SC: Choose your own adventure story - Page 2
Blogs > Sharkey |
OmgIRok
Taiwan2699 Posts
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OpRaider
United States307 Posts
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bITt.mAN
Switzerland3689 Posts
On June 22 2010 06:51 OmgIRok wrote: KING OF ZERGS Me to, that means were both fuck-ugly slugs with no vocal cords. Hey, at least were immortal! (YEah DT's imba I know) | ||
OreoBoi
Canada1639 Posts
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VeRy
United States17 Posts
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Sentenal
United States12398 Posts
On June 22 2010 06:42 sYz-Adrenaline wrote: I thought this stuff was too predictable i mean, picking A. Dragoon or B. Carrier. what would a new player pick. B. Carrier, of course. What would the verteran pick, A. Dragoon, of course the carrier lives and dragoon dies though. A veteran player would know how stupid Dragoons are, so would never want to put their own lives in the hands of such stupid AI lol | ||
Shiladie
Canada1631 Posts
On June 22 2010 04:53 geegee1 wrote: killed by kerrigan lovers FUUUUUUUUUUUUUUUU same... second time through became the king of zergs This sort of thing with polished grammer would be pretty neat. Somebody should go through and re-do the grammer, but keep the same story, then give it back to the kid (with a pat on the back telling him it's pretty good for grade 6) | ||
Cube
Canada777 Posts
edit: i mean fixing the grammar and such, the story is that same, sorry if that was confusing | ||
Superiorwolf
United States5509 Posts
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Dukat
United States235 Posts
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Sharkey
668 Posts
On June 22 2010 07:00 OpRaider wrote: very interesting and sorta cute that you took the time to listen to a 6th grader and wrote what he said down. but, shouldn't a 10-11 year old be able to express himself a lot better than that? My bad. I forgot to mention that he is a KOREAN student studying in Canada for just the 2009-10 school year. He has very good English for being in Canada for only 10 months but not compared to his peers (obviously). He knows a little about SC, I don't think he knows the adage: carriers = instant win. Also he is leaving today or tomorrow back to Korea! | ||
Sharkey
668 Posts
On June 22 2010 08:37 Cube wrote: taking a stab at rewriting the story, i'll upload it here when i'm done edit: i mean fixing the grammar and such, the story is that same, sorry if that was confusing Really? Thank you! I really appreciate it. | ||
TaaiJoeng
Hong Kong164 Posts
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Cube
Canada777 Posts
Should i keep making these? does anybody care anymore? + Show Spoiler [A1] + You realized the moment you laid eyes on the towering, fleshy monstrosity what it was, and what it could mean. Under the direction of Kerrigan, The Queen of Blades, The Zerg had been evolving a new weapon in a secret cave. Now, deep inside the Zerg stronghold, only you can warn the others. You must flee, but quietly, for the Zerg have keen senses, and if you are discovered... well, best not to think about it. As you make your way towards the exit, you hear a loud "Crack!", frozen in place, you look down in horror at the now broken bone under your left boot. You know your only chance now is to hide. Your hopes begin to sink as you scan desperately for a place to conceal yourself, the sound of the Zerg drawing ever closer. Luck is on your side however as at the last minute, you spot a nearly invisible recess in the nearby cavern wall. Only a moment after you slip into the crack, three Zerglings enter the immediate area. Your mind racing, you do everything you can to keep quiet, trying not to think about the sharp claws of the hellish creatures only a few metres away. After what feels like an eternity, you poke your head out of your hiding place and, seeing that the Zerglings have moved on, proceed towards the exit. After a short time the exit is in your sight, but there's a problem. Not one but a pair of terrifying Ultralisks are blocking your path. Rooted in place by fear, only two options enter your mind. Will you make a mad dash for the exit? or surrender and hope that the Zerg refrain from tearing you into little, wet, pieces? To run like hell, Go to B1. To surrender, Go to B2. + Show Spoiler [B1] + Luck is truly on your side today, the moment you begin to run, some of the cavern wall on the opposite side of the area comes crashing down, masking the sound of your footsteps until you are safely past the Ultralisks, who moved to inspect the disturbance. Upon reaching the outside, you realize that they are in fact blind Ultralisks. Doubtless victims of an optical flare in a past clash with the Terran Dominion. Thankfully, the desert you now gaze upon contains only wild animals foraging for non-existent greens, none nearly as dangerous as the Zerg. Dominating the scene, however, are two large signs: the first reads: "TERRAN BASE", and points to the north. The second written is a language you recognize as Protoss glyphs, and points to the east. To go north to the Terran base, go to C1 To go east to the Protoss base, go to C2 + Show Spoiler [B2] + as you prostrate yourself and declare your surrender, you notice that the Ultralisks are blind. Cursing your decision to surrender you attempt to run away, but only get around five meters before you are stopped painfully by the fleshy behemoths. it reminds you of the time you got arrested back on mar sara, only this time there are no handcuffs, and more pain. You think of your future prospects as either a corpse or a slave, neither of which seem terribly appealing to you. Meanwhile the Ultralisks seem to have lost interest in you. Do you attempt to run for a second time? Or simply stay where you are? To run away go to C3 To stay put go to C4 + Show Spoiler [C1] + As you head North towards the Terran base as fast as you can manage, an injury you picked up hiding from the Zerglings is starting to slow you down. You spot a faded piece of paper on the path ahead. As you approach the paper you realize that it is in fact a map of the surrounding area. With a detailed representation of the secret ways used by the three tribes nearby. The language, however, is your own, suggesting that perhaps the map was penned by a research scientist from the Terran base. Perhaps still alive. You see ahead of you a decrepit wooden sign reading "Mine Field". Luckily you know how to gain safe passage. You say loudly and clearly the password given to you to temporarily deactivate the mines. The mines beep audibly to indicate that it is safe for you to pass, which you do. As you reach the end of the minefield you can see the Terran base on the horizon. Battlecruisers, Valkyries, and Wraiths all coming and going. At this point, having made it back safely, you remember the imminent war between the Terran and Kaskkut. When you arrive at the base, you are greeted by General Duran, who you inform of the new Zerg superweapon. Duran seems completely unfazed and asks you if you want to join the fight against the Kaskkut, motioning to the dropships loading up infantry behind him. Duran appears eager to depart. Do you board a war bound dropship for death and honour? Or stay and wait for the coming war against the Maneps? To go to war go to D1 To stay here go to D2 | ||
EmeraldSparks
United States1451 Posts
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sYz-Adrenaline
United States1850 Posts
On June 22 2010 08:28 Sentenal wrote: A veteran player would know how stupid Dragoons are, so would never want to put their own lives in the hands of such stupid AI lol ..touche~ | ||
seRapH
United States9706 Posts
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Belegorm
United States330 Posts
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Count9
China10928 Posts
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