everything, build more vikings, victory! This. Mission is incredibly easy pure Viking. | ||
professorjoak
318 Posts
If you have banshees this mission is a lot easier because viking+ a few banshees is both highly mobile and hard for the zerg to stop. Don't forget that your mercenary camp can drop anywhere on the map by setting rally point, so if you find yourself in a bind you can summon mass mercs to kill off the hatchery before it comes up. | ||
jamesr12
United States1549 Posts
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mkchoi0801
Canada125 Posts
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PoP
France15446 Posts
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Slayer91
Ireland23335 Posts
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