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On June 16 2018 07:54 Cele wrote: If you read this, Grant, blizzard can gladly contact Iccup via myself in order to negotiate marketing rights for the iccup style ranking system, graphics and so on. /sarcasm. LOL! I LOL'ED IN REAL! :D (sry caps, but i had to xD)
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On June 16 2018 07:54 Cele wrote:If you reasd this, Grant, blizzard can gladly contact Iccup via myself in order to negotiate marketing rights for the iccup style ranking system, graphics and so on. /sarcasm. But to be totally fair, your rank icons are very close to 100% copy of the fish ranking system which was modelled after iccup rankings. So, wirhout sarcasm: this looks like a blatant ripoff.
And iCCup is a blatant rip off of PGT, so where are you going with this?
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On June 16 2018 08:28 GGzerG wrote:Show nested quote +On June 16 2018 07:54 Cele wrote:If you reasd this, Grant, blizzard can gladly contact Iccup via myself in order to negotiate marketing rights for the iccup style ranking system, graphics and so on. /sarcasm. But to be totally fair, your rank icons are very close to 100% copy of the fish ranking system which was modelled after iccup rankings. So, wirhout sarcasm: this looks like a blatant ripoff. And iCCup is a blatant rip off of PGT, so where are you going with this?
Which was a blatant rip off of game-i if I recall correctly
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On June 16 2018 08:28 GGzerG wrote:Show nested quote +On June 16 2018 07:54 Cele wrote:If you reasd this, Grant, blizzard can gladly contact Iccup via myself in order to negotiate marketing rights for the iccup style ranking system, graphics and so on. /sarcasm. But to be totally fair, your rank icons are very close to 100% copy of the fish ranking system which was modelled after iccup rankings. So, wirhout sarcasm: this looks like a blatant ripoff. And iCCup is a blatant rip off of PGT, so where are you going with this? True. I didn't wanna make it a history lesson tho. We can have a fine argument who blizzard is ripping off without permission if you wanna do that (;
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On June 16 2018 07:54 Cele wrote:If you reasd this, Grant, blizzard can gladly contact Iccup via myself in order to negotiate marketing rights for the iccup style ranking system, graphics and so on. /sarcasm. But to be totally fair, your rank icons are very close to 100% copy of the fish ranking system which was modelled after iccup rankings. So, wirhout sarcasm: this looks like a blatant ripoff.
to think that you can ripoff a ranking system A to F ... is silly in the firstplace, its a universal ranking systems like its used in american schools nothing you can ripoff from iccup mate..
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no expectations in blizzard and still disappointed way to go
shit company
User was warned for this post
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:o Btw, the old ladder used to be points system. Private servers like fish and brain used points system, but then that time iccup had more competitive players(amateurs practicing hard core to qualify for courage and become semipro). Also, even progamers used random nicknames to practice there, and they loved MOTW(map of the week) system and were able to play different types of maps to practice.
I personally think iccup influenced the Korean server, and they decided to switch to grade rank system.
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So Happy with this Update!! For all the people that whine about Blizzard abandoning the scene, Its so refreshing to see updates like this that take alot (not all of course) of quality feedback from the community. The one thing that confuses me is the S grade. Like why doesnt it stop at A??
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WGTour in the early 2000s I believe was the first to deploy the ABC rank systems. Except they used numerical ranks within each letter rather than the +/- which only went from A-D. For example you would start at D6 and work your way up.. D5,D4,D3 etc until entering C6 and so on.
PGTour which opened in the mid 2000s was first to utilize the +/- system currently used by iCcup and the deceased Fish server from my recollection.
MOTW also came from WGTour and was very popular. History is cool
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What confused me a little was when he talked about ranked match-making. It sounded like he said that at one point the match-making was global, meaning you could be paired with a player from any server (probably to reduce queue times). But this was abandoned because of bad TR.
I'll make sure to ask "from?" every time in my ranked matches. It's not only friendly, but interesting. That's something I didn't even realize I missed from iCCup (or wherever it originated from, historians ) -- country codes next to stats.
Anyway, I'm really happy for Brood War. Live long and prosper and shine on, you crazy diamond.
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On June 16 2018 08:04 Ty2 wrote: upwards facing ramp hype We'll see whether the implementation is any good or not, flexibility, editor compatibility and backwards compatibility with old maps and all that… It's easy to put together some video snippets like that. All those maps seem to be original makes and very simply structured as far as ramps go (even though there are still some sprites used in certain spots). For the promo tourney of the initial SC:R release they just patched up the buggy ramps and bridges of CD, FS etc. with some custom sprites. Actually putting together a working ramp system that can retain complete compatibility and flexibility and still look good is a completely different beast. I'll remain skeptical until I've actually used it to do something productive. That being said, it would be pretty simple and even improve flexibility if ramps where just variably be textured, that is, tiles from the ramp section of a tileset palette would not have a fixed texture sprite any more but instead analyzed with regards to surrounding terrain types and properties and transition angles and then filled algorithmically with varying ramp textures and appropriate blends around the edges. I doubt that's within the scope of what they actually want to sell us on though.
