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Sup guys ! I was wondering what would you consider to be the best build in pvp in a normal situation .
I.e . You are playing on fighting spirit and you both scout each other main and see the fast gaz and the zealot 16/17 then leave with your probe before the goon come out .
You could obv gamble on 3gate or dt or 1 gate nexus ect .. possibly for a safe build 2 gate goons with obs ( there is so many build and variance )
But I'm wondering with the lack of info what would the best build in % to deal with most of the possibilities.
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3g obs
2g robo
1g robo nexus (this can be tricky if you have a bad engage to start but can be quite safe if you micro well against aggression)
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On May 27 2020 06:52 SuGo wrote: 3g obs
2g robo
1g robo nexus (this can be tricky if you have a bad engage to start but can be quite safe if you micro well against aggression) Seconding 3G Obs. If you see 1 Gate Gas before your Probe leaves you should add Robo then 2 Gates. Basically nothing will kill you, the only possibility is that you find yourself behind in tech or eco. With 3 Gate production you should be able to pressure greediness (1G Nexus), hold Reaver aggression/harassment, and with Obs you're safe from DT. It's by far the safest approach IMO.
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bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it.
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In my opinion 3 gate obs is trash unless it's vs DT.
My favorite "safe" PvP build is 2 gate robo expand with two reavers.
Very safe build. You can get the nexus before rvr depending on what you scout with probe or when you poke with ranged goons or you can get reaver before nexus if you feel aggression is comming.
After you have two reavers and you get shuttle and speed and can move out to attack and harass. Very nice build all around. Weak against a risky 1 gate expand unless you scout it.
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On May 27 2020 06:52 SuGo wrote: 3g obs
2g robo
1g robo nexus (this can be tricky if you have a bad engage to start but can be quite safe if you micro well against aggression)
I REALLY like 1gate Robo Nexus (defensive reaver) and macro accordingly.
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I might be wrong but from my experience the 3 gate obs build hit to late to punish any gready build , ie 1 gate nexus or even 1 gate robo nexus .
I think yea you can defend vs reaver push or add reaver yourself later on but it feel weak vs econ build and could also possibly lose vs a pure 3 gate ?
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It kinda depends on what version of 3gate obs you're doing - probe cuts or not. The non-probe cut ones get contained by a pure 3 gate(although they can break out with reaver/zealots and have eco lead), and are too late to break a good 1 gate nexus or 1 gate robo nexus build (on most maps)
With probe cuts, there can be timings to do some pressure. Even then it can be problematic f.e. if they rushed reaver and skipped obs entirely, although micro vs scarabs can sometimes make it work anyway.
But it is a safe build. Being slightly, or even significantly behind in economy in this matchup, is not that big of a deal if you have good control/map presence/harass. Regarding eco, it is also a matter of how many goons you make, etc. A 1 gate nexus is possible to scout with a probe/goon poke and then you just get your own nexus, if it is too late to pressure, and cut goons. You're behind on eco, ahead on tech, and your obs will have a free reign over their main / you did not take risks early. If it is a 1 gate robo nexus, then it is harder to spot, but you also could cancel any production goons and make a nexus vs it you wish. Even if your scouting got entirely blocked, you won't be terribly behind on nexus timing vs a 1gate robo nex.
All of the above is IMO, a better protoss should be able to give a better answer
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2g obs > 3g obs ainec, on maps like FS not sure if ppl are trolling or not.
as i said several times, pvp build are less important (unless no detection vs dt,etc) than your priority on probes over units // units over probes
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On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it.
Really? Dt is more annoying than mutas? Everytime a DT gets into my mineral line I think "ah man I messed up". But a control group of mutas from a good zerg is more than annoying. It can feel impossible sometimes.
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On May 28 2020 10:42 TornadoSteve wrote: 2g obs > 3g obs ainec, on maps like FS not sure if ppl are trolling or not.
as i said several times, pvp build are less important (unless no detection vs dt,etc) than your priority on probes over units // units over probes Op specifically asked for "safest" build and 3G Obs is safer than 2G.
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On May 28 2020 10:42 TornadoSteve wrote: 2g obs > 3g obs ainec, on maps like FS not sure if ppl are trolling or not.
as i said several times, pvp build are less important (unless no detection vs dt,etc) than your priority on probes over units // units over probes
How is the build less important? It's by far the most gimmicky of all the match ups. There are alot of coin flips in pvp.
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On May 28 2020 10:58 MuNi wrote:Show nested quote +On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it. Really? Dt is more annoying than mutas? Everytime a DT gets into my mineral line I think "ah man I messed up". But a control group of mutas from a good zerg is more than annoying. It can feel impossible sometimes.
i play zerg too so I cannot in good conscience say i find mutas annoying lol. They are my lifeblood whenever I play zerg.
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Well I'm trolling a bit here but I could also say that building 500 canon in my main is safer ...
What in looking for is " what is the best build to do % wise in a normal situation " like described above .
I'm not looking to just survive but to be in decent spot .
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United States40729 Posts
On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it. I do dt build every game and if you're comfortable with your adaptations (not following with cannon expand vs 2 gate obs etc.) then it's very strong. I do it even when scouted, although I'll often skip the dt if they see the archives.
I like it because it gives you a lot of initiative and forces the game down a path you’re more likely to be familiar with. Sometimes you need range, a second gate, and storm before you can expand and sometimes you get a quick nex behind one cannon but you never straight up lose and it’s always playable.
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On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it. DT are best units in this game if your opponent doesnt makes a lot of detectors. enter the base with 2 shuttle and kill all buildings but first destroy detectors and comsat.
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On June 03 2020 05:22 insanimsi wrote:Show nested quote +On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it. DT are best units in this game if your opponent doesnt makes a lot of detectors. enter the base with 2 shuttle and kill all buildings but first destroy detectors and comsat. Wow this is a good piece of info, 2 shuttles with DT's before a lot of detection.
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United States40729 Posts
On June 03 2020 12:43 GGzerG wrote:Show nested quote +On June 03 2020 05:22 insanimsi wrote:On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it. DT are best units in this game if your opponent doesnt makes a lot of detectors. enter the base with 2 shuttle and kill all buildings but first destroy detectors and comsat. Wow this is a good piece of info, 2 shuttles with DT's before a lot of detection. Should definitely be possible before comsat in PvP.
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While DTs may be good without detection is true against Protoss and Terran, never forget that Zerg gets free detectors. For that reason, it is actually Mutalisks that are the strongest unit in the game, as long as your opponent does not make any units or buildings that attack air units. Plus, they are cheaper than DTs. GG.
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On June 03 2020 12:43 GGzerG wrote:Show nested quote +On June 03 2020 05:22 insanimsi wrote:On May 27 2020 21:38 Anc13nt wrote: bit of a troll answer here but I feel like dt build is very solid. Doesn't matter what build I do but I just hate fighting a protoss who goes dt in pvp. tbh I think dt is probably the most annoying unit (up there with the vulture) in the whole game now that I think of it. DT are best units in this game if your opponent doesnt makes a lot of detectors. enter the base with 2 shuttle and kill all buildings but first destroy detectors and comsat. Wow this is a good piece of info, 2 shuttles with DT's before a lot of detection. Man there is terrans who forget them. He is looks like a noob (like me) and if you play a noobs 1v1 in ladder this thing will work. I only tried once this because it was last breathes of me in other games i mostly use goons+zeas.
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