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Sweden33719 Posts
On February 09 2010 07:05 Archerofaiur wrote:Show nested quote +On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that. No thanks. Ill take improved resource gathering any day over redundant clicking. Except so far all their explicit macro mechanics are nothing but redundant clicking as you never want to NOT cast them.
Macro mechanics would better serve as a boon to the economic game (meaning they are not a "click every 30 seconds" ability), while focusing on something else (a la warp gates) for the "clicking" aspect.
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On February 09 2010 07:34 FrozenArbiter wrote:Show nested quote +On February 09 2010 07:05 Archerofaiur wrote:On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that. No thanks. Ill take improved resource gathering any day over redundant clicking. Except so far all their explicit macro mechanics are nothing but redundant clicking as you never want to NOT cast them. Macro mechanics would better serve as a boon to the economic game (meaning they are not a "click every 30 seconds" ability), while focusing on something else (a la warp gates) for the "clicking" aspect.
They are less redundant. Im a firm believer that some improvement is better than none.
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Sweden33719 Posts
On February 09 2010 07:39 Archerofaiur wrote:Show nested quote +On February 09 2010 07:34 FrozenArbiter wrote:On February 09 2010 07:05 Archerofaiur wrote:On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that. No thanks. Ill take improved resource gathering any day over redundant clicking. Except so far all their explicit macro mechanics are nothing but redundant clicking as you never want to NOT cast them. Macro mechanics would better serve as a boon to the economic game (meaning they are not a "click every 30 seconds" ability), while focusing on something else (a la warp gates) for the "clicking" aspect. They are less redundant. Im a firm believer that some improvement is better than none. Because the penalty for not keeping up is - presumably - less severe?
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How about if it isn't an improvement?
I agree with FA. I want them to be original and shake things up so it's exciting but I have not been impressed with these mechanics.
Warp in is solid. I would like reactors more if they produced the extra unit rather than the building it's attached to producing 2 (easier to raid).
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On February 09 2010 07:53 FrozenArbiter wrote:Show nested quote +On February 09 2010 07:39 Archerofaiur wrote:On February 09 2010 07:34 FrozenArbiter wrote:On February 09 2010 07:05 Archerofaiur wrote:On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that. No thanks. Ill take improved resource gathering any day over redundant clicking. Except so far all their explicit macro mechanics are nothing but redundant clicking as you never want to NOT cast them. Macro mechanics would better serve as a boon to the economic game (meaning they are not a "click every 30 seconds" ability), while focusing on something else (a la warp gates) for the "clicking" aspect. They are less redundant. Im a firm believer that some improvement is better than none. Because the penalty for not keeping up is - presumably - less severe?
Were going to hope that the mechanics continue to get less redundant as Beta goes on. That has been the trend throughout developement.
Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards.
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8 years and they still have no idea what they're doing
they have no direction, shit gets moved randomly to new places every week, the only difference is they don't tell us about it now, they tease us once a year on their twitter
I don't know how people can have faith in SC2, War3 is still imbalanced horribly, and SC is lucky enough to have a community to make the game balanced through professional map design
It's as if they have no PLANNING stage in their development, just throw shit together and see if it works. Dustin Browder has dropped the ball so hard.
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Sweden33719 Posts
On February 09 2010 07:58 Archerofaiur wrote:Show nested quote +On February 09 2010 07:53 FrozenArbiter wrote:On February 09 2010 07:39 Archerofaiur wrote:On February 09 2010 07:34 FrozenArbiter wrote:On February 09 2010 07:05 Archerofaiur wrote:On February 09 2010 06:27 Aerox wrote: You know what Blizz? If you can't be really sure that the new mechanics are better, just put it back the way like it was in SC. We're fine with that. No thanks. Ill take improved resource gathering any day over redundant clicking. Except so far all their explicit macro mechanics are nothing but redundant clicking as you never want to NOT cast them. Macro mechanics would better serve as a boon to the economic game (meaning they are not a "click every 30 seconds" ability), while focusing on something else (a la warp gates) for the "clicking" aspect. They are less redundant. Im a firm believer that some improvement is better than none. Because the penalty for not keeping up is - presumably - less severe? Were going to hope that the mechanics continue to get less redundant as Beta goes on. That has been the trend throughout developement. Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. I definitely don't think we should go back, I just think the macro mechanic GOAL should be changed to "make economy management deeper" not "emulate SC1 clicking".
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On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards.
why? exactly it's the same principle
edit: what he said
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On February 09 2010 08:00 wrags wrote:Show nested quote +On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said
No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way.
