+ Show Spoiler +
-1.1 version -
Hello :D I'm ATTx
size : 164*164
Published in KR server 'Apex'
Published in NA,EU server 'Crux_Apex'
Thank you!
1.1version update
Forum Index > SC2 Maps & Custom Games |
ATTx
Korea (South)178 Posts
+ Show Spoiler + -1.1 version - Hello :D I'm ATTx size : 164*164 Published in KR server 'Apex' Published in NA,EU server 'Crux_Apex' Thank you! 1.1version update | ||
Mike__9001
1 Post
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InfCereal
Canada1740 Posts
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NewSunshine
United States5651 Posts
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Pklixian
Canada81 Posts
There is some things I want to say for it though. 1. The thirds look a bit far too me, whats the distance in creep tumors? ( 1.5? 2? 2+? ) a. generally looking at this map the thirds look a bit off when it comes to distance with them both being on the highground (a safe approach) I don't think this is a good take. But I cannot fully be sure either. Just curious on how many tumors it takes a zerg to connect to a third. 2. The hyper rich forward base... Yes its very vulnerable but hyper rich bases can swing in favor of races heavily if they take it quickly, since its close to the natural a zerg can easily get it and gain outstanding eco. Which forces the other player to 1 locate them and 2 attack them and likely damage and kill them. As with this if a zerg just lets say decides to rush zerglings and take a hatch at the hyper rich base. And lets say your close spawns and the zerg scouts you first. They can effectively swarm you before you can stop them. Which can be a big concern in cases, or force you into being very defensive as they gain a heavy eco lead. Not fully sure on how it will turn out though since I cannot predict the future. 3. Is it possible for this to also be uploaded onto NA? I'd love to play on it to provide you feedback, but I cant play with over 200 ping. We all know the feeling of being basically crippled since you are not use to something. anyways the map looks good! You've really been softening my hardshell on 4p lately and frankly you cease to not make good maps. | ||
ATTx
Korea (South)178 Posts
On September 15 2019 00:17 Pklixian wrote: Hey Attx, I really like your map. There is some things I want to say for it though. 1. The thirds look a bit far too me, whats the distance in creep tumors? ( 1.5? 2? 2+? ) a. generally looking at this map the thirds look a bit off when it comes to distance with them both being on the highground (a safe approach) I don't think this is a good take. But I cannot fully be sure either. Just curious on how many tumors it takes a zerg to connect to a third. 2. The hyper rich forward base... Yes its very vulnerable but hyper rich bases can swing in favor of races heavily if they take it quickly, since its close to the natural a zerg can easily get it and gain outstanding eco. Which forces the other player to 1 locate them and 2 attack them and likely damage and kill them. As with this if a zerg just lets say decides to rush zerglings and take a hatch at the hyper rich base. And lets say your close spawns and the zerg scouts you first. They can effectively swarm you before you can stop them. Which can be a big concern in cases, or force you into being very defensive as they gain a heavy eco lead. Not fully sure on how it will turn out though since I cannot predict the future. 3. Is it possible for this to also be uploaded onto NA? I'd love to play on it to provide you feedback, but I cant play with over 200 ping. We all know the feeling of being basically crippled since you are not use to something. anyways the map looks good! You've really been softening my hardshell on 4p lately and frankly you cease to not make good maps. 1. I also think the third base is a little far away. I'll try, but I think I'll have to change a lot. 2. There is a point in your concern. I thought the base movement on this map was a bit boring, and I put in a golden base to make a difference, but if I think I'm too much, I'll change it. 3. Sure, always welcome. | ||
MarcusRife
343 Posts
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