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4 Posts
[Blizzard post]
- The first season of 2019 has officially begun!
- A new Trophy Top has been added for those that win Tournaments in the new season.
- New features have been added to the WCS GameHeart Extension Mod.
- The mod will now automatically prevent skins from being displayed for players.
- Skins will be visible to Observers.
Balance
Terran
- Cyclone
- Mag-field Accelerator research time increased from 79 seconds to 100 seconds.
- Mag-field Accelerator upgrade tooltip updated.
- Lock-On tooltip updated.
- Thor
- High Impact Payload weapon range increased from 10 to 11.
- Battlecruiser
- Weapon Refit research time increased from 43 seconds to 100 seconds.
Zerg
- Infestor
- Fungal Growth tooltip updated to mention that affected units will not be able to Blink, Tactical Jump, or load into transports or buildings.
- Ultralisk
- Anabolic Synthesis upgrade now increases Ultralisk movement speed off creep by 0.82, up from 0.41.
- Nydus Network/Nydus Worm
- Nydus Worm health increased from 200 to 300.
- Nydus Worm armor while emerging decreased from 6 to 5.
- Nydus Network and Nydus Worm initial unload delay decreased from 0.36 to 018.
- Nydus Network and Nydus Worm unload period changed from 0.36 to 0.18.
- Nydus Network and Nydus Worm load period changed from 0.18 to 0.09.
Protoss
- Adept
- Gateway build time increased from 27 seconds to 30 seconds. Warp Gate cooldown remains unchanged.
- Cybernetics Core
- Warp Gate research time decreased from 114 seconds to 100 seconds.
- Stalker
- Blink research cost reduced from 150/150 to 100/100.
- Robotics Facility
- Cost decreased from 200/100 to 150/100.
- Immortal
- Cost increased from 250/100 to 275/100.
- Observer
- Movement speed increased from 2.63 to 3.01.
- Gravitic Boosters upgrade now increases movement speed by 1.51, up from 1.31.
- Oracle
- Removed the Light attribute.
- Added the Armored attribute.
- Tempest
- Movement speed decreased from 3.5 to 3.15.
- Acceleration decreased from 2.8 to 2.1.
Bug Fixes
Campaign
- Wings of Liberty: Fixed an issue in the Devil’s Playground mission that allowed enemy creep tumors to spawn on top of each other
- Legacy of the Void: Rebuilt enemy Oracles no longer use the default Protoss skin on the Rak’Shir mission .
Versus
- The Infestor's Fungal Growth tooltip now states that it prevents affected targets from using Blink and Tactical Jump, and loading into transports and buildings.
- Battlecruisers will now prioritize static defenses instead of workers.
- The Raven's Anti Armor missile button now matches the missile model.
- The Templar Archive research animation has been restored. [Fixed in 4.8.1]
- Decals will no longer persist on the ground if a Command Center had upgraded to an Orbital Command and lifted off from that location.
- The tooltip for the Cyclone’s Lock On after Mag-Field Accelerator has been researched has been edited to be more concise.
- Updated the format of the tooltips of Anabolic Synthesis, Muscular Augments, and Adaptive Talon upgrades to be consistent with other movement upgrade tooltips.
- Eggs will no longer block the optimal placement of a Hatchery after being destroyed.
Maps
- Kings Cove LE
- You can now wall-off your natural expansion with three buildings and one pylon as Protoss.
- Fixed a few areas that were not symmetric.
- Mineral nodes have been updated so the nodes closest to a player’s base will have the highest values.
- Year Zero LE: Prevented a two-Pylon, one-Photon-Cannon wall-in strategy in the starting bases.
- Cyber Forest LE: Corrected the location of base placement markers at certain bases.
- Ship Wrecked LE: Replaced missing water at certain locations on the map.
- Rosebud LE
- Fixed small visual distortions that would occur on certain doodads when rotating or zooming-in with the camera.
- Fixed several areas where certain doodads were clipping through the edge of the starting base.
- Replaced the blue Compound Mansion Carpets to red to prevent it from hiding faction emblem and selection circles.
- Restored ambient sounds throughout the map.
- Efflorescence LE
- The starting base buildings in the southwest will no longer appear to be floating slightly above the ground.
- Reduced the light reflection effect of water at certain angles.
UI
- Fixed the text for feardragon’s portrait.
- Fixed an issue that caused certain voice lines to not play for Zeratul, Han and Horner, Day[9], iNcontroL, SCBoy, Park, and Nathanias.
