On September 06 2019 19:14 BerserkSword wrote:
just want to point out that this is borderline irrelevant
yamato gun is not interrupted by neural. So if youre scanning you will get the jump on infestors. Yamato the infestors before they can neural. your neuraled BCs will then wipe out the infestors.
of course it's not that simple but BCs do have the advantage when used properly and very carefully.
just want to point out that this is borderline irrelevant
yamato gun is not interrupted by neural. So if youre scanning you will get the jump on infestors. Yamato the infestors before they can neural. your neuraled BCs will then wipe out the infestors.
of course it's not that simple but BCs do have the advantage when used properly and very carefully.
it doesn't interrupt, but you don't know which infestor is going to neural which battlecruiser until after you've cast the yamatos. this part is a guessing game. you don't even know if Z is going to cast neural at all. Z could be queueing up fungal growth, a spell which comfortably outranges yamato and prevents tactical jumps. when you measure up the hit-boxes of BCs and the radius of fungal, the effective range is more like 12 or 13. fungal, shift queue, and wait for T to waste yamatos on corruptors before casting neural. lategame BCs have the advantage on maps with lots of dead air space to play with. otherwise, that advantage goes to Z, which is why I prefer thor / mass liberator on most maps.