What were some simple things you added / changed about your game that helped you marginally improve?
Simple things you can do to improve
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kcaz
Canada387 Posts
What were some simple things you added / changed about your game that helped you marginally improve? | ||
WGT-Baal
France3133 Posts
Also watching your replays for macro problems, number of workers at a given time vs what you d ideally want, supply blocks (you d be surprised how many of those are recurrent at a specific point in time, due to scouting/harassing etc and it snowballs). Don't focus too much on games you lost to a specific cheese or a late game error/throw but rather focus on the first 8ish mins across several games. | ||
SHODAN
United Kingdom1049 Posts
one thing I did was remove the space bar on my keyboard so I could more easily tap N, B, V & C with my thumb | ||
dragoon
United States695 Posts
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dragoon
United States695 Posts
https://www.reddit.com/r/starcraft/comments/8xm2fr/a_comprehensive_guide_for_improving_at_starcraft_2/ | ||
Drahkn
159 Posts
Watch pro's and copy 1 base cheeses , 2 base and 3 base all inns timings that are meant to end the game. Your only focus every time you play is to perfect the builds you choose and constantly identify what you did wrong when you lose and what you could do better when you win. Don't bother make your own builds if you are playing for improvement just copy pro builds and try do them to the best of your ability at all times. In short a simple thing to add to your game if you wanna improve is put in some serious effort and focus as hard as you can, it will not seem fun at first but when you start seeing results it becomes fun. Make a new post when you are master and I'll help you from there :D | ||
LeereKiste
2 Posts
maybe some of you can post there experiences of getting out of 3k MMR? I am currently stuck between 3k and 3,1k and its really hard to learn all those builds and timing attack you get confronted with. It really feels like I am improving my builds and multitasking, but I've still got a 50-50 win rate. Especially when I see 3,6k players in one of Harstems Is it imba or do I suck Videos I always think my oppenents play better than that. Any Comments on that? Can someone relate? Will it ever gonna be so hard and slowly to climb up the ladder? Greeings ps: i'm playing protoss | ||
Drahkn
159 Posts
On May 28 2022 04:58 LeereKiste wrote: Hello, maybe some of you can post there experiences of getting out of 3k MMR? I am currently stuck between 3k and 3,1k and its really hard to learn all those builds and timing attack you get confronted with. It really feels like I am improving my builds and multitasking, but I've still got a 50-50 win rate. Especially when I see 3,6k players in one of Harstems Is it imba or do I suck Videos I always think my oppenents play better than that. Any Comments on that? Can someone relate? Will it ever gonna be so hard and slowly to climb up the ladder? Greeings What race do you play | ||
DERASTAT
Germany99 Posts
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Spirral
40 Posts
On May 28 2022 04:58 LeereKiste wrote: Will it ever gonna be so hard and slowly to climb up the ladder? Yes, if you reached a point where the opponents push you to your limits, it will always require great effort to break higher. It doesn't matter what is your MMR, because you are playing evenly matched opponents, so it will always be hard when both sides try their best to win. You just have to embrace it I guess and believe you will get better with time. As with almost everything in life, improvement comes through repetition, you cannot speed it up too much. | ||
KirstenKnight
4 Posts
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alpenrahm
Germany628 Posts
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alpenrahm
Germany628 Posts
On May 29 2022 16:19 DERASTAT wrote: For me the thing that helped me going from Plat to Diamand was to write down all build orders and transition for each matchup on a peace of Paper and train those ones inEmpty Custom games, for Dia into Master i just cheesed every Game but also with written down build orders and transitions. hope this one could help I want to second this. Practising timings and build orders without any opponent to pressure you is a very good way to train. Sc2 is already a super stressful game, no need to expose yourself to that all the time. My personal routine to get back into the groove has always been to just take whatever bo I want to play, practise it like 2-3 times without any distractions (this is just to get the hands moving and regain a feel for the supply depot timings etc and to establish a baseline for my builds practical timings. I'm not able to execute any build, with the proficiency of a pro, but it's helpful to know exactly how much you are behind schedule when you can compare your actual game performance to where you are at in practise. Then I move on to do the same thing, but have a unit out on the map that I try to give as much screen time as possible. I will try to keep the screen on it and only move back the camera to my base when I actually have to, and I try to squeez in aditional screen time between base management things. A typical sequence would be: -11 look at reaper- F3 back to base - build a depo- 11 look at reaper - F3 to base - drop mule - 11 look at reaper. Once I can do this reasonably well without slowing my build down more than a few seconds, up to 200 supply, compared to my previous performance, I move on. Next step is to actually micro the reaper against Ai units. Last step in dry practise is learning where to actually position units, e.g: have a cyclone in base rotating around to deflect a typical oracle timing or such things, or when to send out marines to watchtowers and attack paths, micro actual attacks etc. After all that, I hit ladder for a game or two to see how the build actually interacts with the various shit that people throw at you :D I've played 10k + games in WoL, maybe 5k in HotS and a grand total of like 50 Ladder games in legacy ... during all that my rating has been quite stable in the dia 2 range up to masters when I invest some time. Fundamentals matter. | ||
washikie
United States752 Posts
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