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Russian Federation102 Posts
it's my worst mu. i do great pvz/pvp, but pvt is lowest at 51%. what should the mindset be? what should i be thinking? right now, is "take another main base and spam gate". but on eclipse this is not viable. so i usually 2 base arb and that does ok. from there i try to get a recall or statis while staying up two bases. so i take more base instead of do any aggression beside with reavers. then attack with max and arbs with 3k/2k in bank. hallucination is goat to be honest. cast on arbs. but again, mindset? is t just tick tick tick time bomb? is p suppose to zerg him? i think my playstyle is problem against these guys.
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Perhaps the "simple questions simple answer" thread would be better suited for such things, but more to the point a replay or 2 would help, probably? Though i m like you, pvt s my worst mu, i wish it sat at 51% like you though ^^
You kinda have to adapt to T, if it s 5-6 fac on 2 bases (stay on 2 or 3 yourself) or 2 fac into 3rd (more bases for you) You want to take good fights and smash his army by proper positioning. Or you can say fuck it and carriers but the transition to them opens a timing window for T. Storms are good too in big fights
Hopefully a good player can help you more.
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I play Terran, I love to play TvP. Beacuse I know why I lose why I win. If I play my lose games again, I can do better.
But I hate to play TvZ so I don't know why I lose why I win. If I play my lose games again, I can not do better.
Everyone hates TvT but this match is the best fair and balance. Who plays well will win. Anyway, If you like to get some free win, let's play Terran.
The first 100 games: TvP: 19-30 39% TvZ: 8-14 36% TvT: 10-10 50% Free win: 9
The second 100 games: TvP: 18-24 43% TvZ: 4-20 17% TvT: 13-10 57% Free win: 11
The third 100 games: TvP: 16-11 59% TvZ: 14-18 44% TvT: 6-16 27% Free win: 19
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In PvT, you should take all the map and don't allow Terran do it. PvT is economic war, you don't need to attack except do all-in, cheese.
Let's watch Arto streamer, he won so much by he sat his home and wait P attacked to get free win. If P didn't attack but take bases, Arto can't win.
Remember in PvT, you can't attack and defend. But you can trade units, trade base and buy time. You mine more mineral and gas. After that, let's use them well. You will win.
Keywords: Arbiter, Carrier, Storm. 99% Protoss players win from them.
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Russian Federation102 Posts
On November 06 2021 13:18 bovienchien wrote: In PvT, you should take all the map and don't allow Terran do it. PvT is economic war, you don't need to attack except do all-in, cheese.
Let's watch Arto streamer, he won so much by he sat his home and wait P attacked to get free win. If P didn't attack but take bases, Arto can't win.
Remember in PvT, you can't attack and defend. But you can trade units, trade base and buy time. You mine more mineral and gas. After that, let's use them well. You will win.
Keywords: Arbiter, Carrier, Storm. 99% Protoss players win from them. Ok good this is what I tend to do. but if T take four base, then there is issue. you know? for some reason it is like they take steroids once they have four base. but i almost never attack so this very strange to hear. hard balance to make, yes? for example if i see T go 3rd cc off 2 fact, i will just take fast third and tech very fast.
and i am sorry others i did not see the simple question thread.
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Attack one area while recalling another. Play like a zerg.
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Russian Federation102 Posts
On November 06 2021 22:54 MeIIOw wrote: Attack one area while recalling another. Play like a zerg. sometimes i feel like after a certain point recall is gambling because i have lost army to 100 spider mine in his base. sure it is amazing early on.
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Army of Terran is so strong that is why I said P can't attack and defend in the PvT.
Flash, Shinee can take 4 bases to get 200/200. They beat whole bases remain in map which belong to P. So you can counter by moving your army into some location in the same time. Delay T by small fight, T have to Siege Tank and lay mines... when T move slow, you will have time to do more things and take the game.
You have to recall into minerals, not under turrets. Or you recall 2 times, the first time to clean mines and bring 2nd Arbiter to use recall second time.
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Supply replays. As it is, discussion is useless. For all we know, you might just be unable to hit macro and from there it all falls apart.
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If you prefer a more aggressive approach where terran is on a timer then play carriers. But here you need to be confident on holding timings as that is what most terrans will opt to go for vs 2-3 base carriers.
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Russian Federation102 Posts
On November 07 2021 02:42 kogeT wrote: If you prefer a more aggressive approach where terran is on a timer then play carriers. But here you need to be confident on holding timings as that is what most terrans will opt to go for vs 2-3 base carriers. i am very passive. if t expand, my mindset is ok, i will now expand, and i need to always be up at least 1 base, preferably 2 once he reaches 3 base. very very very passive except for some reaver business. i think this sounds like it might be my problem.
