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Kennigit
Canada19447 Posts
As much as i hate to say it, this NEEDS to happen. Nothing against the eswc guys - i think they've done a fantastic job all these year...theres just too many fish in the pond.
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On April 06 2009 04:58 Kennigit wrote: As much as i hate to say it, this NEEDS to happen. Nothing against the eswc guys - i think they've done a fantastic job all these year...theres just too many fish in the pond.
I agree with that completely. I would rather have 2 or 3 big leagues/companies which deliver many more games and are much more stable financially than 8 or 9 small leagues which are rather shaky and short lived.
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Artosis
United States2138 Posts
yeah i posted some link about i think it was a torbull article some months ago. really the economy screwing up is so good for esports. we will figure out what REALLY works and have a solid, quality product that can grow into something that won't die again.
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Too bad really, what effect does this have on the eswc qualifiers etc?
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For those arguing that this is a good thing, what is currently working outside of Korea? To my knowledge, every organization is having trouble at the moment.
Or do you mean that new organizations will now be able to form to do things the "right way"? What have we learned about what really works anyway?
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On April 06 2009 04:58 Kennigit wrote: As much as i hate to say it, this NEEDS to happen. Nothing against the eswc guys - i think they've done a fantastic job all these year...theres just too many fish in the pond.
What the? If anything ESWC was considered to be one of the best events and the looked forward to event of the year. Great organization, great production, etc. You can't be serious. What other events are there? All thats left now is WCG and Kode5.
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ESWC produced high quality events every year, often not just rivaling but beating WCG in terms of their final events, and focused on competitive games with actual competition. This is possibly the prime example of a organization which we needed to survive for the way of eSports that I think we like best.
I can appreciate the argument that it is good to see some organizations die. But for me ESWC dying is very different from CPL, CGS or WSVG dying, and judging from what I've read in comments in the past hour, that goes for a lot of fans. One of the two yearly highlights in eSports went down today and that makes it a sad day, not just the market correcting itself.
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eswc > wcg anytime.
more professional, more coverage, more everything.
you cannot be serious.
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Sweden33719 Posts
Hm, well that sucks :c It seems like if SC1 arrived at the perfect time in terms of the economy, SC2 couldn't have picked a worse time..
Although I guess you could look at it as there being a lot of room to build something new.
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they should keep working on sc2 and have a bunch of small betas then release it when the economy is in better shape in 1-2 years
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On April 06 2009 07:36 MarklarMarklar wrote: they should keep working on sc2 and have a bunch of small betas then release it when the economy is in better shape in 1-2 years
You can't be serious.
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The problem is outside of Korea eSports are not yet sports: they do not sell tickets/merchandise/fill studios/etc.. The games themselves do, but not "eSports," so to speak. For years I would go to tournaments like the CPL and wondering why companies were sinking so much money into them to reach such a relatively small audience, and in a fashion where even those they did reach were not even the ideal consumer (someone who will buy the latest games/hardware frequently) but the e-atheletes themselves, who tended to focus on one game and really probably spend less on hardware and gaming titles than most. It seems it has taken a dire economy, however, for sponsor companies to realize that at this point in time what we call foreigner eSports is simply not the best place to spend an ever shrinking advertising budget.
I'm sad to see ESWC go, though. It was a very well-run event that generated a lot of insane matches, particularly in CS 1.6.
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United States13896 Posts
On April 06 2009 07:31 FrozenArbiter wrote: Hm, well that sucks :c It seems like if SC1 arrived at the perfect time in terms of the economy, SC2 couldn't have picked a worse time..
Although I guess you could look at it as there being a lot of room to build something new. Wasn't the argument for why BW succeeded in Korea that it was released right in the middle of an economic downturn, and it was cheap entertainment for people without jobs, with lots of free time?
If you go by this line of thinking then SC2 couldn't be arriving at a better time, assuming the economy doesn't do a dramatic 180 in the next six months.
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According to the sk gaming article:
This means we could see the ESWC brand being sold onto another company but given the current climate, who could possibly wish to take on such a huge burden? Anybody know any companies that could incorporate ESWC?
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On April 06 2009 10:32 p4NDemik wrote:Show nested quote +On April 06 2009 07:31 FrozenArbiter wrote: Hm, well that sucks :c It seems like if SC1 arrived at the perfect time in terms of the economy, SC2 couldn't have picked a worse time..
Although I guess you could look at it as there being a lot of room to build something new. Wasn't the argument for why BW succeeded in Korea that it was released right in the middle of an economic downturn, and it was cheap entertainment for people without jobs, with lots of free time? Yeah, but I think that happened a lot in part because of how plentiful PC cafes were at the time. Here in the US there aren't many PC cafes with games on them, and it's generally considered to be fairly risky to open one considering how unpopular they usually are.
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On April 06 2009 11:46 Falcynn wrote:Show nested quote +On April 06 2009 10:32 p4NDemik wrote:On April 06 2009 07:31 FrozenArbiter wrote: Hm, well that sucks :c It seems like if SC1 arrived at the perfect time in terms of the economy, SC2 couldn't have picked a worse time..
Although I guess you could look at it as there being a lot of room to build something new. Wasn't the argument for why BW succeeded in Korea that it was released right in the middle of an economic downturn, and it was cheap entertainment for people without jobs, with lots of free time? Yeah, but I think that happened a lot in part because of how plentiful PC cafes were at the time. Here in the US there aren't many PC cafes with games on them, and it's generally considered to be fairly risky to open one considering how unpopular they usually are.
Yeah, not to mention every cafe usually has a set game that people play. For example the only one near me is filled with dota players, most of the computers dont even have starcraft installed or patched and the only person I ever faced was like D-----. I don't have much incentive to go to a lan cafe because I can get more games at home.
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On April 06 2009 07:31 FrozenArbiter wrote: Hm, well that sucks :c It seems like if SC1 arrived at the perfect time in terms of the economy, SC2 couldn't have picked a worse time..
Although I guess you could look at it as there being a lot of room to build something new. wasnt korea just pulling out of a recession as sc1 hit?
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51269 Posts
On April 06 2009 14:56 IdrA wrote:Show nested quote +On April 06 2009 07:31 FrozenArbiter wrote: Hm, well that sucks :c It seems like if SC1 arrived at the perfect time in terms of the economy, SC2 couldn't have picked a worse time..
Although I guess you could look at it as there being a lot of room to build something new. wasnt korea just pulling out of a recession as sc1 hit?
kinda everyone was losing their jobs, but sc got lucky mainly due to the mass boom in the broadband/internet infrastructure and the popularity of pc bangs
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