Commander/Tier
3 Karax
- Not the best this week. You cant Mind Control Void units.
- You can try to go for defense and support with the Spear of Adun.
- Carriers can be made but they are slow and any rally to your main army will most likely die to the environmental hazards.
- You can make static d at your expo and just replace it.
2 Artanis
- Okay commander this week.
- Guardian Shell is great but it wont save every unit.
- Robo comps are very slow so I like Gateway comps.
- With the new Dragoons you could probably just go Zealot Dragoon, but think about Archons.
- Solar Bombardment can clear the 1st and 3rd Shard, and help with the last.
- Shield Overcharge can be clutch but not necessary.
2 Alarak
- Okay commander this week.
- Rally everything to your expo mineral line.
- I like Supplicants and Wrath Walkers but most comps will do.
- Ascendants are super slow so be careful if you make them.
- Make sure you have a Probe with you are al least a War Prism to Overcharge and warp in units.
- Mothership can be used for attack waves or to push a location and depending on when you summon it you can teleport back to your expo.
2 Fenix
- Lava Burst can make my favorite comp be tough.
- Think about rallying to base then teleporting to your main army.
- Gateway comps have smaller units and Adepts are always good.
- Upgrades should always be gotten.
- Try to make sure you are not using the Arbiter Suit too often so you will have the energy you need.
2 Zagara
- Good commander this week but the RNG of the Lava Tornados make it a bit tougher to rally across the map.
- I like rallying to the mineral line at your expo and the ramp in your main.
- If you need to attack West move your army in your main to the expo then attack, or vice versa for the North.
- Roach Drop and Frenzy should be used together.
- Zagara can solo a lot but you might have issues if you have to move around a lot.
1 H & H
- Reapers are good here.
- I would have all my un-upgraded Galleons in your expo mineral line and never move them just make units with them, so no F2.
- I like Strike Platforms but they are not enough to kill an objective.
- While building Reapers try to make as many Wraith as possible.
- Ravens should be added as well.
1 Swann
- Great commander this week.
- You go for the normal 8 Tank Hercules build, but keep your rally for the Goliaths at home and just use Hercules to move units to main army.
- As your Science Vessels can't be teleported think about getting the Ergative Bio steel to heal your units.
- I found that the Lava Burst can kill units in the Hercules so be aware.
- Laser Drill upgrades are great.
1 Vorazun
- You should be able to Time Stop for every shard unless you are doing well then you might kill to for every Time Stop.
- You can continue to build Probes out of your main then just teleport them to the expo once its cleared.
- You can build Corsairs at your expo then just teleport your main army back to your expo as soon as you clear a shard.
- Its very helpful to use Shadow Guard on the Shards but not necessary so you might have more energy for Black Holes.
1 Stukov
- Great commander this week.
- There are locations that will be hit less by the Lava Bursts in your Expo, the area opposite your mineral line across the Town Hall seems like a good place, around your gases, and behind the mineral line, Same goes for your partners Town hall too.
- The real pushing power comes from your call downs, so use them as much as possible.
- You can risk moving your Infested Colonist Compound if you like, this helps f you don't have max mastery.
1 Raynor
- Great commander this week.
- You can deal with the first 2 Shards with your first 2 call downs, if you are really good you can even clear the first bonus but don't always count on it.
- Go for 5 to 8 CCs depending on your macro and micro skills.
- I like bio here as you can replace units lost faster and they are more mobile.
- Remember that the Hyperion adds extra attack power to unit below it so try to push with the Hyperion.
1 Nova
- Great commander this week with orbital rally and call downs.
- I like Marine, Raven, Tank, Goliath, Liberators.
- Use the Sabotage Drone for vision and to Use the Griffin Air Strike.
- Make sure to get the upgrade for your Libs that make them attack buildings.
- If ground comp Nova can solo attack waves, but you can always just use the Griffin Air Strike.
1 Abathur
- So good this week.
- You can spawn camp the Void Rifts to farm Biomass.
- Leviathans will survive the whole mission.
- It can be tough to get units to your main army without micro but you don't really need much here to finish.
- Queens will help your survive.
- Think about after killing a Shard coming back to base and collection new units.
1 Dehaka
- Great commander this week.
- Dehaka can solo the whole mutation.
- Keep your Mutas back at base until you have enough or you can Deep Tunnel back and bring them with you.
- Your call downs are amazing here so use them asap.
- Once you get to max saturation rally back to main so that you can res Dehaka asap if he dies.
- Air units will be tough until you can attack them or you have enough Mutas.
1 Tycus
- Great commander for this week.
- Lava Bursts don't even matter as your army is so small.
- I like a no Healer build with Medivac Mastery.
- I like to get the first 3 Tycus upgrades before a new unit and upgrade them before the next.
- Make sure to get the Big Red Button as you can clear an entire Shard with the Odin.
1 Kerri
- Great commander this week.
- You can go Mutas, but if you want to have an easier time you can go Hydra Ling Ultras in an Omega Network.
- If you go Mutas leave them in the middle of the map or at your expo up to you until you can micro them well enough to avoid the hazards.
- Immobilization Wave asap as always.
- Get your upgrades for your Mutas or any unit for the matter asap.
- You will need 3 to 9 Omegas if you go for a ground army otherwise you can get away with 1.
Tiers
Tier 1 Able to Push and Deal with attacks.
Tier 2 A few Attacks might be tough, Lava Bursts can make it tough.
Tier 3 Not Recommended.