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Czech Republic12115 Posts
On April 05 2021 06:29 [UoN]Sentinel wrote: I feel like I don't use F2 enough. Ever since WoL I just got into the habit of adding most of my deathball to group 3 and keep obses/prisms/oracles/etc. on groups 1-2. Used to have HT's on a separate hotkey all of the time, but I've been getting lazy ever since they got the ability to attack. BTW I recommend remapping the 0 group to '~' (that's the key before 1, under the Escapte and above the Tab key). Adds an easily rechable group =)
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On April 05 2021 06:48 deacon.frost wrote:Show nested quote +On April 05 2021 06:29 [UoN]Sentinel wrote: I feel like I don't use F2 enough. Ever since WoL I just got into the habit of adding most of my deathball to group 3 and keep obses/prisms/oracles/etc. on groups 1-2. Used to have HT's on a separate hotkey all of the time, but I've been getting lazy ever since they got the ability to attack. BTW I recommend remapping the 0 group to '~' (that's the key before 1, under the Escapte and above the Tab key). Adds an easily rechable group =) Good call, never thought about doing this
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just take the key off your keyboard
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I have my hotkeys set up such that if I hold down "Alt" with my thumb and I type QWER with my fingers then it: 1) Select whole army 2) Assign whole army to hotkey 3 3) Select hotkey 2 4) Steal and assign to hotkey 2
The result is that this take everything that is not already in hotkey 2 and assigns it to hotkey 3.
As long as I spam that every few seconds I can F2 around safely, but if I want to do a Zealot runby or leave a Stalker Patrolling a mineral line (or leave lings at Zel Naga if playing Zerg) then I just need to assign those units to hotkey 2 and they will never end up in hotkey 3.
There is one draw back which is that you must always have SOMETHING in hotkey 2 because if you try to select hotkey 2 when it is empty you won't deselect what you had selected. I usually just add an Assimilator or something.
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Northern Ireland20509 Posts
On April 23 2021 06:13 meadbert wrote: I have my hotkeys set up such that if I hold down "Alt" with my thumb and I type QWER with my fingers then it: 1) Select whole army 2) Assign whole army to hotkey 3 3) Select hotkey 2 4) Steal and assign to hotkey 2
The result is that this take everything that is not already in hotkey 2 and assigns it to hotkey 3.
As long as I spam that every few seconds I can F2 around safely, but if I want to do a Zealot runby or leave a Stalker Patrolling a mineral line (or leave lings at Zel Naga if playing Zerg) then I just need to assign those units to hotkey 2 and they will never end up in hotkey 3.
There is one draw back which is that you must always have SOMETHING in hotkey 2 because if you try to select hotkey 2 when it is empty you won't deselect what you had selected. I usually just add an Assimilator or something.
How did you come to adopt this, this feels very odd to me, in a good way.
I’m curious as to the rest of your setup and I’m assuming you’ve got a rather non-standard one? Rather fascinated over here
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I set my select army to "=" and I've never had an issue with it.
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I agree with nay. F2 is very useful. It might be different for protoss and zerg but for terran it is the absolutely most efficient way to get your reinforcements to the push location. Sure you need to know when to use it and especially when not to but overall I wouldn't want to go without it.
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On April 23 2021 06:35 WombaT wrote:Show nested quote +On April 23 2021 06:13 meadbert wrote: I have my hotkeys set up such that if I hold down "Alt" with my thumb and I type QWER with my fingers then it: 1) Select whole army 2) Assign whole army to hotkey 3 3) Select hotkey 2 4) Steal and assign to hotkey 2
The result is that this take everything that is not already in hotkey 2 and assigns it to hotkey 3.
As long as I spam that every few seconds I can F2 around safely, but if I want to do a Zealot runby or leave a Stalker Patrolling a mineral line (or leave lings at Zel Naga if playing Zerg) then I just need to assign those units to hotkey 2 and they will never end up in hotkey 3.
