On April 21 2009 20:54 pachi wrote:
he made one of the maps and may be pillar's roommate, i forget.
he made one of the maps and may be pillar's roommate, i forget.
Maimer is pillars' roommate. I made tbd_asteroids.
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protest boy
3 Posts
On April 21 2009 20:54 pachi wrote: Show nested quote + On April 21 2009 08:01 travis wrote: Oh wait, who is protest boy? He was on the server I joined when I was getting raped hard hehe he made one of the maps and may be pillar's roommate, i forget. Maimer is pillars' roommate. I made tbd_asteroids. | ||
tec27
United States3673 Posts
Address: 76.191.126.46 Port: 64738 User: Whatever you want Pass: No password | ||
chobopeon
United States7342 Posts
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chobopeon
United States7342 Posts
plus at least one more other team. that'll be 10 teams. | ||
CrimsonLotus
Colombia1123 Posts
On April 23 2009 11:40 choboPEon wrote: There is not a 2 plane per team cap. That poll is to gauge where the sentiment is right now - we're going to play with no limits for a time and if it is glaringly obvious that we need to impose limits, we will do so. Right now, there are no limits. I dont play in the league, but i have played around 50 hours of the game and so i would like to make some comments about this. Im fairly decent with the Bomber and not so bad with the Biplane and Explodet. But today i played with the Miranda for the first time and i have to say i feel it would be really imbalanced in 5v5 matches, because i can only see to real weaknesses in the plane: -Awful bomber carrier (but obviously no one is going to use for that purpose in an organised game). -Low health makes it very vulnerable to random fire coming from massive clusterfucks of planes as you approach to engage (which are not going to be very common in 5v5). In everything else, that plane just rapes. Maybe you should consider a point system, something like this: Each plane has a point value, Loopy and Explodet cost 1 point, Bombers and Biplanes 2 points and Mirandas 3 points. Each team could only spend 9 points when creating their lineups, so they would have to make a choice between a strong spear head of 2 Mirandas and a weak rear of Loopys and Explodets or a more balanced team. I think it would add a little more strategy to the game and prevent abuse from teams with two or more really good Miranda pilots. | ||
tyr
France1686 Posts
On April 24 2009 07:49 CrimsonLotus wrote: Each plane has a point value, Loopy and Explodet cost 1 point, Bombers and Biplanes 2 points and Mirandas 3 points. That doesn't make any sense. You can't basically say that Loopy and Explodet are useless and Miranda is overpowered. Each plane has its strong points and weak points. I know some Explodet players that just rape everything in their way. So basically you're saying that you take 5 of those players, give them all Explodet because it's "cheap" and they just mine the whole map and kill everything and bomb the ennemy base when everyone in the opposing team is dead. This just doesnt work like that. Right now there's no limit because we just don't know if there are balance issues in plane compo. And I personally think that a 5 miranda team will totally suck. | ||
tec27
United States3673 Posts
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chobopeon
United States7342 Posts
lets be honest: no one has a well rounded grasp of the game and no one will until we really get into 5v5s on a regular basis. we'll wait to see what happens in game. if, after a while, mirandas are just wrecking everyone, we will change things up. frankly, i would be surprised but either way, the only course of action is to wait and see. | ||
sixghost
United States2096 Posts
Just off the top of my head, 2 biplanes or 2 bombers would destroy 2 miranda, Bombers with good aim can wipe the floor with mirandas, and biplanes are so hard to hit and take a ton of damage. | ||
Smorrie
Netherlands2909 Posts
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Misrah
United States1695 Posts
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chobopeon
United States7342 Posts
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gameguard
Korea (South)2131 Posts
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Deleted User 3420
24492 Posts
and mirandas with reverse thrusters seem way overpowered on maps with lots of chokes, as they can just sit there in the choke moving back and forth killing anyone who approaches | ||
pachi
Melbourne5338 Posts
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Falcynn
United States3597 Posts
On April 24 2009 11:02 travis wrote: Yeah, and two mirandas covering each other while attacking are fucking deadly. Although, while I do have beliefs that certain plane lineups will end up being overpowered, I'm willing to play through a whole season without any restrictions at all to help us figure out what is/isn't overpowered.this game actually doesn't seem to be balanced too bad all things considered, but as it stands now those floating mine things are way overpowered in games with a lot of people and mirandas with reverse thrusters seem way overpowered on maps with lots of chokes, as they can just sit there in the choke moving back and forth killing anyone who approaches I know a lot of people want to see a fully functional and balanced league right away, but obviously it isn't going to happen. Instead of establishing rules and restrictions for the league, let's just consider this first season an experiment so we can be certain that any future restrictions we add really do need to be set in place. | ||
Athos
United States2484 Posts
Team Name: We Suck Dick Tag: WSD. East Coast Current lineup: 1. Athos: Captain 71.230.26.50 2. Sance 71.225.96.164 3. JimTudor 4. Nihii 5. Exess1ve 24.255.102.101 Alternates: 1. 2. | ||
chobopeon
United States7342 Posts
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plagib
6 Posts
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Carnivorous Sheep
Baa?21242 Posts
But meh, dying to stray Explodet mines pisses me off more. What a crappy plane, you don't even need to be on the same side of the map to get kills? And you don't even do any damage, you just hit 'em into a wall and the wall does all the work for you >_< | ||
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