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On April 01 2018 12:22 aseq wrote: I have to say Elyot, congratulations on making it to release! As a sw dev myself, I don't think I could keep motivated for such a long time. Great that you seemed to have kept the project your own for all that time too. Maybe it's interesting to tell your story (like in Indie Game: The Movie) to some kind of media?
If you know any media who might be interested in that sorta thing, let me know!
We thought of just making a documentary ourselves. Might do it sometime when I have a few spare cycles.
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Gratz on finishing the game!
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On April 01 2018 16:55 gingerfluffmuff wrote: Gratz on finishing the game!
Thanks, but it's not finished yet, just in early access! We're still working on more single player content. Next chapter is coming out later this month.
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Holy hell, the whole thing is well done. Played the first chapter, nice memes and explanations.
Watched a few matches after that, no clue what went down there. So many lategame monsters
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On April 03 2018 03:59 gingerfluffmuff wrote: Holy hell, the whole thing is well done. Played the first chapter, nice memes and explanations.
Watched a few matches after that, no clue what went down there. So many lategame monsters
Thank you!
You can see all the units at http://prismata.net/units
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The game looks super interesting! Watching the Overlord tournament... not exactly sure what's going on but just the level of analysis involved is fantastic.
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This game is sick, thoroughly entertained.
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Will there be a demo? Tried watching the video on Steam but that didn't exactly help explaining the game.
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On April 01 2018 04:52 Elyot wrote:Show nested quote +On March 31 2018 20:53 TwiggyWan wrote: Hi Elyot,
you mentioned dropping out of MIT(!) to pursue your dream idea. I'm going to assume you were quite young at that point, probably between 20 and 25. How did you go about making ends meet once you took the decision to commit 100% to prismata?
It was 90% personal savings (from working research assistant and co-op jobs), and 10% poker money. I lived in Waterloo, Ontario with roommates and kept my expenses to a minimum. Have not had a paycheque since summer 2013 but I live very inexpensively, don't own a car, etc.. When you do these types of projects, it's very important that your own personal runway is as long as possible, so you have to cut all the unnecessary expenses from your life. But I had kinda already been living that way for years (hence the savings). I started with maybe 85k in the bank, of which 40k was invested into Lunarch and the rest I lived off of for 4.5 years (and still have quite a bit left!)
Impressive insight, you're truly an example to me. Best of luck with Prismata.
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Picked this up last week. Really excellent game and the build order simulation (as an oversimplification) is very apt. If sneaking an extra drone is your jam, this is a game for you! ^^
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On April 08 2018 20:33 Klowney wrote: Will there be a demo? Tried watching the video on Steam but that didn't exactly help explaining the game.
Just PM me and I'll send you a key! Same goes to anyone else lurking in the thread. I've still got lots of them left.
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On April 08 2018 22:21 TwiggyWan wrote:Show nested quote +On April 01 2018 04:52 Elyot wrote:On March 31 2018 20:53 TwiggyWan wrote: Hi Elyot,
you mentioned dropping out of MIT(!) to pursue your dream idea. I'm going to assume you were quite young at that point, probably between 20 and 25. How did you go about making ends meet once you took the decision to commit 100% to prismata?
It was 90% personal savings (from working research assistant and co-op jobs), and 10% poker money. I lived in Waterloo, Ontario with roommates and kept my expenses to a minimum. Have not had a paycheque since summer 2013 but I live very inexpensively, don't own a car, etc.. When you do these types of projects, it's very important that your own personal runway is as long as possible, so you have to cut all the unnecessary expenses from your life. But I had kinda already been living that way for years (hence the savings). I started with maybe 85k in the bank, of which 40k was invested into Lunarch and the rest I lived off of for 4.5 years (and still have quite a bit left!) Impressive insight, you're truly an example to me. Best of luck with Prismata.
Wow! That dedication....
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On April 09 2018 17:05 JieXian wrote:Wow! That dedication....
Honestly, a lot of it was just being really strongly addicted to our own game. We liked the game so much that we kept working on it, and people kept encouraging us. If the early playtests hadn't captivated us so strongly, we probably wouldn't have pursued the game as far as we did.
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It really is a great game. I decided to buy early access on steam, and now I have already played 50 hours. After a break last week I started to dream about Prismata, and when I started playing again I went on a 7 game win streak. It is really interesting how much there is to learn. The game flow, timings, build orders, set reading.
