Fire Emblem - Page 163
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TheYango
United States47024 Posts
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chocorush
694 Posts
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sharkie
Austria17955 Posts
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chocorush
694 Posts
Edit: I didn't realize this the first time around, but you can wait for better fish to bite. 3 tries seems to be guaranteed, and afterwards, there is a chance you lose your bait, so you can just focus on getting reds and golds. After your rank C+ or so, I find I don't care for the blue fish and just gamble on losing the bait. | ||
TheYango
United States47024 Posts
You can save baits for the extra fish events as well. but I find that mind numbingly boring to do so much at a time, and it doesn't seem to make that big of a difference. The big benefit comes from saving baits for Fistfuls of Fish (the event that lets you catch 2-4 fish at once per bait). It only happens a few times throughout the game and gives an unbelievable amount of professor XP. Taking full advantage of this you can actually max Prof. rank before the timeskip, though in practice it's not really worth it on Maddening because you really want to keep up a supply of Bullheads to constantly be cooking +Spd meals. | ||
Kipsate
Netherlands45349 Posts
Merc is a Gremory and Annette a Wyern, she can fly over to me and help me in the middle but Merc can't tank a single hit from the Assassin/Brawlers on the right. Ashe is chilling on the left side and I can't get him to help me basically. Basically I should have had Ashe as a Wyern lord and maybe i'd have a chance then. In fact it is even worse, I can't change the difficulty (because it doesn't let you) so even if I want to finish my BL on Hard I can't. | ||
Alventenie
United States2147 Posts
I would just rush south to be able to get to Annette/Mercedes quickly to save them. Realistically Ashe and Gilbert should be fine to survive up top with just having Gilbert tank. | ||
Theoren
Canada810 Posts
I ended up sacrificing Ashe though in my playthrough cause he was only level 5 but you can actually keep enemies from going after him as well as long as you keep one of byleth or dimitri closer to them than ashe is. The enemies west of them won't aggro it's only the ones in the middle that will go after them if you get too far away. I was also quite low level and had no master classes, byleth was my highest level at 28 so if you are rocking master classes it should be doable for you. | ||
Kipsate
Netherlands45349 Posts
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TheYango
United States47024 Posts
- Difficulty doesn't really hold up after Ch. 5. Difficulty curve of the mode is basically like Awakening Lunatic. Difficult early on, and once you start abusing lowmanning + all the other tools available, it's not that hard. - Lowmanning is king. XP gains are reduced by a fixed %, but the level-dependent component of the XP formula is unchanged. It's actually even more effective than on lower difficulties to just funnel all your XP into a few units. - Wyvern is still the best class, and Swift Strikes is the best combat art. All 3 guys that get access to Swift Strikes are automatically great, with a little variation in how great they are. Sylvain is clearly the best of the 3, given his free recruitment, and his good auto-level bases (he joins with like +2 Str and +2 Spd from his default bases at level 4 if you recruit him immediately). Ferdinand vs. Seteth is kinda hard to rate because Ferdinand is really annoying to recruit on non-BE routes so without NG+ or jumping through hoops to get Armor C on Byleth, the only route they share is Church. - Best students are Ferdinand, Sylvain, Leonie, Linhardt, and Lysithea. Nobody else is really noteworthy. Ferdinand and Sylvain are easy Wyverns that have Swift Strikes. Linhardt and Lysithea are warpers. Leonie gets Point-Blank Volley which is Swift Strikes-lite and gets to abuse how auto-leveling works. Basically, students get auto-leveled using enemy class growths, which are way higher than the player class growths, so by strategically delaying when you recruit units, you can get them with abnormally high bases. The tradeoff is that most units raise some pretty awkward proficiencies when auto-leveled, but Leonie raises Lance/Bow/Riding, which is perfect for what you want to be doing. So you can intentionally delay cross-recruiting Leonie on BE/BL and get a free great unit in the latter half of part 1 that doesn't cut into your XP economy. Basically the only units worth raising are these guys, your lord, Byleth, and some of the teachers (Seteth, Catherine, Shamir). - Warp/Dance/Stride still breaks a lot of the maps. The higher difficulty doesn't really fix most of the maps' core issues. | ||
chocorush
694 Posts
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Cricketer12
United States13806 Posts
On October 03 2019 16:25 TheYango wrote: Some thoughts on Maddening: - Difficulty doesn't really hold up after Ch. 5. Difficulty curve of the mode is basically like Awakening Lunatic. Difficult early on, and once you start abusing lowmanning + all the other tools available, it's not that hard. - Lowmanning is king. XP gains are reduced by a fixed %, but the level-dependent component of the XP formula is unchanged. It's actually even more effective than on lower difficulties to just funnel all your XP into a few units. - Wyvern is still the best class, and Swift Strikes is the best combat art. All 3 guys that get access to Swift Strikes are automatically great, with a little variation in how great they are. Sylvain is clearly the best of the 3, given his free recruitment, and his good auto-level bases (he joins with like +2 Str and +2 Spd from his default bases at level 4 if you recruit him immediately). Ferdinand vs. Seteth is kinda hard to rate because Ferdinand is really annoying to recruit on non-BE routes so without NG+ or jumping through hoops to get Armor C on Byleth, the only route they share is Church. - Best students are Ferdinand, Sylvain, Leonie, Linhardt, and Lysithea. Nobody else is really noteworthy. Ferdinand and Sylvain are easy Wyverns that have Swift Strikes. Linhardt and Lysithea are warpers. Leonie gets Point-Blank Volley which is Swift Strikes-lite and gets to abuse how auto-leveling works. Basically, students get auto-leveled using enemy class growths, which are way higher than the player class growths, so by strategically delaying when you recruit units, you can get them with abnormally high bases. The tradeoff is that most units raise some pretty awkward proficiencies when auto-leveled, but Leonie raises Lance/Bow/Riding, which is perfect for what you want to be doing. So you can intentionally delay cross-recruiting Leonie on BE/BL and get a free great unit in the latter half of part 1 that doesn't cut into your XP economy. Basically the only units worth raising are these guys, your lord, Byleth, and some of the teachers (Seteth, Catherine, Shamir). - Warp/Dance/Stride still breaks a lot of the maps. The higher difficulty doesn't really fix most of the maps' core issues. Thoughts on timeskip difficulty spike? | ||
