I've played SC2/Starbow for a while and I'd never seen the 6 hatch variation until I came back to BW.
ZvP Modern six hatch hydra.
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Xiphias
Norway2222 Posts
I've played SC2/Starbow for a while and I'd never seen the 6 hatch variation until I came back to BW. | ||
checkmater
3 Posts
9 overlord 9 pool 11 hatch 11 - 4 lings 14 - gas (somewhere between 2:30 and 2:40) 13 - 3rd hatch lair and then speed as gas allow 16 overlord spire when lair finishes 27 hatch (this maybe be later depending... I often skip speed and this is very easy to fit in if you skip speed. Otherwise put it at 35) 35 hatch den gas overlord then drones/scourge back to 35 evo when you can afford it upgrade order is hydra speed - overlord speed - range attacks Obviously you'll want to deviate in the case of zealot pressure or if you scout something other than FFE | ||
Xiphias
Norway2222 Posts
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WGT-Baal
France3133 Posts
here is a FPVOD of it, i thought it was cool but also this map has a long distance between the players so that may be a factor. EDIT: ah my bad I rewatched it and it looks like it s only 5 hatch... | ||
Dazed.
Canada3301 Posts
5 hatch iirc was a counter timing to 4 gate +1 archon which itself was a counter timing to an earlier version of neo sauron which was either doing 6 or 7 hatches, cant quite recall, and the 4 gate +1archon killed it pretty easily. ofc were years past this and 5 hatch as far as i understand it survives as basically a pressure build. Churn out a turn of hydra get really quick overlord speed, take fights and see if you can overwhelm the protoss. | ||
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