On September 11 2010 01:01 aeroH wrote:
My attempts at walling in on the new proleague maps.
Aztec
+ Show Spoiler [8 'o clock] +
Zealot Tight
+ Show Spoiler [12 'o clock] +
Zealot tight
+ Show Spoiler [4 'o clock] +
Zealot tight.
Bloody Ridge
+ Show Spoiler [2 'o clock] +
Zealot Tight
+ Show Spoiler [2 'o clock Alternative] +
A ling tight wall for some fun cheeses ^^
+ Show Spoiler [7 'o clock] +
Zealot and ling tight.
+ Show Spoiler [7 'o clock Alternative] +
A ling tight wall for some fun cheeses ^^
Benzene
+ Show Spoiler [2 'o clock] +
+ Show Spoiler [7 'o clock] +
Allows a little space for dragoons to gather, but otherwise zealot and ling tight.
Circuit Breakers
+ Show Spoiler [1 'o clock] +
Zealot tight.
+ Show Spoiler [5 'o clock] +
Zealot tight.
+ Show Spoiler [7 'o clock] +
Zealot tight.
+ Show Spoiler [11 'o clock] +
Zealot tight.
Empire of the Sun
+ Show Spoiler +
Punchbowl Area
+ Show Spoiler [12 'o clock] +
Zealot tight
+ Show Spoiler [3 'o clock] +
+ Show Spoiler [6 'o clock] +
Zealot tight
+ Show Spoiler [9 'o clock] +
Zealot tight
If you have better walls, tell me and I'll update.
My attempts at walling in on the new proleague maps.
Aztec
+ Show Spoiler [8 'o clock] +
Zealot Tight
+ Show Spoiler [12 'o clock] +
Zealot tight
+ Show Spoiler [4 'o clock] +
Zealot tight.
Bloody Ridge
+ Show Spoiler [2 'o clock] +
Zealot Tight
+ Show Spoiler [2 'o clock Alternative] +
A ling tight wall for some fun cheeses ^^
+ Show Spoiler [7 'o clock] +
Zealot and ling tight.
+ Show Spoiler [7 'o clock Alternative] +
A ling tight wall for some fun cheeses ^^
Benzene
+ Show Spoiler [2 'o clock] +
Somebody help me out here. A barracks or a supply depot on the left side will create a gap no matter what.
+ Show Spoiler [7 'o clock] +
Allows a little space for dragoons to gather, but otherwise zealot and ling tight.
Circuit Breakers
+ Show Spoiler [1 'o clock] +
Zealot tight.
+ Show Spoiler [5 'o clock] +
Zealot tight.
+ Show Spoiler [7 'o clock] +
Zealot tight.
+ Show Spoiler [11 'o clock] +
Zealot tight.
Empire of the Sun
+ Show Spoiler +
CANNOT WALL
Any building against the vertical portion of the wall surrounding your base will be passable.
+ Show Spoiler +
Any building against the vertical portion of the wall surrounding your base will be passable.
+ Show Spoiler +
99% sure
Punchbowl Area
+ Show Spoiler [12 'o clock] +
Zealot tight
+ Show Spoiler [3 'o clock] +
Don't have a good one.. but for now+ Show Spoiler +
three depots!
+ Show Spoiler +
three more depots... :/
+ Show Spoiler +
fuu.. dunno if that'd actually be a wall though. all of these 3 depot walls are zeal tight
three depots!
+ Show Spoiler +
three more depots... :/
+ Show Spoiler +
fuu.. dunno if that'd actually be a wall though. all of these 3 depot walls are zeal tight
+ Show Spoiler [6 'o clock] +
Zealot tight
+ Show Spoiler [9 'o clock] +
Zealot tight
If you have better walls, tell me and I'll update.
Yo thanks for doing this. I'll get around to adding these whenever I get the motivation to wade through my mess of BBCode in the op. I'll also probably add some more maps at that time but give me like a week to do this.