TheYango
United States47024 Posts
On October 05 2019 08:37 chocorush wrote: Ingrid has been a solid recruit in both my runs. She has high enough stats all around to be worth using +str items on and is one of the few physical units I've had with strong res stat. Ingrid is another unit that benefits a lot from cross-house recruitment. Her player unit Str growth is garbage, but enemy class Pegasus Knight has +15% Str growth, which significantly impacts her auto-level stats. She's very underwhelming as a base unit on Blue Lions, but as a cross-house recruit she's much better. She just doesn't do anything special beyond that, since she has no noteworthy combat arts, and being a Str booster drain presents a real opportunity cost compared to, say, just growing a bunch of Mag for your warpers. On October 05 2019 11:34 Cricketer12 wrote: Thoughts on timeskip difficulty spike? Real, but manageable. It's mostly the routes that have an automatic force-deploy map post-timeskip that are BS since they lock you out of any units that aren't students that aren't in your house by default (no teachers, no cross-recruited students). Otherwise, getting access to Swift Strikes does a lot of work in alleviating the jump in speed thresholds post-timeskip, and once you finish the force-deploy map, you have access to all your tools again. | ||
GTR
51126 Posts
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chocorush
694 Posts
I haven't been super abusing warp other than the few chapters where you can just skip the whole map, but my experience on my run was that growing speed carrots early on was much more useful than magic items, and by the time I got warp with Lysithea, she had enough base magic to orko or warp far enough anyways. If you don't get linhardt, it seems you might as well just focus on patching up speed and str on your non lysithea units. | ||
Frudgey
Canada3367 Posts
I'm still working through my first run of the game! I do want to ask though - are War Masters any good? In my casual run they seem pretty powerful so far. Granted, I don't think I have good sense of what's good and not good as I have wildly different priorities when it comes to Fire Emblem. | ||
TheYango
United States47024 Posts
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Kipsate
Netherlands45349 Posts
Do you use it to compensate for someone's terrible growths? Or do you go over the top with 1 - 2 characters? For defense I feel like its better to give it to someone who is already tanky in the first place for example. Also my Hilda got stat screwed im pretty sure, she has the same STR as Ingrid (~24 or so at level 32). Ive got 6 worth of str lying around, probably will give it to Hilda as Ingrid has speed and all the lance relics that im feeding her. Currently Running: Ashe as Bow Knight Blyeth as the Lord class Dmitri as his High Lord Mercedes as Grimory for main healer Marianne is my Dancer Hilda, Petra & Annette are all Wyern lords, Hilda is benched/Adjudant (I only use her on 11/11 deploy maps), hope I can fix her str somewhere down the line . Anette is my Bolt Axe Pseudo Malig Knight (although she can hit suprisingly decent with a regular axe) Lysethia Grimory. Felix as a Swordmaster. Ingrid as a Falcon Knight. So 4 flyer extravaganza basically. Overall going quite oke, missed out on Leonie unfortunately, Daybreak map and one after that was kind of annoying (with the Falcon Knights spawning all the time). | ||
chocorush
694 Posts
Ideally you would use offensive items on characters that are already good, and just a couple stats away from being amazing. The best candidates for the energy drops are characters that don't have issues doubling, and are just a couple stats away from 2RKO to 0RKO, and if they're tanky units, even better. Likewise the speedwings go to characters that don't have trouble on the power and bulk side. If a character has trouble on all these fronts, then you're choosing to show a specific character favoritism which is still okay as the game throws enough self sufficient characters at you to get by. The def and res items are better on characters that already have decent stats in those, but most importantly to the characters that are taking multiple hits. Often times a magic shot is tanked in tandem with other physical attacks in a phase rather than through a dedicated magic tank, so I would stack the res items on someone with decent res but good defense. Luckily these items are few and far between so the decision doesn't make a big impact on your team. The health items go to units with poor bulk so they don't get one shot. Usually you plan to never have them in danger, but having a particularly low health dancer or mage is a real liability on your team. I'm a good chunk of the way through GD, and am enjoying the game a lot more than my first run. The monastery stuff that annoyed me, I just didn't bother with at all this time (picking up all the random items), and it turns out it didn't make a big difference. The sheer amount of mechanics does make the game a little overwhelming at first, but for better or for worse, the game gets pretty streamlined as far as what class decisions are good. I am kind of curious if it makes sense to have a thief as I noticed some items that seem pretty busted, so I'll probably mess with it one run. Probably just have a unit with the class unlocked and just switch to that class on the couple of maps they appear, but maybe recruit an auto leveled petra or something and just swap her in. | ||
TheYango
United States47024 Posts
but maybe recruit an auto leveled petra or something and just swap her in This is what I did on my first playthrough, and she generally had sufficient speed to steal most relevant items. As far as the "worth" of stealables, I found they were most useful early game in the middle pre-timeskip chapters. In that time you could pick up some rings and shields at a point in the game where money is sparse, and you don't have a lot of accessory slot items. Later on, the value of most stealables goes down. The relative value of another shield or ring when you can buy them isn't that high, and the occasional statbooster, while useful, is not a huge deal. | ||
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