There's another video game based off the WoD IP in the works. Neat to see WoD having a bit of a small revival in the digital world.
A new Vampire: The Masquerade game is in the works, publisher Bigben revealed today. It accompanies the recent acquisition of the Werewolf adaptation, originally announced in 2017.
The new game doesn't have a name yet, but it will be a narrative RPG inspired by the rules of the tabletop version. The Council developer Big Bad Wolf is behind the adaptation, which seems like an excellent fit. The Council is an episodic narrative adventure full of occult plots, conspiracies, secret organisations and murder. It's Vampire: The Masquerade but without the fangs.
Big Bad Wolf has some big ambitions, too, and apparently aims to "define" the narrative RPG. Expect lots of long chats with dead people. It's keeping quiet about the rest, but more will be revealed at Gamescom in August.
Despite the complete dearth of information about the game, I can't help myself: I'm pretty excited. The studio definitely has the narrative chops, and it's wild that after so long, we now have two V:TM RPGs (read about the other one here), and their furry friend, to look forward to.
On May 14 2019 23:49 Archeon wrote: ^Is she doing different setups/makeup depending on which clan she's talking about?
Yes she is. I've linked her videos instead of the official Paradox ones because she goes into nice detail regarding the clan lore and history for each clan in a much easier to grasp manner than the lengthy and a bit disjointed official ones.
On May 15 2019 02:17 PhoenixVoid wrote: There's another video game based off the WoD IP in the works. Neat to see WoD having a bit of a small revival in the digital world.
A new Vampire: The Masquerade game is in the works, publisher Bigben revealed today. It accompanies the recent acquisition of the Werewolf adaptation, originally announced in 2017.
The new game doesn't have a name yet, but it will be a narrative RPG inspired by the rules of the tabletop version. The Council developer Big Bad Wolf is behind the adaptation, which seems like an excellent fit. The Council is an episodic narrative adventure full of occult plots, conspiracies, secret organisations and murder. It's Vampire: The Masquerade but without the fangs.
Big Bad Wolf has some big ambitions, too, and apparently aims to "define" the narrative RPG. Expect lots of long chats with dead people. It's keeping quiet about the rest, but more will be revealed at Gamescom in August.
Despite the complete dearth of information about the game, I can't help myself: I'm pretty excited. The studio definitely has the narrative chops, and it's wild that after so long, we now have two V:TM RPGs (read about the other one here), and their furry friend, to look forward to.
Good to have him back. I remember that he said in an interview that VtmB was his favorite score he ever made and that f.e. the hollywood track is as depressed as it is because he was "basically a character from the game" as in in a really rough spot. So it remains to be seen whether or not he can deliver a similar performance when he's (hopefully) in a very different chapter of his life.
That being said the VtmB soundtrack is great and it'd be unfair to expect the same level, especially when game music in general imo has taken one step forwards and two steps back. Rik Schaffer is definitely the right pick for the atmosphere and knows the old project well.
I liked the tender song, I think the new main theme lacks a bit of inspiration. It's mostly a remix of the original theme which already was a remix of angel by massive attack and imo the base synthesizer tunes in the foreground make it more predictable and less extreme. But I'd have to lie if I said that the VtmB main theme didn't grow on me and that nostalgia doesn't play a role here.
My biggest hope is that we get proper dialogue options again. Give me every word that I am going to say, nor some bite-sized general gist that could have an entirely different expectation to the player.
The humanity mechanic from the original was cool. You have people whose lives are desperate, they live in squallor and are beaten down by all the maniacs roaming around LA, and to help them is to set yourself up for hardship and abuse, but you do it anyway because of a meaningless humanity mechanic that speedrunners would laugh at.
Malk spoilers are usually more like the clues in Game of Thrones. If you already know what is going to happen you understand it but the first time you have basically zero chance of understanding it. Most players talked to the Malk thinblood in Bloodlines1 at the very first location and he basically spoils the entire game for you but I hardly think most people actually understood that and just thought he was crazy.
My very first playthrough was Malkavian because I was an idiot, but I also did Brujah, Tremere, and Nosferatu later. I really liked the Tremere the most (partly because them and the Malks were super OP), so I'll probably star there this time.
One thing I like about how, given they're parcing down the actives from the disciplines, Thaumaturgy is keeping most of its abilities from vtmb since at rank 5 double casting Blood Purge on a target is Blood Boil.
Maybe not the right thread to ask this, but on the other hand if the second one's approaching might as well finish my playthrough of the first as well... which save file is probably lost on a drive from when I switched pc somewhere. And the whole patching process to make it playable (and still kinda cumbersome) being what it is, is there a way to play the game bug-free without too much hassle now? As in, is the steam version stable? And is it true to the original release or incorporates changes and "improvements" that may or may not change the experience and made me want to go through the original release and its patching process anyway?
Get the unofficial patch, install that(super simple), and you should be good to go. It's what I've been doing. If you have crash issues, set the executable to run with win7 compatibility.
Launching through Steam will default to the vanilla version, but if you go to the game in your library, Right Click => Properties => In the "General" tab select "Set Launch Option" and put in
-game Unofficial_Patch
and you should be able to launch the patched version through Steam directly.
To check if the patch is currently active on the program, from the game's main menu select Options => Gameplay tab and you should see "Unofficial Patch 10.4" to the right of the options panel.
The unofficial patch largely just restores cut content, fixes issues, and whatnot. Everything I've encountered is pretty solid, except for an officer put back into the tutorial that didn't have any VO recordings, so the amateur standing VO they put in for it is a bit out of place quality wise.
Unless you're deadset on exploiting book selling, I can't think of a reason to want to play the game without it.