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On January 23 2019 04:37 TeamLiquid ESPORTS wrote:[ Blizzard post] MapsKings Cove LE You can now wall-off your natural expansion with three buildings and one pylon as Protoss
Exquisite.
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Quite disappointed to see they just went through with every single change they proposed despite the criticism they got throughout different forums/social media.
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On January 23 2019 04:55 Creager wrote: Quite disappointed to see they just went through with every single change they proposed despite the criticism they got throughout different forums/social media.
Yep, I didn't expect that to be honest.
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A lot of the smaller stuff is quite interesting. Skins being visible to observers but not players through the Gameheart Mod, eggs not blocking hatcheries, and the King's Cove change stand out to me.
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New features have been added to the WCS GameHeart Extension Mod. The mod will now automatically prevent skins from being displayed for players.
Skins will be visible to Observers.
noicee!
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Blizzard not testing anything before pushing out theory crafted balance changes. Meanwhile they respond immediately to the oracle bug fix
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I'm not surprised they went through anyway, but disappointed they acknowledged none of the criticism. Some of which I believe should have been at least looked at. Like the thor buff nobody thinks is any good against Protoss but which probably makes brood lords really weak against mech.
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On January 23 2019 04:55 Creager wrote: Quite disappointed to see they just went through with every single change they proposed despite the criticism they got throughout different forums/social media. A clusterfuck doesn't need democracy its need dictatorship to ensure everything goes through as fast as possible They shouldve done this before blizzcon with much slower pace tbh but now it's too late they need to act quick to save macro tvp
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biggest meme patch in sc2
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Russian Federation205 Posts
nerf tempest . Nerf of already bad unit which nobody ever build . I cant understand that
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On January 23 2019 05:53 Rail_sc2 wrote: nerf tempest . Nerf of already bad unit which nobody ever build . I cant understand that
You are trolling right? Tempest nerf was the single most needed nerf in the game.
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United States32472 Posts
I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).
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Dominican Republic587 Posts
would it be a time when SC2 will stop doing balance changes? i mean when the game is going to be like broodwar in term of balance?
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On January 23 2019 06:07 Waxangel wrote: I'm okay with experimenting with some aggressive changes since it's very difficult to predict what affect they will have without actually putting them into a REAL competitive environment. That said, Blizzard need to be able to respond quickly if there's a negative result, something they've been poor at in the past (they need to respond quicker, and also change their threshold for what a negative situation is).
I think what you suggest is the wrong idea for Blizzard to implement. I think Blizzard should introduce less changes than they currently make. Cheaper blink upgrade and faster warp gate is such an obvious problem which was already experienced in HotS when blink stalkers all-in became famous. It won't be the same but blink all-in will become an issue at pro level in my opinion. You just can't make these 2 changes at the same time.
So, less changes -> give players 2-3 months to adapt -> patch if necessary or if there's a high priority problem with balance. I think this is what Blizzard should do.
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Well whatever they do people won't be happy. "Let the meta settle" and people will be snarky, do the opposite and people will complain about "dramatic changes", and that sweet spot in the middle will lead people to say "they're just messing with numbers and have no direction". And people are surprised they aren't responding to the criticism.
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Just before the GSL Code A ...
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On January 23 2019 06:17 WaesumNinja wrote: Well whatever they do people won't be happy. "Let the meta settle" and people will be snarky, do the opposite and people will complain about "dramatic changes", and that sweet spot in the middle will lead people to say "they're just messing with numbers and have no direction". And people are surprised they aren't responding to the criticism.
Well, they need to explain it better then. In programming, when you debug a problem, which in simpler words means to figure out why the bug occurs and maybe to fix it, you need to try one change at a time to see what helps. I think balance changes aren't any different. You want to make very few incremental changes to check your progress: have things improved? Is it better than before? What Blizzard are doing now are 10 or whatever changes AT ONCE. This is a huge risk for something to go wrong. It's like you have 10 houses on fire instead of 1-2. It's logical, just think about it.
If they still want to make so many changes, Blizzard should use their previous PTR (Public Test Realm) approach so more people are able to test changes, but they don't do that anymore as far as I know. In this case, they should go with less changes at once.
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All hope has lost. ZvT not fixed, Protoss is unstoppable now.
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"Eggs will no longer block the optimal placement of a Hatchery after being destroyed."
HALLELUJAH
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