[D] Galaxy Editor - Page 2
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SnK.
United States18 Posts
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DannyJ
United States5110 Posts
Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map. You won't be a premium map just because your map is symmetrical... | ||
Airsick
United States134 Posts
On April 23 2010 06:55 SichuanPanda wrote: Well I fired up the Editor and went to work on a map. So far I've noticed that water is very picky about what height terrain it does or does not cover. I can't seem to find any bridges other than Mar Sara (Long) and it doesn't have a walk-way on it? Has anyone found out where to get bridges for placement? So far I'm liking some of the new features over WC3's editor, I have not looked into triggering yet. I think the closest you can get is using the road editor | ||
Vei
United States2845 Posts
On April 23 2010 08:10 3clipse wrote: Because it makes it much, much more tedious for an amateur map-maker to create a symmetrical map. amateur map makers won't be making high calibre melee maps to begin with. you don't need a mirror feature to make a mostly symmetrical map. the one thing is, yeah, there are no start locations :| | ||
semantics
10040 Posts
On April 23 2010 09:06 Vei wrote: amateur map makers won't be making high calibre melee maps to begin with. you don't need a mirror feature to make a mostly symmetrical map. the one thing is, yeah, there are no start locations :| it's there but it's wonky you have to be under points layer and it's the second button but it seems you can make the starting location near minerals(which is a pain if i can't turn that off makes placing minerals harder ) you have to have certain layered view else you can't get placement right, ionno if it works becuase can't test maps yet. | ||
SnK.
United States18 Posts
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Artisan
United States336 Posts
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Kurisu
United States31 Posts
the one thing is, yeah, there are no start locations :| Go to the Points Layer, second button. | ||
Inschato
Canada1349 Posts
On April 23 2010 09:10 Artisan wrote: Has anyone figured out how to load up blizzard maps? I would love to see what the new maps look like. Those maps won't be downloadable until the b.net servers are back up, so even if anyone figured out how to open them in the editor... (Please ignore me if the servers are up now) | ||
lolnoty
United States7166 Posts
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Dankmids
United States316 Posts
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Artisan
United States336 Posts
Looking forward to seeing someone make an exact replica of BGH. With more geysers of course. Tried to use the legacy converter to make it but all it came back with was mineral / gas locations lol oh well. Rest of the map was all black =/ | ||
3clipse
Canada2555 Posts
On April 23 2010 09:03 DannyJ wrote: You won't be a premium map just because your map is symmetrical... I did not imply this. On April 23 2010 09:06 Vei wrote: amateur map makers won't be making high calibre melee maps to begin with. you don't need a mirror feature to make a mostly symmetrical map. Are you familiar with the bw scene in the slightest? First of all, there have been many, many high quality maps made by amateurs. Secondly, "mostly symmetrical" is generally not good enough for high level play. Positional imbalances are easily created by slight terrain differences. Maybe my statement was a bit of a premature attack, but I am baffled as to the possible motive behind intentionally retarding the UI and functionality of the editor. Mirror x/y is a pretty basic function which makes functional melee maps easy for the layman to create. | ||
Inschato
Canada1349 Posts
On April 23 2010 09:20 Dankmids wrote: Anyone figure out how to get the AI to work? I can make the starting locations and what not, just the AI does not mine minerals. It does how ever attack if attacked, and run away. Best guess is it involves the pathing layer. | ||
Vei
United States2845 Posts
On April 23 2010 09:09 semantics wrote: it's there but it's wonky you have to be under points layer and it's the second button but it seems you can make the starting location near minerals(which is a pain if i can't turn that off makes placing minerals harder ) you have to have certain layered view else you can't get placement right, ionno if it works becuase can't test maps yet. Thanks! Btw, you can just place a nexus/cc/hatchery from the unit palette. It doesn't let you place it if minerals/gas are too close, that's what I've been doing to make sure the distances work. | ||
Zeke50100
United States2220 Posts
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ComradeDover
Bulgaria758 Posts
On April 23 2010 09:15 lolnoty wrote: Looking forward to seeing someone make an exact replica of BGH. With more geysers of course. I was working on a replica of Destination when I had to restart my comp and a ton of my progress was lost. I'll take up this comission for you instead. | ||
warshop
Canada490 Posts
On April 23 2010 09:20 Dankmids wrote: Anyone figure out how to get the AI to work? I can make the starting locations and what not, just the AI does not mine minerals. It does how ever attack if attacked, and run away. Set the mode to Melee and the workers should start mining. Although, it didn't seem to create any workers, since it had a script loading error. As for triggers, it seems an event is required for it to be executed, but I might be mistaken. Anyhow, my Action wouldn't trigger unless I stated an event... | ||
Vei
United States2845 Posts
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Artisan
United States336 Posts
On April 23 2010 09:26 Vei wrote: *waits on Twisted Meadows (wc3) to be made for SC* Loved that map one probably my favorite 4 player map in WC3 | ||
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