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On February 09 2010 08:02 Archerofaiur wrote:Show nested quote +On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way.
don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"?
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On February 09 2010 08:08 wrags wrote:Show nested quote +On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"?
Ive made a point never to engage in "&!#% measuring contests", even here on TL. Im not about to start now
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On February 09 2010 08:11 Archerofaiur wrote:Show nested quote +On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now
if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior
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On February 09 2010 08:13 wrags wrote:Show nested quote +On February 09 2010 08:11 Archerofaiur wrote:On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior
Ive actually never played Starcraft. Is it fun?
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On February 09 2010 08:14 Archerofaiur wrote:Show nested quote +On February 09 2010 08:13 wrags wrote:On February 09 2010 08:11 Archerofaiur wrote:On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior Ive actually never played Starcraft. Is it fun? not with all of the inferior macro mechanics
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On February 09 2010 08:15 wrags wrote:Show nested quote +On February 09 2010 08:14 Archerofaiur wrote:On February 09 2010 08:13 wrags wrote:On February 09 2010 08:11 Archerofaiur wrote:On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior Ive actually never played Starcraft. Is it fun? not with all of the inferior macro mechanics
lol
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On February 09 2010 08:16 Archerofaiur wrote:Show nested quote +On February 09 2010 08:15 wrags wrote:On February 09 2010 08:14 Archerofaiur wrote:On February 09 2010 08:13 wrags wrote:On February 09 2010 08:11 Archerofaiur wrote:On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior Ive actually never played Starcraft. Is it fun? not with all of the inferior macro mechanics lol in all seriousness though, unless you have some particularly interesting insight based on extensive experiences to back it up these threads are not very useful
objective criticism ofc
edit: not implying that you don't but if you do please share !
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On February 09 2010 08:20 wrags wrote:Show nested quote +On February 09 2010 08:16 Archerofaiur wrote:On February 09 2010 08:15 wrags wrote:On February 09 2010 08:14 Archerofaiur wrote:On February 09 2010 08:13 wrags wrote:On February 09 2010 08:11 Archerofaiur wrote:On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote:On February 09 2010 07:58 Archerofaiur wrote: Heres the take home point: If you go back to SC1 manual mining thats a step, nay a running-head-first-dive backwards. why? exactly it's the same principle edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior Ive actually never played Starcraft. Is it fun? not with all of the inferior macro mechanics lol in all seriousness though, unless you have some particularly interesting insight based on extensive experiences to back it up these threads are not very useful objective criticism ofc edit: not implying that you don't but if you do please share !
Your out of luck. As I have never in my life played a game of Starcraft I cant show you how big my e-&!#% is. Frankly I dont even know much about macro. This is my first thread on the matter.
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On February 09 2010 08:23 Archerofaiur wrote:Show nested quote +On February 09 2010 08:20 wrags wrote:On February 09 2010 08:16 Archerofaiur wrote:On February 09 2010 08:15 wrags wrote:On February 09 2010 08:14 Archerofaiur wrote:On February 09 2010 08:13 wrags wrote:On February 09 2010 08:11 Archerofaiur wrote:On February 09 2010 08:08 wrags wrote:On February 09 2010 08:02 Archerofaiur wrote:On February 09 2010 08:00 wrags wrote: [quote]
why? exactly it's the same principle
edit: what he said No its not the same principle. The new macro mechanics are the direction macro needs to go in. The SC1 macro is the old inferior way. don't mean to attack you, but since you have chosen a personal opinion to support that statement - might i ask if you actually play SC "competitively"? Ive made a point never to engage in "@!$% measuring contests", even here on TL. Im not about to start now if you noticed i worded that carefully as to avoid such a contest (oh my !) my point was simply to establish your experiences of how it is so inferior Ive actually never played Starcraft. Is it fun? not with all of the inferior macro mechanics lol in all seriousness though, unless you have some particularly interesting insight based on extensive experiences to back it up these threads are not very useful objective criticism ofc edit: not implying that you don't but if you do please share ! Your out of luck. As I have never in my life played a game of Starcraft I cant show you how big my e-&!#% is. i'm trying to be serious by offering objective criticism why attack me ? me not high level player, i just don't see what's stopping the rampant speculation without experience which creates threads like this
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Concerning energy tension: What if the new macro mechanic somehow directly competes against the current Warpgate mechanic? Something like turning your Warpgates back into Gateways temporarily or something along those lines?
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