Getting good Engagements is all about the three core steps: Vision, Preparation and Execution, which would be the micro part. However, the two most important things are vision and preparation, NOT execution. If you prepare correctly, you will most likely not even need to Micro. The core rule in all of these steps, which seems straightforward, but you should still always keep in mind, is: Always maximize your damage output, while minimizing damage taking. This thought will inform all the following ideas, so keep it in mind!
Vision:
Know both where your opponent’s army is, and what it is
Where the opponent’s army is not just important for preparing the fight, but also deciding whether you want to take the fight or not. For example, if you don’t know where the army is, it could be ready to drop you, or you accidentally get into a base race.
Preparation:
make sure all of your units can fight.
Consider your current macro status. If you don’t have to macro for a bit, for example just injected, you can go for more micro intensive fights. Otherwise, take fights where micro is not as required, or dodge them until you have macroed.
Execution: If you did everything correctly, all you gotta do now is A-Move into your opponent, and then set your abilities out.
The most important aspect of specifically micro is to know what you are mechanically doing. What that actually means is, that you always want to keep in mind what exact inputs you have to make. If you don’t know the exact inputs, the micro will be sloppy. And while macro is a process that comparatively takes longer to execute, in micro every millisecond counts.
Good stuff! I'm an old dog, but maybe I can apply these new tricks
Looking at ViBE's Bronze-2-GM he was actually advising to take all engagements up to Diamond (I think) without even looking at it. Your video made me aware that even IF you look it, it might only take a few clicks to take a better engagement (provided that vision and preparation are somewhat OK). I was either a) not looking at all, or b) spam-clicking like crazy and forgetting about macro completely. Apparently there is a world in between
On January 17 2022 23:43 _fool wrote: Good stuff! I'm an old dog, but maybe I can apply these new tricks
Looking at ViBE's Bronze-2-GM he was actually advising to take all engagements up to Diamond (I think) without even looking at it. Your video made me aware that even IF you look it, it might only take a few clicks to take a better engagement (provided that vision and preparation are somewhat OK). I was either a) not looking at all, or b) spam-clicking like crazy and forgetting about macro completely. Apparently there is a world in between
I think it makes sense to some degree for a beginner/weaker player to take every fight, because it's likely they can't just look at 2 armies and KNOW which one is going to win, and there's only one way to learn...and then kind of like you're saying, once you're a better player, these are the steps you should start taking.
On January 17 2022 23:43 _fool wrote: Good stuff! I'm an old dog, but maybe I can apply these new tricks
Looking at ViBE's Bronze-2-GM he was actually advising to take all engagements up to Diamond (I think) without even looking at it. Your video made me aware that even IF you look it, it might only take a few clicks to take a better engagement (provided that vision and preparation are somewhat OK). I was either a) not looking at all, or b) spam-clicking like crazy and forgetting about macro completely. Apparently there is a world in between
I think it makes sense to some degree for a beginner/weaker player to take every fight, because it's likely they can't just look at 2 armies and KNOW which one is going to win, and there's only one way to learn...and then kind of like you're saying, once you're a better player, these are the steps you should start taking.
It can be from viewing a lot of Starcraft too, but you need a pretty reasonable amount of input data before you can mentally do the calculations over what beats what. Even in a pure A-move situation, it gets further complicated with positioning/micro and spells cast too.
When I’m playing a new FPS it takes a bit of time to get a real feel for ‘how quick does this gun kill my opponent’, outside of obvious things like one shot kill guns, and that’s a handful of weapons with different stats and one set of opponent stats (if multiplayer)
So it’s going to take some time to even vaguely reliably parse all sorts of interactions between units with differing stats, ranges, bonus damages etc
It can be from viewing a lot of Starcraft too, but you need a pretty reasonable amount of input data before you can mentally do the calculations over what beats what. Even in a pure A-move situation, it gets further complicated with positioning/micro and spells cast too.