|
On February 05 2019 02:08 Eladmiara wrote:Show nested quote +On February 04 2019 21:25 insitelol wrote:On February 03 2019 22:48 Eladmiara wrote: and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr... You are fucking 4700, master 1 wannabe, and never went higher than 4800 in you entire life. So learn to play the actual game. Funny im 4900 right now. And u didnt say a word about the fact protoss can cheese into 3 nexus do no dmg and still defend 2 base push. Complete imbalance in tvp
Oh boy, i know that feel. When you defend dt and stay in base 1 minute too long and then your push get rekt. If you move out 1 minute earlier -> protoss blinks out of nowhere and kill you at ramp.
Im always missing scouting toss 3rd, its very important information.
|
On February 05 2019 06:19 verlar wrote:Show nested quote +On February 05 2019 02:08 Eladmiara wrote:On February 04 2019 21:25 insitelol wrote:On February 03 2019 22:48 Eladmiara wrote: and no im not gold like most of this forums, im fking master 1 on europe that wins most of tvt tvz ... even against 5200+ mmr... You are fucking 4700, master 1 wannabe, and never went higher than 4800 in you entire life. So learn to play the actual game. Funny im 4900 right now. And u didnt say a word about the fact protoss can cheese into 3 nexus do no dmg and still defend 2 base push. Complete imbalance in tvp Oh boy, i know that feel. When you defend dt and stay in base 1 minute too long and then your push get rekt. If you move out 1 minute earlier -> protoss blinks out of nowhere and kill you at ramp. Im always missing scouting toss 3rd, its very important information.
I actually got good build now. Im 5150 mmr. Beated 5.3k toss with it. My tvp went 5% in 1 day
|
On February 05 2019 07:21 Eladmiara wrote:
I actually got good build now. Im 5150 mmr. Beated 5.3k toss with it. My tvp went 5% in 1 day
What's the build? I'm just Diamond 3 but I struggle a lot with TvP too...I like to open reaper expand into reactor and 3 rax to defend, and then get a couple of ghosts out for a mid-game bio + 2 medivac + 2 liberator push. But I feel P defends so easily with shield batteries + chargelots. And with a prism/chargelot drop in my base while I'm outside I lose a ton of workers and economy...
|
On February 05 2019 16:39 jojamon wrote:Show nested quote +On February 05 2019 07:21 Eladmiara wrote:
I actually got good build now. Im 5150 mmr. Beated 5.3k toss with it. My tvp went 5% in 1 day What's the build? I'm just Diamond 3 but I struggle a lot with TvP too...I like to open reaper expand into reactor and 3 rax to defend, and then get a couple of ghosts out for a mid-game bio + 2 medivac + 2 liberator push. But I feel P defends so easily with shield batteries + chargelots. And with a prism/chargelot drop in my base while I'm outside I lose a ton of workers and economy... Youtube : speicial vs mcaning
|
|
Hello,
I have been trying to make good use of the new Snipe (Steady Targeting) in LOTV (i didnt play it before 2018). How do you use it? I also mean the handling pointing at the critical interruption. For what do you use it?
First ... I tried to use it flying around with the medivac similiar to Geminis Disruptor Drops, to pick off units "for free" since it one-shots most bio units, two-shots several valuable=2ghost, or three-shot a ultralisk=3ghost Of course without showing myself = Disable Attack + Cloak after Dropping out of Medivac. Of course with optional numbers of ghosts. Anyways I'm highly doubting the micro/time is worth it at all - if you are not having spare apm for say better macro, or using your main army...
Secondly I tried to incorporate them into your main army vs Ultralisks and Broodlords - so there is someone "tanking" the interruption. However I found 1.5 seconds is just not enough vs zerg: Banelings/Fungal Growth. It is difficult and wasteful. Hence I am asking.
Maybe vs Lurkers.
