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a little bit too restricted in space in the middle and kinda big overall, but the concept seems fine.
3/5
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It's good design but maybe it's too open? How to secure 3rd zvt?
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3rd base impossible = will be a 2 base fest in TvP / PvZ
On top of that, all bases are very accessable by drop / harrasment, reinforcing above point again.
So games will be huge 2 base pushes with harrasment into game over (+I can see 10 minerals in main?)
Reminds me of Ride of Valkiries but with even more difficult expos (and on RoV the game already focused on the "bottom" part of the map becuase other expos were too difficult to hold anyway)
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I want to read: "Tanks are the best in this map"
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I've played it a hand full of times already, it is actually a really fun map and may be a little better balanced than you guys think, try it before you judge.
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ZvT looks tough, there's a single gas expo that is holdable and then what?
visually, the map is very nice
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interesting experimental map
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Nice map. I would add a geyser to the 3rd above the natural, even if its at half capacity.
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Zerg's always expand to a further base and defend with Lurkers regardless, I can see this being more difficult in TvP though, I agree there should be a gas at the third.
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- Opened up the middle by lowering the Southern/central pathway & raising center base. - Scouting workers now take the southern path naturally. (Scouting time 60 second SL->SL) - Added a 2500 guyser to 9 & 3 bases. - Widened the southern/center high pathway. - Edited some pathways making them easier to defend. - Deco edits - Updated photo
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