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There's gotta be a better way for you to express yourself. Or at least provide an actual argument behind your post. no expectations in blizzard and still disappointed way to go
shit company
Thanks in advance for your cooperation, some warning person
No race picking, no 2v2 ladder, launcher still required unless usage of workarounds, couple of stupid bugs, which made the game not exactly playable
what's promised:
shite nobody needs in order to play the game, advertised in some super hype manner. i'm not impressed.
I thought the "no expectations, still let down, the company is shit" expressed that quite well without wasting too much space.
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is backwards compatibility even that important? how long would it take to rebuild FS from scratch for example?
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On June 16 2018 07:54 Cele wrote:If you reasd this, Grant, blizzard can gladly contact Iccup via myself in order to negotiate marketing rights for the iccup style ranking system, graphics and so on. /sarcasm. But to be totally fair, your rank icons are very close to 100% copy of the fish ranking system which was modelled after iccup rankings. So, wirhout sarcasm: this looks like a blatant ripoff.
Which was ripped off of PGTour ranking... when does PGTour get the credit? But in all honesty, even though they took the idea from previous private ladder servers, we should let it go, the letter rankings are a good idea so just let blizzard use it. If everything good in this world was "patented" we would make very little progress forwards.
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On June 16 2018 21:34 mishimaBeef wrote: is backwards compatibility even that important? how long would it take to rebuild FS from scratch for example?
First of, all of the legacy maps from the Kespa era, in fact about any map from before 2017, would need some significant updates to fix bugs and grave editing errors, improve balance and just general streamlining. So that's an issue we have to face anyway. The problem is not so much about "recreating FS from scratch" as it is "completely rework several dozens (at least) legacy maps", each of which would probably take several hours. The question is whether it could be rebuild from scratch at all, being true to the original, using Blizzard's newly devised ramp concept. FS probably can, given that it only uses the most basic ramps. Something like La Mancha is probably within the scope as well (or the whole concept would be dead on arrival to even the most ignorant player). But what about maps using more more derived ramp types, such as Polaris Rhapsody (current ramps suck though)? What about In the Way of an Eddy? Frogstar World B? Dies Iræ? A bad implementation would have problems even with some very basic diviations, as for example found on Roadkill or Kiseyras. And in how far are terrain bugs gonna be fixed in the process? Custom ramps of any kind are for the most part not something that is holding map makers back currently.
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What idea? The idea to replace the usual bronze-grandmaster with letters? Yeah, that is defenitly not a crowd pleaser
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I would not expect them to mess with the current hacked ramps. Just add a new way to make better looking ones. So all old maps will be just fine and we can update them manually if we want to.
I think they will just add some more prefab fixed width ramps and map makers will continue to make hacked tile ramps, but with more tiles to choose from they will still look better.
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On June 16 2018 23:33 xehcechbsky wrote: I would not expect them to mess with the current hacked ramps. Just add a new way to make better looking ones. So all old maps will be just fine and we can update them manually if we want to.
I think they will just add some more prefab fixed width ramps and map makers will continue to make hacked tile ramps, but with more tiles to choose from they will still look better. If there are more tiles to chose from, that is. That depends on the implementation. If in deed the ramps are provided in the format of simple, pre-textured tiles, at least we can expect some proper terrain level transitions (unless some one really screwed up big time). And calling manual tile editing "hacking" is also exagerated. It is in fact a much simpler editing mode than isometric editing, for example. Any "hacky" part in it was done by map editor creators if anything, not by actual map makers.
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Happy to see the continuous work on the game, and the new event they're arranging - love it! :D
Can any Blizzard employee comment on the lack of dots in nicks, though? It's been mentioned at several occasions on battle.net forums and here on tl.net for roughly a month now (I think). I know it's not the most pressing issue, of course, but would of course be nice to know whether it's permanent to f.ex. avoid urls in nicks. Or if it's just a bug that will get fixed sometime in the future when you've gotten to it on the priority list?
It's cosmetic and not the most important, I understand that. But some form of information would be helpful (at some point). And if the issue I comment is unclear, it's that we cannot use dots (".") in our nicknames. We've tested it several times for several people on several servers. The problem still persists.
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Still happy I didn't use/buy sc:r
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