Thanks PS: i prefer text as answer, as my bandwith is limited.
|
On February 11 2019 01:06 broto wrote: Hello,
I have been trying to make good use of the new Snipe (Steady Targeting) in LOTV (i didnt play it before 2018). How do you use it? I also mean the handling pointing at the critical interruption. For what do you use it?
First ... I tried to use it flying around with the medivac similiar to Geminis Disruptor Drops, to pick off units "for free" since it one-shots most bio units, two-shots several valuable=2ghost, or three-shot a ultralisk=3ghost Of course without showing myself = Disable Attack + Cloak after Dropping out of Medivac. Of course with optional numbers of ghosts. Anyways I'm highly doubting the micro/time is worth it at all - if you are not having spare apm for say better macro, or using your main army...
Secondly I tried to incorporate them into your main army vs Ultralisks and Broodlords - so there is someone "tanking" the interruption. However I found 1.5 seconds is just not enough vs zerg: Banelings/Fungal Growth. It is difficult and wasteful. Hence I am asking.
Maybe vs Lurkers.
Thanks PS: i prefer text as answer, as my bandwith is limited.
I don't think Ghost harass with a medivac is generally worth it, but Ruff makes it work at gm level if you want to check out his stream.
Using Ghosts in your main army, you support them with bio + libs and use rapid fire to just spam it over the enemy units. There isn't a lot of micro of the ghosts involved, it's better to spend your apm splitting / kiting if your opponent decides to engage anyway.
edit: You shouldn't be leading with the ghosts using them in your main army, they should be behind bio / lib zones.
|
havent played sc2 for 4years basically i was master in hots, what i should know in lotv? is mech viable? timings seems to be completely off, do to more workers, im not really sure what starting build to do..
|
On February 11 2019 04:35 skdsk wrote: havent played sc2 for 4years basically i was master in hots, what i should know in lotv? is mech viable? timings seems to be completely off, do to more workers, im not really sure what starting build to do.. Since no one answered yet. (since you asked at 10th february and we have 12th). I will answer you even though I am not the best experienced person that you seek. Just started myself again. Anyways here are very important notes I can tell you already:
- Yes timings are off, the game starts alot quicker. You will get the hang of it. You have quicker options to take gas almost immediatelly, like supply 15 etc.
Also bases are emptied quicker, so you need to expand quicker or more in general. Thus as a headsup I am not sure if mech is stronger in that regard - rather not!! - For example planetaries lose some value if your bases don't last so long. But widow mines gain value as a mobile defense. That being said - you NEED the widow mine upgrade now to make them invisible when they are on cooldown. - Another example is the new Protoss and Zerg Units, Disruptor and Ravager respectively... -- Disruptor will deal deadly long range damage to your force if you don't micro against it, so if you have stationary stuff.... Also it is a non-targetable attack (145 damage vs terran) - This is just an information, I don't know the meta against mech. -- Similiar is the new Roach-Evolvement, it can cast 60damage on a place per cooldown, however it needs to go into range, so that is limited and needs more commitment of the zerg (which fits to the zerg style of course).
On the upside there are some buffs due to the new Liberator supporting tanks and AoE vs air. Also the new Raven is quite neat vs heavy air with its disable however it costs so much gas, for mech certainly only a lategame option if you want several (hence I mentioned it as support vs heavy air). Not to mention its now even more fragile without point defense drone, it's still relatively slow. By the way the turrets are now much more helpful in short term fights as when someone is trying to break your tank line. They only last very short but are worth any trade off. Together with armor reduction they will put out tremendous damage, unfortunately that takes alot of extra micro of course. - Again just an information.
Another upside is also the new Cyclone. It is a very mobile deadly but fragile unit that can fire while moving. - Vs Protoss it is only good in the very beginning when protoss didn't get mobile upgrades. - Vs Zerg you can combine it with a few (or more) Hellions to have a neat mobile force FOR THE WHOLE GAME, as far as I have tried, you shouldn't make this force too big though. (Just for training purposes try that though!!)