For example I realized that a set would lead to a high econ game, where the end game would be a base race after all defenses where exhausted, and I accordingly build only breach proof attackers. And that's what happened, and I won the game after 30 something turns based on a decision I made in turn 1. I was so proud of myself, even though I expect that for experts this would have been obvious.
I can only recommend anyone here to try out the game, it is a lot of fun.
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So, in a few days after getting a key (thanks again), i have now finished all of the puzzles and campaign thingies which are currently available. This took me a total of 22 hours. I do not know if i will keep playing after this, since i am not that much into competitive multiplayer nowadays.
The game is a lot of fun, and i liked how it makes me think. A lot of the puzzles resulted in going back again and again to find some small spot to optimize, and seeing how that small change turned barely failing into barely making it was fun.
One thing i highly dislike however is how much this game feels like a free to play game. There is the whole premium currency lootbox thing to gain skins, which would be fine if the game were actually free to play, but if you pay 23 bucks for it, the system feels a bit cynical to me. Since i got a key in this thread for free, i personally do not mind. But if i had just paid full price for this game, i would not be that forgiving. I really dislike this idea of milking your customers for as much as humanly possible. Sell the game, or have a free to play monetisation scheme in place. Don't do both.
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On April 14 2018 21:59 Sirion wrote: It really is a great game. I decided to buy early access on steam, and now I have already played 50 hours. After a break last week I started to dream about Prismata, and when I started playing again I went on a 7 game win streak. It is really interesting how much there is to learn. The game flow, timings, build orders, set reading.
For example I realized that a set would lead to a high econ game, where the end game would be a base race after all defenses where exhausted, and I accordingly build only breach proof attackers. And that's what happened, and I won the game after 30 something turns based on a decision I made in turn 1. I was so proud of myself, even though I expect that for experts this would have been obvious.
I can only recommend anyone here to try out the game, it is a lot of fun.
Nice, I had not thought of that before.
On April 15 2018 22:39 Simberto wrote: So, in a few days after getting a key (thanks again), i have now finished all of the puzzles and campaign thingies which are currently available. This took me a total of 22 hours. I do not know if i will keep playing after this, since i am not that much into competitive multiplayer nowadays.
The game is a lot of fun, and i liked how it makes me think. A lot of the puzzles resulted in going back again and again to find some small spot to optimize, and seeing how that small change turned barely failing into barely making it was fun.
One thing i highly dislike however is how much this game feels like a free to play game. There is the whole premium currency lootbox thing to gain skins, which would be fine if the game were actually free to play, but if you pay 23 bucks for it, the system feels a bit cynical to me. Since i got a key in this thread for free, i personally do not mind. But if i had just paid full price for this game, i would not be that forgiving. I really dislike this idea of milking your customers for as much as humanly possible. Sell the game, or have a free to play monetisation scheme in place. Don't do both.
1) Yes the skins are really difficult to get without spending money in Prismata (I feel), But the model of selling the game and making more for skins is also done in many other popular games and I really don't mind that, let them make money from whales if the whales wish to spend money. They are just skins, it does not give anyone an advantage like P2W purchases.
2) I read that they actually plan to make it F2P anyway.
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On April 15 2018 22:39 Simberto wrote: One thing i highly dislike however is how much this game feels like a free to play game. There is the whole premium currency lootbox thing to gain skins, which would be fine if the game were actually free to play, but if you pay 23 bucks for it, the system feels a bit cynical to me. Since i got a key in this thread for free, i personally do not mind. But if i had just paid full price for this game, i would not be that forgiving. I really dislike this idea of milking your customers for as much as humanly possible. Sell the game, or have a free to play monetisation scheme in place. Don't do both.
Don't worry, all multiplayer modes will be free.
Beyond chapter 1, the single-player campaign is premium but it does not contain any microtransactions.
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Netherlands19121 Posts
Might check this out this weekend or next week when I have some time. Checked it on steam and I have no idea what to think about how the game actually plays but the concept appeals very much.
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On April 17 2018 19:05 Nyovne wrote: Might check this out this weekend or next week when I have some time. Checked it on steam and I have no idea what to think about how the game actually plays but the concept appeals very much.
PM me if you would like a key, I'm very happy to give them to TLers. You can upgrade to a Founder's Edition later if you like the game.
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Anything happening in prismata right now? Ive been away for a while and over one night game went from 50 ppl playing to 400+ with record 1200.The only thing i see on reddit is Golden Cup.
steamcharts.com
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