Lets begin!!
SO i played a bunch of fastess map possible games now, iam not really a expert and i like normal ladder more, but i play it every 3 to 4 months, when my brother visits me... And he likes it... and we have good time ...
I play Zerg and he plays Terran...
We both are Noobs, well he a lot more and we havent the best computers to play it ...
But still...
Now the big problem i see is that, the moment the others see that you are Zerg they rush with all they got... Zealots of zealots...
Now there are different strategies i see that help against this ...
Seal the entrance and better - >> Good simcity with sunkens behind ...
There a ton of differnt possibilites here...
But the main thing i see myself struggle is the balance between Eco and defence, more than on the normal ladder anyway...
Looking on it from the outside i see often opponents focus on strategy in fastess... Go for Mutalisks and snipe "Main Hatchery/CC/NExus" of the opponents a strategy with a certain risk, since the enemy can overwhelm you with mass ground units and just kill you, if you didnt put enought defences or team didnt defend you ...
ALso i see a big problem in antiair, sure many noobs forget or dont make enought, but most just put ant air and mutalisk go to hell ...
Also i question what i should do in those moments ? Try to snipe main and hope it works ... Kill workers, try to attack unprotected buildings ? THis is often difficult in the heat of action, since sometimes you kill spores or defences, and than comes the army and you see you did wrong decision...
Kill workers, sometimes and sometimes it is just dumb since mutas are much more valuble and workers can be redevelopt, specially by zerg ... Kill main - > Jackpott if you get otherwise misjudge ...
I think sometimes it is judgment, something you develope with experience ...
I think there is no multi tech, you just spend to much -> focus on one tech and mass produce ...
Lurker tech -> drop is probally one of the best ...
since you can use it kill the oppenents base it secs and hold it ... If he doesnt protect it well ... THe problem is ,it just need to long ...
-> lair, Hydralist den, lurker aspect, overlord transport and probally overlord speed ...
Hydralist tech is probally the best since it protects against air also ...
and you can go lurker later ...
Mass Hydra is just a good medium ok, good against everything ... Basicly the medium parameter ... But, yeah they are pretty bad against lings, zealots and tanks against first 2 you can hard counter them with lurkers later on ...
And the zealots and lings must get to you first ... so you have range advantage... -> dont forget some overlords for detection ...
Mass cracklings is a strategy that i just like and it works, if you get there ... only problem here are lurkers...
But the big problem all have,specially zerg is how to do, make my strategy ...
Where is the blade to know when to do what ?
Protos is a fucking threat ... all time
When do i build sunkens, when units , when workers, when do i build hatcheries, when gas? Fastess possible ...
I often see that people who just fucking build all the time win ...
or i see we didnt pressure them or not enought and they just build and build and than swarm of whatever ->>>>>>Game over. ..
When do i build my spawning pool?
On mega noobs you can rush with an 5 pool... and even win ...
But when you look at the replay you see how much economy you have surrendered only to see that their pool finishes seconds after your lings are on the way to them ...
Sure, it can be powerfull if you scout them right away and they are next to you, but a little better noobs to better players just make drone drill and kill them than they got sunken or whatever, worst when you got long way ...
9 pool -> 5 pool on fastess
5 pool but still works against dobble hatch first and so on, and so
even first hatch ...
But, yeah they scout you probally...
IT can be a big suprise but not more ...
I think scouting is even more important on fastess ... -> you just need to know if they go for eco and you need to pressure them if they dont seal entrance ...
make probally some lings to look out ...
Sim city your way ... I think sealing just doesnt work for zERg ... mostly they can still pass and than you have no defences at your base ... THan you got tanks that you kill all ...
And the hatch you and all those drones to blocke the way ... if not they just pass...
Sim city around your minerals and tech with sunkens behind ...
make a fortress, best would be with entrances between hatcheries, than you use larva trick so seal them off, if needed ...
But this is more dreaming than anything...
How many workers, when do i build them ?
The big problem i face is, when do i use them, when do i build hatcheries... IF going for mass hydras, when do i tech up?
carapace, etc.
Probally the best you can do is not take drones of your minerals as best possilbe, just wait for the next drone, otherwiseit is just a mess...
An other problem is that often when you are defending at beginning and got a lot of pressure you have problems with your simcity ...
Best probally, is to just destroy if you see a big problem, otherwise it will just dry your gas , minerals, mess of units....
A import thing is to always send one of the inicals overlord to the entrance to see when they come ...
Though it will not let you do much ... But still ...
Mid game Send overlords over all the cliffs aroudn you to see coming drops ...
mid game / late game Defiller or you die ...
THere is a window to rush at the beginning, but after it is closed Protoss windows big bang...
I know Protoss excels on this map time, but what can we do ?
I know Zergs masses explodes later on but how to get there ?
I would appreciate if you could help me with my questions, so i can get better and kick some seriouses asses, ...
i think we are good enought to get better and get revenge for out huge loss streaks ...
XD