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Yet another old map of mine I never made a thread for. It was made before TLMC 11, although it was never submitted in favor of other maps I had available at the time. Recently I came back to it to see about patching it up, maybe it will yet get a chance to be submitted. Map SpecificationsMap Bounds: 148x158 Servers: NA | EU | KRRush Distances:Main to main: 42 Natural to natural: 31 Tileset:+ Show Spoiler [Aesthetics] +
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I think the concept for the vertical 3rd/4th bases on the highgrounds are really interesting, although expanding vertical would be pretty awkward and most players would probably opt for the forward 3rd and horizontal 4th.
Also, peak aesthetics.
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I think that main probably has a spot that cannon rushes can abuse in, also I feel like the third's minerals are just... wrong?
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@Syphon8 Yes you're right, there is a spot in the main which can be walled with 3 pylons and space enough for a cannon next to the mineral line, simple fix, thanks for pointing it out. As for why the 3rd's mineral line is the way it is, it was made that way to minimize siege tank abuse from the low ground, however, I do agree it stands to have some improvement.
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