So to sum it up, there are actually alot of new things that you can try out but will also have against you. Have fun
PS: You might want to know that the new Battle Cruiser has recieved quite a buff in terms of gameplay... but that might be another topic. Anyways since some mech players like to use Banshees and possibly tech them up, I think it should be mentioned here too.
|
Hello. I'm a beginner player (silver and bronze league) and I need tips. My apm is low (about 50-70) but I get tips about macro and that kind of shit all the time, and have great macro by now but I still end up losing most of my games. Is there something extremely important that I'm not doing?
|
On February 12 2019 23:39 Quantran wrote: Hello. I'm a beginner player (silver and bronze league) and I need tips. My apm is low (about 50-70) but I get tips about macro and that kind of shit all the time, and have great macro by now but I still end up losing most of my games. Is there something extremely important that I'm not doing? I recommend to read the strategy guidelines, and post a dedicated thread with your replay attached - aka why did I lose this game. That way people can help you better. Keep in mind the guidelines tell you to add a bit of own analysis. Not sure what to say here without it. Macro is keep building workers and units in general :p If you have that the correct army control. Again better via replay.
PS: or just post 2-3 replays here, to make it shorter. (indeed DrDevice) Let me also tell you macro is allways improveable even on higher levels. You can work on different things, it must not be the macro, unless you want to become gosu.
|
On February 12 2019 23:39 Quantran wrote: Hello. I'm a beginner player (silver and bronze league) and I need tips. My apm is low (about 50-70) but I get tips about macro and that kind of shit all the time, and have great macro by now but I still end up losing most of my games. Is there something extremely important that I'm not doing? No you don't. If you had great macro you would win every game in silver.
There are probably plenty of other basic things you are doing wrong too, but we can't give you specific suggestions unless you post replays. Post a replay or two where you aren't sure what you should've done differently and you'll get help. If you're sick of hearing about macro, try to choose a replay where you think your macro was good enough to beat that opponent but you aren't sure what else went wrong.
|
On February 12 2019 23:39 Quantran wrote: Hello. I'm a beginner player (silver and bronze league) and I need tips. My apm is low (about 50-70) but I get tips about macro and that kind of shit all the time, and have great macro by now but I still end up losing most of my games. Is there something extremely important that I'm not doing?
If your macro is "Great" you'll be masters. You literally don't need anything but "decent" macro to get masters 3. Literally just making more stuff than your opponent should kill them every time, focus on your basics and your mechanics - keep your money low, your worker count high, supply capped time low and your produce non-stop. for unit comps just do
TvP: Marine Marauder Mine Medivac TvZ: Marine Marauder Tank Medivac TvT: Marine Tank Medivac
|
when i said that my macro was great, i meant good enough that you didn't need to tell me to not get supply blocked and to constantly produce workers. Give me a motherfucking break. But yeah, posting replays and watching winter will definitely help,thank u
Edit: Broto and Ryu, thank you you for helping me without being a dick!
|
France12463 Posts
On February 13 2019 07:32 Quantran wrote: when i said that my macro was great, i meant good enough that you didn't need to tell me to not get supply blocked and to constantly produce workers. Give me a motherfucking break. But yeah, posting replays and watching winter will definitely help,thank u
Edit: Broto and Ryu, thank you you for helping me without being a dick! Focus on upping your apm number by playing all-in/aggressive builds so you'll learn how to attack and/or harass while still making units / macroing up. It's a mechanical game mostly so what you are doing wrong given your request is being too slow, especially as terran.
|
Recently getting back into the game after a 5 year hiatus and am looking for good and fun builds.