There is one draw back which is that you must always have SOMETHING in hotkey 2 because if you try to select hotkey 2 when it is empty you won't deselect what you had selected. I usually just add an Assimilator or something.
How did you come to adopt this, this feels very odd to me, in a good way. I’m curious as to the rest of your setup and I’m assuming you’ve got a rather non-standard one? Rather fascinated over here
Yeah, this is actually really cool. I might try to integrate it, albeit with different keys, into my setup..
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Northern Ireland20509 Posts
On May 12 2021 04:57 Chemist391 wrote:Show nested quote +On April 23 2021 06:35 WombaT wrote:On April 23 2021 06:13 meadbert wrote: I have my hotkeys set up such that if I hold down "Alt" with my thumb and I type QWER with my fingers then it: 1) Select whole army 2) Assign whole army to hotkey 3 3) Select hotkey 2 4) Steal and assign to hotkey 2
The result is that this take everything that is not already in hotkey 2 and assigns it to hotkey 3.
As long as I spam that every few seconds I can F2 around safely, but if I want to do a Zealot runby or leave a Stalker Patrolling a mineral line (or leave lings at Zel Naga if playing Zerg) then I just need to assign those units to hotkey 2 and they will never end up in hotkey 3.
There is one draw back which is that you must always have SOMETHING in hotkey 2 because if you try to select hotkey 2 when it is empty you won't deselect what you had selected. I usually just add an Assimilator or something.
How did you come to adopt this, this feels very odd to me, in a good way. I’m curious as to the rest of your setup and I’m assuming you’ve got a rather non-standard one? Rather fascinated over here Yeah, this is actually really cool. I might try to integrate it, albeit with different keys, into my setup.. I’d love a Pylon show with people with some of the most unique approaches to hotkeys and hear why they make the choices they do.
Even if the player isn’t good the ideas might be, and it’s fascinating to see different approaches.
Perhaps not either crazy or ‘good’ but I don’t camera hotkey my 4th and 5th bases. My theory is that you can rigidly predict your natural and 3rd location and keep that in your brain, 4th and 5th, not so much. So despite being less efficient minimap clicking is more practically speedy when you bypass the ‘is that my 4th or 5th base’.
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On May 12 2021 08:43 WombaT wrote:Show nested quote +On May 12 2021 04:57 Chemist391 wrote:On April 23 2021 06:35 WombaT wrote:On April 23 2021 06:13 meadbert wrote: I have my hotkeys set up such that if I hold down "Alt" with my thumb and I type QWER with my fingers then it: 1) Select whole army 2) Assign whole army to hotkey 3 3) Select hotkey 2 4) Steal and assign to hotkey 2
The result is that this take everything that is not already in hotkey 2 and assigns it to hotkey 3.
As long as I spam that every few seconds I can F2 around safely, but if I want to do a Zealot runby or leave a Stalker Patrolling a mineral line (or leave lings at Zel Naga if playing Zerg) then I just need to assign those units to hotkey 2 and they will never end up in hotkey 3.
There is one draw back which is that you must always have SOMETHING in hotkey 2 because if you try to select hotkey 2 when it is empty you won't deselect what you had selected. I usually just add an Assimilator or something.
How did you come to adopt this, this feels very odd to me, in a good way. I’m curious as to the rest of your setup and I’m assuming you’ve got a rather non-standard one? Rather fascinated over here Yeah, this is actually really cool. I might try to integrate it, albeit with different keys, into my setup.. I’d love a Pylon show with people with some of the most unique approaches to hotkeys and hear why they make the choices they do. Even if the player isn’t good the ideas might be, and it’s fascinating to see different approaches.
One thing that I do is nexii on ~ and main army on 1. Build probe is e, and attack is r. So `e and 1r are the same finger placement (ring finger on ~ or 1 and index finger on e or r) with just slightly shifted hand position. Makes it easy to build probes while fighting. w is warpgate, q is robo, a is stargate. All of my spells/combat stuff is on t,f,g,v,b, which are all easy to reach with my index finger from r. 2,3,4,5 are various unit control groups.
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