Announcing the
credit to Zuratu for the banner!
After much deliberation, the hard work of many judges and our QA team, we have arrived at the 3 finalists of the Community Mapping Competition! You can view the original thread about the competition here.
Competition was very tough, as many submissions received votes from our judges. At the end of this post, the full spreadsheet of judge scores will be available to view. If you submitted a map, you may soon receive feedback from judges if they chose to provide it for your maps (in the original email chain you submitted your map in).
In 1st place: Eternal Dream by Marras!
Eternal Dream is a 2p map with a slight 4p map feel to it. It features 4 cliff levels and 16 bases total. There are rocks that can be destroyed to open up some paths around the map. No overlord pillar at the natural.
Marras the Finnish mapmaking artist continues her reign at the top! She is no stranger to the mapmaking scene, producing many LoTV ladder favorites such as Deathaura, Lightshade, Ever Dream, Romanticide, and Nightshade (among many!) Eternal Dream was a favorite of many of our judges, receiving two 1st place votes, a 2nd place vote, and two 4th place votes. It was tied at 13 points with Sealed Fate, and it won the tiebreaker as it had 5 total judges vote for it in their ranked choice votes, whereas Sealed Fate only had 4 total judges vote for it.
In 2nd place: Sealed Fate by Superouman!
This tall map allows players to choose their playstyle depending on how they expand. Taking bases at the front turns the map into a rush map and taking bases at the back turns the map into a heavy macro map. Like on Golden Wall, players can choose to play the map in a totally standard way and ignore the bases at the back. Main backdoor reduced mineral fields value: 15.
Superouman himself, the French mastermind, has cooked up a special creation for our contest. He has many different ladder favorites from across Starcraft 2’s history, from Cloud Kingdom to Golden Wall, and Eternal Empire to Zen (among many). Sealed Fate was also received to critical acclaim, receiving one 1st place vote and three 3rd place votes. Of many unique features, Sealed Fate has a very tall unorthodox bounds of 104x200, giving it a very unique shape and base layout. The main base also features a mineral wall backdoor with mineral fields valued at 15 per node.
In 3rd place: Mystic’s Mirage by Agaton!
Mystic's Mirage features two XNTs and AZGs that can only be accessed by smaller units. Their placement gives vision over important attack routes and can be used as shortcuts. The forward third gives great map control and is a good outpost for expanding toward the rich vespene expansion. If worried for early aggression, the linear third is the safer bet. Collapsible rocks will slow down army rotations and flanks toward the expansion at the back of the main.
Agaton, the creator of instant classic Pillars of Gold (Pillars of Gold LE), and TLMC15 finalist with his submission Jacaranda has made a very special map for our contest. It performed very well, receiving one 1st place vote, one 2nd place vote, and one 3rd place vote. It’s unique use of an existing feature (the Xel’Naga tower) was part of why it became a favorite among our elite pool of judges.
As honorable mentions, we’d like to bring four maps to the forefront: Last Fantasy by Timmay, Orbital Arboretum by Zuratu, Servitor by NewSunshine, and Cupid by Patches. The first two maps scored so close to becoming finalists, both receiving 8 points each, while Servitor was noticed particularly for its incredible creativity, trying to reinvent the wheel with it’s completely off the wall unique main base and natural set-up (though there were concerns the map was too ambitious in its use of features). Cupid was viewed as just outside their top 4 by a few judges who noted that they thought it had a good flow and corner/4th base setup.
Last Fantasy by Timmay
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Orbital Arboretum by Zuratu
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Servitor by NewSunshine
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Cupid by Patches
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And with that we conclude our contest! Congratulations to all of our finalists who will be taking home 1/3 of our prize pool each! A big thank you to our judging team for their hard work, our QA team, Kantuva for the help and infinite wisdom, Zuratu for his help with graphics, and everyone who took the time to submit a map this contest. Stay tuned as we are planning on another Community Mapping Competition in the near future! There may even be some news shortly regarding a tournament with our finalists!
Here is a link to the spreadsheet of our judges scoring. Please note that there is one Anonymous Judge, and we had a total of 9 judges voting in our contest.