Was the build Maru used in game one vs ragnarock yesterday (gsl ro32) a common build that I could look up? If so could someone tell me the name so I could look it up? If not does GSL release replays? I know in the old days Korean league never did, but figured I’d ask. Thanks.
|
On February 13 2019 06:49 Ryu3600 wrote:Show nested quote +On February 12 2019 23:39 Quantran wrote: Hello. I'm a beginner player (silver and bronze league) and I need tips. My apm is low (about 50-70) but I get tips about macro and that kind of shit all the time, and have great macro by now but I still end up losing most of my games. Is there something extremely important that I'm not doing? If your macro is "Great" you'll be masters. You literally don't need anything but "decent" macro to get masters 3. Literally just making more stuff than your opponent should kill them every time, focus on your basics and your mechanics - keep your money low, your worker count high, supply capped time low and your produce non-stop. for unit comps just do TvP: Marine Marauder Mine Medivac TvZ: Marine Marauder Tank Medivac TvT: Marine Tank Medivac
Minor detail regarding the bolded part: + Show Spoiler + I keep hearing this and I can't help but wonder if this is actually still true. Is it still possible to win your way to masters by only building basic units and a-moving them on the minimap with no micro at all ? I know someone did this ages ago (WoL or early HotS) and did in fact get to masters, but I'd imagine players have been getting better since then...
I don't know, it just seems weird and exaggerated to me, but I'd be happy to be proven wrong.
Onto the main point: Macro is the most important aspect of the game, if you were great at it, I doubt you'd lose games in silver. Hell, I'm dia1 and I'm not great at it ! But that's OK, maybe you need some advice and pointers because you don't realise what you could be doing better. Here are a couple of pointers for you, after a loss I usually try to check for:
- Time spent supply capped
- Idle time on CCs while I was <60 workers
- Idle time on barracks / factories / starports
- Idle time on E-bays
- Amount of queue in my production buildings
- Time it takes me to get to 50 workers (usually below 5min when going reaper expand)
- Energy levels on the CCs
- Time at which I take a 3rd, a 4th
- Time at which I start transitionning to a more lategame army
More often than not, when I lost and I don't see exactly why (no obvious mismicro/out of position, or lack of preparation for something (no detection for DTs or no turret for mutas, etc)), it's because my SCV production had 20 seconds gaps in it and I didn't realise it. Or I missed one or two production rounds on my barracks without realising. You have so much to do in this game, it's really hard to keep track of everything so don't beat yourself up over it ! We're all here to improve ! :-)
Anyway, I usually fly over the replay of a loss at very high speed several times (once for each bullet point above) to see how/where I failed.
Hope it helps,
YoShi
|
Time it takes me to get to 50 workers (usually below 5min when going reaper expand)
this is mathematically only possible of you go 1rax expo -> 3CC CC2 @ 1:45 CC3 @ 1:55 This is the only possible way with OC to get to 50 workers below 5 minutes game time. docs.google.com
If you play 1 rax expo -> 3Raxx/1Port/1Factory -> CC3 (THE Standard Template) terrancraft.com
some very good benchmarks: -50 wokers produced @ 6:00 -supplyblocks below below 50s/1Minute during the whole game
and shameless selfadvertising: www.teamliquid.net
|
On February 16 2019 19:08 HerrPfotig wrote:Show nested quote +Time it takes me to get to 50 workers (usually below 5min when going reaper expand) this is mathematically only possible of you go 1rax expo -> 3CC CC2 @ 1:45 CC3 @ 1:55 This is the only possible way with OC to get to 50 workers below 5 minutes game time. docs.google.comIf you play 1 rax expo -> 3Raxx/1Port/1Factory -> CC3 (THE Standard Template) terrancraft.comsome very good benchmarks: - 50 wokers produced @ 6:00-supplyblocks below below 50s/1Minute during the whole game and shameless selfadvertising: www.teamliquid.net
While I do go 3CC often (and die often due to excessive greed), you are correct and I meant 6min. Thanks for clearing that up !
|
Just started playing again, was master mid master Terran in WoL... I literally can not beat Toss. No matter what they do I feel behind.
|
|
|
|