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you may have a window to attack T when he expands if you predicted it, already have obs and maybe units there, or he isn't being super defensive about it. Otherwise you can barely attack T exept with some reaver harass stuff (maybe storm drops and such but risky) until he moves out to attack you or grab more area control. Unless you start making carriers earlier, whether on 2-3 base or a bit more or make some switch after arbs etc. Indeed recall attacks can be quite gambly and pwned if predicted or unlucky.. unless you do them while attacking other place while having some vision to check against mines etc etc. So yeah otherwise try securing more eco than T by expanding more and that may actually kinda force him to attack if you just slightly "overextend" that. You can provoke him to get out of position either trying to attack you or expoing for himself. If you make it harder for him to see the map he's gonna need to move his units out more to check that so you may get goons/obs and stuff out even where you're not expoing yet so he's not sure etc. (ofc he's got scans but still need to save them and know where your units are too..) honestly pvt is pretty awesome too bad there isn't more room for p to attack but otherwise very cool
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I am a protoss player but not high ranking. I really enjoy PvT. One of the complaints the good players always had against losing me is: you chicken, only take bases and make cannons. One of my favorite build is fake arbiters )) I often get very fast arbiter off of 2 or 3 cases, then reveal it ASAP. As soon as my arbiter is revealed I would take 2 more bases (not make any more arb or research anything). The base choice is important. Terran often just have 2 comsat stations at this stage so you should take the ones that they don't scan, and use goons to deny scouting vultures. Then when your economy allows, research legs, HTs, storm, statis and a second arbiter. Usually the terran would turtle even more with turrets, mines and sieged tanks. After about 2-3 minutes of confusion, they finally move out. By this time you should have 4 HTs ready with 1-2 statis to win the first engagement... There are more interesting stuff to this build but I won't reveal too much. The best thing feeling is to steal an SCV with dark archon and allow them to take the 3rd or 4th bases (when you have 6-9 bases). Then rush to siege tanks and just let them pour forces against canons + HTs + tanks. Then they would rage quit ))
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keep on mind you are giving advices to a hacker
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On November 12 2021 01:21 ajmbek wrote: keep on mind you are giving advices to a hacker
Cheater(or well, atleast morally gray in regards to fair competition) is probably more apt than hacker or have I missed something?
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No no, you are right. At least for now we have not seen him hacking.
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don't know him but its public advice anyway
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Maybe I am wrong, but you say you want to know what "mindset" should you have, while asking for "What should I be doing".
I think those are separate: Mindset is something like "I am going to end this game quickly" or "I am going to scout and decide based on the information I get" or "I want to get to the late game in a decent spot, no matter what my opponent does".
Sometimes the mindset can go against the map, making it less viable and decreasing your odds of winning.
"get another main and gate spam" is a very specific moment in the game. It is after 2nd expo, after first gate explosion and after first tech choice. Usually only when game is getting late game and the first terran push has been stopped, or if terran decided to wait till max 2/1.
Maybe I understand it wrong, but you are trying to get a general idea on what is the main focus in PvT, as in: what is the main thing I should always pay attention to, no matter the moment in the game.
The simple answer is: Tank count. Terrans live and die by their Tank count in TvP.
Yes, vultures can straight with the game, yes marine pushes vs 12 nex can get you killed, etc. But the core of the game is the tank.
If terran has a lot of tanks: expect to be attacked (you will learn how much is a lot at which point eventually). If terran has a lot of tanks : you want more zealots. If terran has few tanks you want more goons and storm (to burn thru the vultures faster). If terran lost all his tanks, secure bases with cannons and explode in macro. If terran has very good upgrades YOU NEED something to shut down the tanks, or they will get too much value. (arb storm). If terran has NO TANKS (he went full goliath vs carriers for example) goons win the game.
This is .... the most basic and fast list I can come up with. There are a lot more things to consider. How long tanks build, where his gas went if it is not in tanks, should you build shuttles or not, when to give up a base because you cannot match his tank count in a fight... etc etc etc.
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On November 22 2021 22:08 iloveav wrote: Maybe I am wrong, but you say you want to know what "mindset" should you have, while asking for "What should I be doing".
I think those are separate: Mindset is something like "I am going to end this game quickly" or "I am going to scout and decide based on the information I get" or "I want to get to the late game in a decent spot, no matter what my opponent does".
Sometimes the mindset can go against the map, making it less viable and decreasing your odds of winning.
"get another main and gate spam" is a very specific moment in the game. It is after 2nd expo, after first gate explosion and after first tech choice. Usually only when game is getting late game and the first terran push has been stopped, or if terran decided to wait till max 2/1.
Maybe I understand it wrong, but you are trying to get a general idea on what is the main focus in PvT, as in: what is the main thing I should always pay attention to, no matter the moment in the game.
The simple answer is: Tank count. Terrans live and die by their Tank count in TvP.
Yes, vultures can straight with the game, yes marine pushes vs 12 nex can get you killed, etc. But the core of the game is the tank.
If terran has a lot of tanks: expect to be attacked (you will learn how much is a lot at which point eventually). If terran has a lot of tanks : you want more zealots. If terran has few tanks you want more goons and storm (to burn thru the vultures faster). If terran lost all his tanks, secure bases with cannons and explode in macro. If terran has very good upgrades YOU NEED something to shut down the tanks, or they will get too much value. (arb storm). If terran has NO TANKS (he went full goliath vs carriers for example) goons win the game.
This is .... the most basic and fast list I can come up with. There are a lot more things to consider. How long tanks build, where his gas went if it is not in tanks, should you build shuttles or not, when to give up a base because you cannot match his tank count in a fight... etc etc etc.
bUt wHat iF tErRan hAs tAnks, uPgradeS, GolIathS and vuLtUReS .. ?!
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